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Thread: Lighting Spell tweak

  1. #1
    Fresh Spawn
    Join Date
    Jan 2015
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    Lighting Spell tweak

    A few of my clan members and I noticed that the December update raised the hit points on various buildings, and some stop using the lighting spell to destroy air defenses and so on. They complain of the spells power and hit point differences and that the spell is no longer as effective as before. We suggest that the spell should have a buff to it increasing it's damage by 50 or so per strike so that they continue to use it. As for usefulness, I suggest that it should be more appealing that the spell may only take up 15- 20 minutes to prepare since their use is to take out basically mortars or air defenses. Just suggestions since the hit points raised seems like a lighting spell nerf. Tell me what you guys think and please show support and make this happen.

  2. #2
    Forum Veteran victort's Avatar
    Join Date
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    Sounds like a zappers christmas list to santa. I'm in.......



    (a 1 gem spell factory boost event, to announce the arrival of the new and improved super-zap, would be nice as well)
    Supercell neutered my beloved Zaps.... Oh well, adapt and survive... Now BAMing in a league near you, with max rage...
    Bring on the BAMfury! !!!!

  3. #3
    Forum Elder Jomarx3me's Avatar
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    May 2014
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    Philippines
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    2,007
    yess
    yes
    yes
    yes!!!!

    ZAP THOSE DE!!!!!!
    maxed out TH9, minus the heroes
    kinda quit, Lurker mode: on

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