Gold and elixir have very different uses. Elixir needs to be flowing at all points of the game so that army compositions are viable and players can use various troop/spell combinations to acquire gold/DE. There are tons of gold upgrades compared to elixir upgrades, many of which require a substantial amount of loot before being able to be spent on it.
While yes, there are periodic levels of gold shortages on a micro scale, it is nothing compared to the macro effect on the economy when elixir is quickly not needed for anyone other than a new TH and is dumped immediately out of the system. This fundamentally shifts the types of armies and styles of attacking that players are now forced to do b/c they can't recover a resource that they took for granted when it was readily available pre-elixir for walls update. This problem still occurs up at TH10.
Gold levels will always fluctuate, but going through periods of low gold levels will not destroy the game. Swap that with low elixir levels and it crippled the economy overnight.
Lvl 7/8 walls combined would account for 175M in collective gold/elixir to upgrade. Lvl 9-11 walls account for 2 BILLION in collective gold/elixir to upgrade (and that is currently still allowed). So yeah, 8 lvls out of 11 is technically ~75% of the walls in levels, but it's less than 10% of total income spent on walls. So nice try there Crytalis, but no your attempt to debase the OP with that argument is ridiculous.




