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Thread: Town Hall 11 and the future of the current CoC economy

  1. #31
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    Quote Originally Posted by unknownoptimus View Post
    -----
    We all looking forward th 11, however no sign from SC on any sneak peak ..
    Whatever we wish also not gonna become true...sad sad...
    Quote Originally Posted by UnmercifulCanteloupe1 View Post
    People could YA PLEASE SPELL IT THE RIGJT WAY- "SNEEK"- FOR ONCE CUZ SNEAK IS A VERB AND THIS IS GETTING FRUSTRATING
    Found it pretty amusing that Grammar McGoo pops in condemning this guy for spelling it the wrong way when his post is littered with errors... including the specific word he's correcting him on.

    Sneak is a word, Sneek isn't.

    I would say that you meant to correct his use of "sneak peak" to "sneak peek," as he should have used the latter, but I highly doubt you would have figured that out yourself given the content of your post.

  2. #32
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    Why can't they just leave the loot penalty the way it is, but remove its effects on collectors, mines, and drills? Then anyone can feed off of inactives despite what level they are. Very simple change, problem solved...
    Last edited by Is0prene; January 28th, 2015 at 09:46 PM.

  3. #33
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    Quote Originally Posted by Is0prene View Post
    Why can't they just leave the loot penalty the way it is, but remove its effects on collectors, mines, and drills? Then anyone can feed off of inactives despite what level they are. Very simple change, problem solved...
    It would overwhelmingly turn farming towards hitting dead bases, and I'm fairly certain Supercell is trying to minimize that type of farming in this game. Doing that is also instant, and would cause players to make a mad dash to TH10 as they would all farm inactives down in Silver leagues.

    Gradually reducing the loot penalty for these inactives would be a smoother transition, and still give priority to those who are closer in TH level instead of instantly making inactives a free-for-all that greatly benefit the highest THs. Alvin proposed something like that which is entirely season-based.

    http://forum.supercell.net/showthrea...to-all-high-TH

  4. #34
    Pro Member Isaacium's Avatar
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    The solution: Don't implement th11. Wait until there are more people with max collectors and mines.

  5. #35
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    Quote Originally Posted by UnmercifulCanteloupe1 View Post
    People could YA PLEASE SPELL IT THE RIGJT WAY- "SNEEK"- FOR ONCE CUZ SNEAK IS A VERB AND THIS IS GETTING FRUSTRATING
    first of all, you pointed out a spelling error and spelled "right" wrong. That is just called a fail. But I do have a main point. Boom beach is really well balanced, and here's why. It's because the same HQ are in the same VP (trophy range) If spells were quicker (maybe even cheaper) then TH's would not have to go low trophies in order to beat bases without boosting. Even when you boost spells they still take longer than basic troops. In addition, if you boost barracks too then you are really in trouble.

    A thing I noticed about pushing, is that you actually farm better per attack, but it takes too long and here's the reason: IT IS BECAUSE OF SPELLS!

    SO, all that it to say, IF SPELLS TOOK THE SAME AMOUNT OF TIME TO MAKE AS TROOPS, THEN PEOPLE WOULD STAY WHERE THEY SHOULD BE. AND IF THEY WERE CHEAPER, THEN THEY COULD RAID THEIR OWN LVLS FOR PROFIT. SERIOUSLY, THIS WOULD SOLVE LIKE EVERY PROBLEM... I can't believe no one has thought of this before. Spells are a huge chain reaction. Forward, reply, quote me, make a video. I don't care how, but just get this info to supercell.

    Last thing that I can't understand for the life of me is HERO upgrades, why in the world do they have to not be able to attack when uprading. People could farm so much better with them high lvl, but it's hard to farm when they are upgrading AND its hard to farm when they are low lvl SO you just get stuck and either farm less due to upgrade or less due to the fact that they are low lvl!
    Last edited by Destructionator; January 28th, 2015 at 10:30 PM. Reason: extra details

  6. #36
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    Buildings whose upgrade costs need to be seriously decreased(for TH11):
    -Walls
    -Inferno Tower
    -Air Defense
    -Army Camp
    -Clan Castle

    (+ lowering of troop upgrade costs)
    Last edited by LEGOanimal22; January 28th, 2015 at 11:00 PM.

  7. #37
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    Quote Originally Posted by LEGOanimal22 View Post
    Buildings whose upgrade costs need to be seriously decreased(for TH11):
    -Walls
    -Inferno Tower
    -Air Defense
    -Army Camp
    -Clan Castle

    (+ lowering of troop upgrade costs)
    Decreased as in the TH11 versions would be less than the current TH10 versions? We don't even know if TH11 is happening, let alone what the costs would be. And walls are meant to be the endgame resource sink as well as improved base protection; they are intended to be a grueling grind.
    Last edited by Goobers; January 29th, 2015 at 04:49 PM.

  8. #38
    Millennial Club Aakarsh1's Avatar
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    Why would SC Release TH11?
    Because

    TH11 = MORE PEOPLE BUYING GEMS TO MAX WALLS HEROES AND THs!
    THATS MORE MONEY FOR SC!

  9. #39
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    Quote Originally Posted by Goobers View Post
    Decreased as in the TH11 versions would be less than the current TH10 versions? We don't even know if TH11 is happening, let alone what the costs would be. And walls are meant to be the endgame resource sink as well as improved base protection; they are intended to be a grueling grind.
    Decreased as in the costs would be higher than TH10 but the cost through out TH7-TH10 would be lowered.

  10. #40
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    Quote Originally Posted by kennyAD View Post
    I think the biggest problem for TH11 is there are no easy way to farm on TH10 . TH10 can attack max TH9 with relatively cheap troops with 1-2 spells . This is not the case of attack max TH10 . You need 1-2 freeze spell to do storage raid .
    You can click infinity NEXT for the collector / inactive base raid , but that is not fun. Well upgrade TH10 need a lot of elixer and DE to raid . TH10 is already complaint about bad loot . TH11 will be a nightmare.

    THIS. How are you going to farm infernos for 7 million G/E upgrades SC? Hmmmmm?
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