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Thread: Add clan leagues based on current war wins for better matches and playability

  1. #1
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    Add clan leagues based on current war wins for better matches and playability

    Match wars up more fairly based on current wins by creating clan leagues for war simple fix to add to the th level search. This will help new and improving clans instead of getting smoked by some 80 win clan three wars in a row and everyone is further in the hole from the lose of resources and do not want to play the game.

  2. #2
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    Wrong sub forum. Make threads with new ideas in the ideas and features requests forum. And just assume every idea you have has already been requested before.

  3. #3
    LachNessMeownster's Avatar
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    Some clans already take 24 hours to find a war match, if anything the search should take less into consideration.

  4. #4
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    First off wars wins depends on a lot of things (how long the clan has been active, how often they war, total number of wars since they could have a lot of losses etc) so number of wins doesn't really mean anything plus people could game it by starting a new clan with 0 wins.

    Secondly by creating leagues you are reducing the number of teams used in matchmaking which will result in one of two things: longer times to match up (Supercell doesn't want this) or worse matches in terms of attack/defense strength (what would likely happen).



  5. #5
    Forum Champion badfish1979's Avatar
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    Quote Originally Posted by Is0prene View Post
    Wrong sub forum. Make threads with new ideas in the ideas and features requests forum. And just assume every idea you have has already been requested before.
    He already posted the same duplicate thread in Ideas & Feature Requests 8 minutes before he posted this one.

    http://forum.supercell.net/showthrea...-and-enjoyment
    Last edited by badfish1979; January 27th, 2015 at 05:12 PM.

  6. #6
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    Quote Originally Posted by badfish1979 View Post
    He already posted the same duplicate thread in Ideas & Feature Requests 8 minutes before he posted this one.

    http://forum.supercell.net/showthrea...-and-enjoyment
    Man, people just flooding the forums now...

  7. #7
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    Quote Originally Posted by webbie View Post
    First off wars wins depends on a lot of things (how long the clan has been active, how often they war, total number of wars since they could have a lot of losses etc) so number of wins doesn't really mean anything plus people could game it by starting a new clan with 0 wins.

    Secondly by creating leagues you are reducing the number of teams used in matchmaking which will result in one of two things: longer times to match up (Supercell doesn't want this) or worse matches in terms of attack/defense strength (what would likely happen).
    numbers of wins equals more experience, show ability of clan and rewards more loot to members to upgraded and rewards players that did not rush their th. Th rushing was often done before war for more resources to upgrade then war came and changed that. If some group of people want to start a new clan every 10 days so ge it the system is still way better and can fix that eadily by adding a new clan cool diwn for war participation

    we get matched within 1 hour every three wars we do a week. I did not say eliminate th level factors that is the search criteria after the league. and you can easily fix people that are game hounds by giving two search options fastet and better up to 12 hours.

    i do not think the supergamers understand hiw many clans are drying up because the current war match system is seriously slanted to war clans that have won alot.

  8. #8
    Forum Veteran Jiggy82's Avatar
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    Quote Originally Posted by FORSAK3N View Post
    i do not think the supergamers understand hiw many clans are drying up because the current war match system is seriously slanted to war clans that have won alot.
    Previous war wins is not a reliable measure of anything though.

    A clan could have won 80 wars with a lot of strong TH10s, then those TH10s could leave and be replaced by new lower level THs with much less experience.

    A clan could have 0 wins and be pieced together from a number of different clans (the forum event type clans for example) and have a roster filled with strong attackers with lots of experience.

    My clan has about 80 wins (really should be another 12 added but that's another story) some times we are able to stomp 100+ win clans, sometimes they do the stomping. Same is true for clans with single digit wins.

    And most importantly, as has already been posted, dividing the pool of clans into leagues would cause the search times to skyrocket and/or increase the potential for a severe mismatch. Neither of those outcomes is acceptable imo.
    Last edited by Jiggy82; January 27th, 2015 at 06:36 PM.
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