Normally I come up with a foolproof plan to fix such simple problems in the game, but even I'm at a loss with my awesome skill to make a proposed idea for this.
(lol, 'fooproof' and 'simple' my butt. My ego and skill really isn't that great.)
So, I'm asking for good ideas on how to give people a reason to level up thier gold mines and elixir collectors. At almost any league range at or past silver, just hitting the [Next] button often enough gives one the idea of what kind of problem we have. So many bases have low level resource buildings because it is better to either raid other people's higher level resource buildings, and having them low level prevents from being 'raid bait' when inactive for awhile. I've ran into so many useless bases with full mines and collectors that aren't worth my time to raid because the available loot is just not high enough, nor will it ever be in it's current state. Plus they will be a waste of time in base hunting since they rarely, if ever, attacked, and will show up often as you hit [Next], wasting your gold and time.
I personally proposed this idea, http://forum.supercell.net/showthrea...d-while-online where the resource buildings have thier loot collected and stored in the base's storage with a yet to be hammered out algorithm, to help make such bases hold more loot, and already good abandoned bases even better by holding more in storage than in just the resource buildings. Plus it would improve game play from doing tactless raids to more advanced attacks on bases, like how Supercell intended. But it doesn't address the actually issue itself.
Another idea was to to give achievements (gems and XP) to having 6 of each resource building all X level or higher. Unfortunately after many searches, I can't seem to find the right search keywords to rediscover the thread I thought I posted on about that. Spent way too much time on that, just for a link.
Anyway, that's all I have. I can't think of a good way to give players a personal reason to level up those things and make it feel like it is worth the time and attack risk. I'd be happy with lvl9 resource buildings if I had the choice, but currently have to level them up as Builder busy-work while waiting on my lab and TH to be lvl8.
I'll add ideas here as they come, good and bad, so if this post gets huge, people shouldn't have to read the whole thing. Will try to be objective about the short comments for each ideas, which I try hard to be in general, but no guarantee. Only human.




