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Thread: A fantastic way to increase loot! :)

  1. #1
    Super Member TheCulprit's Avatar
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    A fantastic way to increase loot! :)

    Hey guys!
    I'll keep this one as short as possible.

    Let's say we have Player A.
    He logs out one fine day and says that he's quitting CoC.
    He keeps his base as it is, which means his storages are inside the base and collectors and mines (most of them) outside and protected by archer towers, cannons etc.

    After two weeks, his base is pushed behind in the queue, his collectors and mines are overflowing, but his storages are (almost) empty, because of the people that raided him.

    At the end of these two weeks Player A has NOT logged in, and the system will flag him (in the queue) as an inactive.
    Here is where the real thing begins.

    As soon as a collector or mine in Player A's base is 95% full, an amount (say 5000) will be transferred to a storage, thus allowing the collector or mine to keep producing.
    I know you must be having a few questions at this point but keep reading.

    This transfer of 5000 resources each time a collector or mine is 95% full.

    What if Player A logs in?
    His storages will have resources at half of what they were when he first logged out. This is the penalty for his high inactivity.
    What if storages get full?
    Nothing happens until somebody attacks and takes the loot from storages.

    This effectively increases the loot in many ways. So people can go a step further and target the storages on collector raids without any losses!

    Opinions?
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  2. #2
    Forum Hero rwelshjr's Avatar
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    I love it but SC wont. Its not a defect in their game that these inactive bases and their easy loot go away. They intend it to happen so to push us into buying gems. I wish they did not do that just like you do but to end it you need to convince them, not us.
    Last edited by rwelshjr; January 25th, 2015 at 01:35 PM.
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  3. #3
    Forum All-Star Kuris's Avatar
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    Wow. Impressive idea to increase loot. I love it


  4. #4
    Super Member TheCulprit's Avatar
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    Quote Originally Posted by rwelshjr View Post
    I love it but SC wont. Its not a defect in their game that these inactive bases and their easy loot go away. They intend it to happen so to push us into buying gems. I wish they did not do that just like you do but to end it you need to convince them, not us.
    Hahaha! True words man. I'm glad you liked the idea though
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  5. #5
    Senior Member Ashtagger's Avatar
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    That is something which would benefit the players but not supercell.

    The less loot there is, the more people buy gems and the more they earn.


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  6. #6
    Super Member TheCulprit's Avatar
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    Quote Originally Posted by Ashtagger View Post
    That is something which would benefit the players but not supercell.

    The less loot there is, the more people buy gems and the more they earn.
    True. But at this stage, they have enough loyal gemmers. Plus, there is no guarantee that each flagged base will be 100% wrecked, so loot will increase only slightly.
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  7. #7
    Senior Member Ashtagger's Avatar
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    Quote Originally Posted by TheCulprit View Post
    True. But at this stage, they have enough loyal gemmers. Plus, there is no guarantee that each flagged base will be 100% wrecked, so loot will increase only slightly.
    I like your idea though haha
    I was just pointing out why it wont probably work.


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