
Originally Posted by
lulug
I don’t normally take much notice of my losses when my TH is inside and I’m looking for defence wins, but this morning when I woke up I realised that I had lost 22k DE overnight, so this made me study a little more closely what had happened whilst I was sleeping…
In approximately 4 hours I had 23 defence “wins” (ie opponent failed to get one star or more)
These attacks were made up as follows
2 x Trophy Droppers
5 x Proper attempts
4 x Attempts then zaps when failed to gain any loot
12 x Zap attacks only
23 in total
(the last assailant, 2 hours before I woke up, was kind enough to get 40% and give me a shield)
To “win” these defences cost me the following
257,839 Gold (mostly from zaps to my DE tanks, gold is adjacent)
529,958 Lix
22,355 DE
In addition to this it also cost me 149,800 gold to rearm my traps, and I’m afraid that I didn’t catch how much DE and lix I needed to rearm infernos and xbows..
So I have a question.. how are these “wins”..? where is the incentive for farmers to win defences? All I got for my pain was 23 little notches against that massive number needed for unbreakable achievement and 537 trophies which I will probably deliberately lose as soon as I start playing in order to be back where I want to be…
I have a strong base, and I like to see how it does in attacks, in addition I am almost done with farming anyway having just a few more walls to do, but it is making me think, give farmers some kind of financial incentive to play the game the way that you want us to (ie with the TH protected and not exposed for an easy shield)….. Please supercell at least think about some sort of defence win bonus, or at a minimum reducing the rearming costs, especially for upgraded air traps.. that is just crazy gold…