Hey guys!
I'll keep this one as short as possible.
Let's say we have Player A.
He logs out one fine day and says that he's quitting CoC.
He keeps his base as it is, which means his storages are inside the base and collectors and mines (most of them) outside and protected by archer towers, cannons etc.
After two weeks, his base is pushed behind in the queue, his collectors and mines are overflowing, but his storages are (almost) empty, because of the people that raided him.
At the end of these two weeks Player A has NOT logged in, and the system will flag him (in the queue) as an inactive.
Here is where the real thing begins.
As soon as a collector or mine in Player A's base is 95% full, an amount (say 5000) will be transferred to a storage, thus allowing the collector or mine to keep producing.
I know you must be having a few questions at this point but keep reading.
This transfer of 5000 resources each time a collector or mine is 95% full.
What if Player A logs in?
His storages will have resources at half of what they were when he first logged out. This is the penalty for his high inactivity.
What if storages get full?
Nothing happens until somebody attacks and takes the loot from storages.
This effectively increases the loot in many ways. So people can go a step further and target the storages on collector raids without any losses!
Opinions?






