View Poll Results: Vote yes if you are PRO this change!

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  • YES, i want a 4 STAR system in Clan Wars

    76 66.67%
  • No, i want a 3 STAR system in Clan Wars

    38 33.33%
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Thread: 4 star clan war system

  1. #41
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    Can I mention again how much I love this idea? Just checking....
    Life is what happens to you while you are busy playing clash

  2. #42
    Centennial Club TheProFail's Avatar
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    normal attacks have 3 stars so it will only make sense if it stays 3 stars in war

  3. #43
    Junior Member Englewingz's Avatar
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    4 stars is just too confusing. 3 stars - keep it simple.
    LVL 113 - TH9 - War of Oblivion

  4. #44
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    Quote Originally Posted by Englewingz View Post
    4 stars is just too confusing. 3 stars - keep it simple.
    Sorry, but I don't think this is a good enough reason not to consider this option. Besides, it's really not that confusing. And just because regular raids are on a 3-star system doesn't mean that war attacks couldn't be different.
    Life is what happens to you while you are busy playing clash

  5. #45
    Super Member SuperR0ck's Avatar
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    Quote Originally Posted by Skenderbeu View Post

    • 1 STAR- (Destroying an opponents Town Hall) /or/ (50% of enemy`s buildings)
    • 2 STAR- (Destroying an opponents Town Hall)+(50% of enemy`s buildings) /or/ (75% of enemy`s buildings)
    • 3 STAR- (Destroying an opponents Town Hall)+(75% of enemy`s buildings)
    • 4 STAR- 100% Annihilation awards full 4 star.
    ^^ This.


    For those who think it's complicated (same calculation, different view):
    • 1 star: 50% damage (except TH of course)
    • 2 star: 75% damage (except TH of course)
    • 3 star: 100% damage (except TH of course)
    • +1 star bonus if TH destroyed


    /signed
    Last edited by SuperR0ck; February 10th, 2015 at 02:36 PM.

  6. #46
    Fresh Spawn
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    I heard rumors, I can not say whether they are true, it would be like this:


    1 star - 33% of destruction
    2 stars - 66% of destruction
    3 stars - 100% destruction


    Not sure if, in war, the TH will be useless, maybe it could be worth a higher percentage than any other ..

  7. #47
    Senior Member Skenderbeu's Avatar
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    Quote Originally Posted by SuperR0ck View Post
    ^^ This.


    For those who think it's complicated (same calculation, different view):
    • star: 50% damage (except TH of course)
    • 2 star: 75% damage (except TH of course)
    • 3 star: 100% damage (except TH of course)
    • +1 star bonus if TH destroyed


    /signed
    I will add this in the thread. ; )

  8. #48
    Senior Member Skenderbeu's Avatar
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    Quote Originally Posted by k2aries View Post
    Can I mention again how much I love this idea? Just checking....
    Every time you want you are wellcome!!

  9. #49
    Senior Member Skenderbeu's Avatar
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    Quote Originally Posted by TheProFail View Post
    normal attacks have 3 stars so it will only make sense if it stays 3 stars in war
    This 4 star system could work in normal raiding too.. However, who says they must be the same
    50% or th is 1 star. 1/4 of trophy.
    50% and th is 2 star 1/2 the trophy.
    75% and th is 3 star. 3/4 of trophy.
    100% is 4 star. All trophy.

  10. #50
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    I think a half star system would be easier for SC to implement, for example:

    Destroy
    25% Get half a star
    50% Get an additional half a star (1 Star)
    75% Get an additional half a star (1 and a Half Stars)
    100% Get an additional half a star (2 Stars)

    You still get 1 star for destroying a town hall and obviously wont get 100% without destroying it as well (3 Stars)

    So if you destroy 90% of a base but not the town hall you get 1 and a half stars.

    If you destroy 90% with the town hall you get 2 and a half stars.

    You get 3 stars for destroying 100% (2 Stars) and the town hall (+1 star)

    Make Sense?

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