Love it
Like it, but change figures
Like it, but include more th's
Like it, but include less th's
No way. My th is my easy shield pass
Not sure
Hate it
So if people who are trophy pushing at higher cup offers only get a one star they basically wasted an entire expensive army? They didn't do a perfect raid but they still deserve some reward for this. You have to look at how this would affect everyone at different trophy ranges and farming or pushing...
Last edited by Spurs978; January 28th, 2015 at 10:12 PM.
Not zero loot, just a lot less from the result of a reformed league bonus system. Trophies would remain unaffected, as they are already star-based.
http://forum.supercell.net/showthrea...nus-multiplier
1-star: % of league bonus rewarded based on % damage dealt to base
2-star: 100% league bonus rewarded
3-star: multiplier applied to league bonus
This would mean that a 2% 1-star TH snipe up in Master 3 would pay out 2k/2k/10 instead of 100k/100k/500. Very little incentive to simply stop at sniping the TH other than to move up in trophies. But again, why move up in trophies unless you plan on 2-starring bases for the full league bonus? That's why it works.
Yeah see I don't support what Roman here is saying.
A TH snipe is still a win as it fills the necessary requirement which is "getting the TH for 1 star." You would still be rewarded 1/3 of the available trophies. None of that is affected. It's simply the way the league bonuses are paid out which is changed. In your case, a 40% 1-star would get 40% of the league bonus. If they managed to get 50% and the TH, then they get the full league bonus.
Obviously we can see from this that more often than not, 1-stars will be happening far more often than 3-stars, so the lesser league bonuses will outweigh the multipliers. You simply increase league bonuses across the board again to adjust for this on a macro-economic level. The only difference is that more loot is rewarded to players who provide tougher attacks, in the form of 2- and 3-stars.
Last edited by Goobers; January 28th, 2015 at 10:30 PM.
Losing 350k of Gold is reasonable, a lot more reasonable than losing 850k of gold, come on, you are more than DOUBLING the available loot with your idea.
If you give more rewards for the TH, you'll give more incentive to snipe.
If you give TOO much rewards for the TH, you'll destroy the game.
Your idea is treading in dangerous waters my friend...
You worry about the available loot out there, but forget how much of YOUR loot becomes more available. Right now, I feel there's still a good balance. If your idea, with the numbers you've presented, were to be implemented.... well, it would destroy the game. No one would be able to play the game casually as every time you log off, you'll more than likely get raided for all of your loot.... 850k of each, 8k of DE.... so those that raid and log off would never be able to play ever again
The only ones able to play are the ones that can stay logged on for 6 hour straight to play without getting raided.
Last edited by AxionXD; January 28th, 2015 at 10:29 PM.