Page 2 of 7 FirstFirst 1234 ... LastLast
Results 11 to 20 of 62

Thread: Defence "wins"? Are they really?

  1. #11
    Centennial Club
    Join Date
    Jan 2015
    Posts
    103
    Quote Originally Posted by lulug View Post
    23 in total
    There was me thinking I was hard done by with 3 of those 'wins' overnight.

    I wonder what the record is?
    Last edited by TimZim; January 26th, 2015 at 01:15 PM.

  2. #12
    Pro Member aavp's Avatar
    Join Date
    Sep 2013
    Location
    #Hashtag
    Posts
    608
    Quote Originally Posted by JKL2207 View Post
    I guess that's why there is a clear distinction between trophy hunters and farmers, one sacrifices resources for trophies while the other sacrifices trophies for resources.
    Well put. I couldn't agree more.


  3. #13
    Millennial Club Gunkar's Avatar
    Join Date
    Jan 2014
    Posts
    1,364
    again http://forum.supercell.net/showthrea...nus-multiplier

    i also think a bonus for "winning" defense should be added.

    i don't know how it should be but i think that in this thread above, we could find solutions

    || Maxed from TH8 || 250 legos || GG : 600M || EE : 660M || HH : 1.8M ||
    || best trophy count : 2617? || lvl : irrelevant || Sleeping with Bonnie & Clyde Leader ||

  4. #14
    Forum Veteran lulug's Avatar
    Join Date
    Apr 2013
    Location
    Under the rainbow
    Posts
    1,614
    Quote Originally Posted by Gunkar View Post
    again http://forum.supercell.net/showthrea...nus-multiplier

    i also think a bonus for "winning" defense should be added.

    i don't know how it should be but i think that in this thread above, we could find solutions
    interesting thread...

    Playing the game wrong since Feb 2013 - Retired Feb 2016

  5. #15
    Pro Member
    Join Date
    Apr 2014
    Posts
    571
    Lightning should only half damage DE storage

  6. #16
    Senior Member edergham's Avatar
    Join Date
    Jan 2014
    Location
    Lebanon
    Posts
    277
    Totally agree with OP.
    Farming and maxing my base hoping to win some defense always end up by losing resources from rearming traps, filling x-bows and infernos.
    Loot bonus for winning defense should be a motivation to max your village


  7. #17
    Forum Legend Superfinch30's Avatar
    Join Date
    Jan 2014
    Location
    UK, my chair, ipad in hand.
    Posts
    8,419
    Sorry, i should have been more clear.

    If you were able to defend, gain cups, and not become resource broke through doing so (collecting a bonus), then dont you think a lot more people would do it?

    SC want an active, attacking game. Thats their vision.
    It also helps, that an active attacking game sells gems.

    My point was, that there are def only champs, and those that try and break break defensive wins per season in decent leagues.
    But that cannot be done indefinitely, as resources for re-arming would eventually run out. At which point, you gotta hand a few $ to SC to refill everything.

    If the def win bonus was only just enough to cover traps and ammo, it would provide a free way of reaching crazy cups.
    Would still require a lot of patience, time, base and trap tweaking, but no boosting or insta-spell factory fills.

    Thats all im trying to say.
    Wouldnt mind it at all, just cant see it happening, for that reason.

    TH10s with 50+ hero levels, 9.5s with 40+, silent noobs<> needs you!
    #2JVURUY.
    Maxed TH11 lvl204 17HH. 🏆 record 5639

  8. #18
    Forum Veteran lulug's Avatar
    Join Date
    Apr 2013
    Location
    Under the rainbow
    Posts
    1,614
    Quote Originally Posted by Superfinch30 View Post
    Sorry, i should have been more clear.

    If you were able to defend, gain cups, and not become resource broke through doing so (collecting a bonus), then dont you think a lot more people would do it?

    SC want an active, attacking game. Thats their vision.
    It also helps, that an active attacking game sells gems.

    My point was, that there are def only champs, and those that try and break break defensive wins per season in decent leagues.
    But that cannot be done indefinitely, as resources for re-arming would eventually run out. At which point, you gotta hand a few $ to SC to refill everything.

    If the def win bonus was only just enough to cover traps and ammo, it would provide a free way of reaching crazy cups.
    Would still require a lot of patience, time, base and trap tweaking, but no boosting or insta-spell factory fills.

    Thats all im trying to say.
    Wouldnt mind it at all, just cant see it happening, for that reason.
    Ok, sorry, I see what you are trying to say now.

    I agree with you to a certain extent, but I am not sure that we are talking about huge numbers of people that play defence only are we? I like to win defences, but i also want to raid too, and I am sure that there are many out there that do the same. So whilst I understand that more people might be tempted to try this method, I cant see it impacting very hugely on the number of people that are raiding and therefore affecting too much the gem sales for offensive boosting

    Getting some sort of defence win bonus I think would be a little incentive for people just to try out their bases a bit more, to see if they can hold up to full on attacks, another dimension to the game, and a bit of fun to be honest.. and if it covers at least some of the stupidly expensive rearming costs all the better

    Playing the game wrong since Feb 2013 - Retired Feb 2016

  9. #19
    Forum Veteran lulug's Avatar
    Join Date
    Apr 2013
    Location
    Under the rainbow
    Posts
    1,614
    Quote Originally Posted by TimZim View Post
    There was me thinking I was hard done by with 3 of those 'wins' overnight.

    I wonder what the record is?
    In a day? I wouldn't have a clue, but I'm sure its a LOT more than 23.. at the end of the last free boost over Christmas I had 60 and 65 wins respectively the last two days.. i couldn't have even quantified the losses then as the defence logs didn't go back that far lol

    Playing the game wrong since Feb 2013 - Retired Feb 2016

  10. #20
    Forum Legend Superfinch30's Avatar
    Join Date
    Jan 2014
    Location
    UK, my chair, ipad in hand.
    Posts
    8,419
    Well, quite.

    If they insist they want a trophy game, then all aspects of 🏆 climbing should be made more appealing.

    Not my idea, but by far the best ive seen is the reduced cook time according to 🏆s. Particularly on spells.
    Might genuinely encourage more people to climb, then has the bonus of improving clouds.

    IMO, that follows similar thinking to the hero regen slash, so its not like its without precedent.
    Throw the folks a bone, cheer them up, make it far less gems to insta wake or get more uses out of each boost; but then total number of boosts/gems used by the community rises as a whole.

    I never used to boost king while farming, but would regularly boost queen on old regen time. Reason? Pay 10 gems and only use him every other raid, where queen would always be available due to staying out the way and taking less damage.
    Now i can and will boost both. Can throw them right into the mix to get extra loot, and theyll both be awake by time troops cooked.
    Ergo, i spend extra 10 gems per 2hrs farming.

    TH10s with 50+ hero levels, 9.5s with 40+, silent noobs<> needs you!
    #2JVURUY.
    Maxed TH11 lvl204 17HH. 🏆 record 5639

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •