Most people are eagered on getting a new hero and hopefully it will be one below!
Giant:
very huge, very slow but has a lot of hp. wears a golden armour, like lv7 giants but more than that
ability:raging him for a bit and forces all land-targeting defenses around to attack him while ignore 25% of the damage
Goblin:
very very fast (fastest, in fact) and agile, deals low normal damage but 3x damage on resource buildings.
Ability: Multiplies the loot stolen within a few seconds by 1.5x and rages him and nearby goblins
Wall breaker:
quite small for a hero, but deals very big splash damage on walls while spawning some more wall breakers on death
Ability: protecting nearby wall breakers and speeds up them
Balloon:
Has the highest damage per shot among all, deals bigger splash, but is a fragile hero. Has a deep red colour tone
Ability: shower the screen with bombs and heals nearby balloons
Wizard:
Has the highest damage per second, has a long range and wears navy coloured robe and tunic.
Ability: drops a random spell with its level equivalent to the current level of that spell the player has.
Healer:
Has an aura of healing instead of shooting bolts of healing shots. Has glowing dress.
Ability: fully heal the troops around the hero and slightly heal every troop on the battlefield.
Dragon:
Fly at an extraordinary speed and hp with moderate attack damage. Ignores 40% of all air trap damages.
Ability: rages dragons and set buildings nearby on fire, which reduces their health to 50%. Deals more damage on wooden structures.
Pekka:
Has slow speed but very high damage. Has deep green and brown camo on her heavy armour.
Ability: speed up nearby pekkas, disarms all nearby traps, expose nearby hidden teslas and damage 30% of the tesla's hp.
DARK TROOPS HEROES
Minion:
Can spawn anywhere on the base, has pretty low hp but same speed as the goblin hero. Shoots splash dark-elixir balls.
Ability: damage 5 buildings on its possible path by 25%, rages nearby minions for a bit and freeze wizard towers for mere seconds.
Hog rider:
Has quite high speed, damage and hp, targets splash defenses first instead of any defenses.
Ability: drops jump spells on his path and heals himself and other hogs
Valkyrie:
Has moderate hp but high damage, with, of course, a bigger triple axe and a bigger splash. Twice as powerful when attacking wood structures (again, so upgrade your defenses faster!!!)
Ability: stay at a place and start attacking all buildings in range until they are all destroyed, while slightly healing herself and other valkyries.
Golem:
Has the highest hp and almost lowest speed and damage, deals splash damage even while walking. Deals splash damage on spawn and freezes nearby enemy cc troops too.
Ability: spawns golemites around and rages around. All buildings take 50% of the original damage of the hero.
Witch:
Has terrifying range and skeleton spawning rate. Skeleton traps renders useless and in fact the spawned skeletons will also help the witch.
Ability: spawns random skeletons all around the lawn, while raging herself
Lava hounds:
Finally, the molten rock has the same hp compared with the golem hero, but is faster and weaker in attacking.
Ability: teleport himself to the strongest air defense and drop a lightning spell and freeze spell on it.
Hope that gives some ideas! I know they are a bit op when used togeher, but its just fun to think about! Btw plz comment on them and tell me what do you think!
(You may also suggest their names for us, too)




