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Thread: Town Hall 11 and the future of the current CoC economy

  1. #41
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    Quote Originally Posted by jojolopes View Post
    TH10 can prey on TH9 because TH9 has no inferno.

    TH11 won't be able to easily prey on TH10 because 20 more troops or another troop level won't just mean they can waltz through max inferno.

    Also (take this with a grain of salt), someone I know has a "source" at SC and he said they aren't going to put TH11 out until the summer. Again, just something I heard from a source of a mate.
    I believe you. It shouldnt even come out that fast. SC needs to figure out how the heck a TH11 would be able to farm first. If their plan is to have it be with a 3 hour army, goodbye COC.
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  2. #42
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    wouldnt th11 get another army camp? not just upgrade the other, but we know there is a 300 capability to the armies because the devs mode videos or whatever had them... that would make th10 a little bit more prey for th10.

    5th army camp, 10 million gold and elixir storage...that could make huge difference. imagine a new th11 being attack by th10s and raided for loot. th11 farmers being raided by th10 and 9's...

  3. #43
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    My point was that TH10 is not designed with the ability of having people being able to wipe them out in mind. Farming is tougher for them, but they get the bonus of having no one above them, that can come in and take all their loot, without a massive army.

    Inferno towers or not, a TH11 army would be able to 100% them, like any TH can 100% a lower TH. With the prices and build times that a TH10 currently has, that would make it way too painful.

    There is a certain point that patience would run out. 5m per wall, 14 day build times for everything? Short of the few people willing to spend crazy amounts of money and time, it would just be too slow progression to be enjoyable.

  4. #44
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    I believe th11 will be here towards the end of 2015. With it I can see it bringing some new things. First, definitly a new storage level, as trying to fit everything into 8 mil just wont work. up both elixer and gold to 10 mil max. I can see getting 20 more troops, but im not sure about a new level cc yet. having 2 max dragons for defense seems pretty good, which would happen with a new level. thats 20 more troops. There will probably be new hero levels, (side note: everyone who says 3 starring a max th 10 is impossible, you are very wrong.) adding hero levels will only help make it easier to take down th10s tho. Adding a new hero is definitely a possibility here. Heros are a vital part to taking down bases and a new level definitely means new defenses/new level of defenses (another reason for a new storage level) which means harder to beat. (another side note: idea for a new defense: something that does double damage to hero. heros are very important to attacking and something to maybe hinder that a bit especially if we get new levels with a new th.)

  5. #45
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    Quote Originally Posted by Micker99 View Post
    My point was that TH10 is not designed with the ability of having people being able to wipe them out in mind. Farming is tougher for them, but they get the bonus of having no one above them, that can come in and take all their loot, without a massive army.

    Inferno towers or not, a TH11 army would be able to 100% them, like any TH can 100% a lower TH. With the prices and build times that a TH10 currently has, that would make it way too painful.

    There is a certain point that patience would run out. 5m per wall, 14 day build times for everything? Short of the few people willing to spend crazy amounts of money and time, it would just be too slow progression to be enjoyable.
    TH11 isnt feasible. It isnt about being able to 100% a TH10 its about being able to farm off of one without a 2-3 hour army. A th10 can not 3 star a max th9 with barch or giants but they can farm. You cant farm a th10 with either.
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  6. #46
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    Town Hall

    Will there be a town hall 11 in the future?

  7. #47
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    defense upgrades chart.PNG

    I've taken the chance to make a chart showing the current progression of non-trap defense upgrades. Notice the rapid progression between Archer Tower and Wall levels.

  8. #48
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    1 may work, but may make people mad.
    2 probably would work, but make people really mad.
    3 wouldn't work at all, just make the economy worse.

    Quote Originally Posted by LEGOanimal22 View Post
    defense upgrades chart.PNG

    I've taken the chance to make a chart showing the current progression of non-trap defense upgrades. Notice the rapid progression between Archer Tower and Wall levels.
    That honestly isn't that different from the rest. All it does is make the defenses look more balanced compared to each other. I'm judging by the slopes of lines, not by the actual cost (y-value in this case).
    Last edited by Pranav; January 31st, 2015 at 10:30 PM.
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  9. #49
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    The least they could is make the relationships between levels more linear. For ex., look at the Inferno Tower levels.

  10. #50
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    Th10 should have two exclusive de troops before th11 come out. And one or both of these troops should be very effective against IT. Th11 will come to give way to the two last de troops.

    This is just my speculation.

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