View Poll Results: Would it work?

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Thread: th and all storages outside?

  1. #11
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    Quote Originally Posted by LordDragon View Post
    I try to build a base that can be 1-2 stared but not easily 3 starred. No base design is invincible but if you can make it harder to 3 star that should be the ticket.

    What I don't like about leaving your th and storages on the outside is that a team of 4-8 archers alone can take it all out before the battle ends, leaving the focus of the battle on the base itself. Almost no commitment to take out your th and 8 of your buildings.

    Believe it or not those buildings inside of your walls are handy because they do soak up damage, especially your th.

    If I were the guy attacking you I would make a wizzard or two less just to guarantee your th and gowipe you anyway (assuming your th9 like me)
    Thats fine, the question is ..did 5-15 of your clan mates also attack me?

    Back to my previous post, and I've decided having the top two villages with their THs outside is not as good as just having the top village. I feel that most players will not sacrifice both their attacks for easy loot. They would essentially be contributing 0 stars to the attack. Now sacrificing just 1 attack for easy loot/war bonus is too hard to resist...or so I think.

  2. #12
    Millennial Club NF2335's Avatar
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    Quote Originally Posted by Yoyobuae View Post
    Why the storages? In CW the storages have next to nothing in terms of resources. They are already put outside in some bases because of this.

    IMO, storages are nice meatshields (~2000 HP when upgraded) and form an integral part of base defense. So putting them outside just makes the base defense weaker overall (specially when it comes to dragon attacks).
    But it can be used to distract troops, while the defences get rid of them.
    And it can prevent a 3-star attacks from dragons, as it will make them waste time chasing the storages.
    Quote Originally Posted by NF2335 View Post
    You wasted your time reading this
    Quote Originally Posted by DaveZGE View Post
    No clouds to 4100 enjoy it, after 4300 a few fluffies then at 4500+ get a book to read as you wait.
    Quote Originally Posted by alienwombat View Post
    bad tip! if you lure the cc before the main attack, they can start attacking you pekkas even sooner

  3. #13
    Senior Member LordDragon's Avatar
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    Quote Originally Posted by sdsuper View Post
    Thats fine, the question is ..did 5-15 of your clan mates also attack me?

    Back to my previous post, and I've decided having the top two villages with their THs outside is not as good as just having the top village. I feel that most players will not sacrifice both their attacks for easy loot. They would essentially be contributing 0 stars to the attack. Now sacrificing just 1 attack for easy loot/war bonus is too hard to resist...or so I think.
    In my clan we would point you out early and find someone that was pretty positive they could at least two star you.

    In the last 1-2 hours of the war if we know we have the win (based on who in your clan has attacks left and current star count) we'd let some attack you for easy loot.

    Your strategy will work nice against clans that aren't organized and don't coordinate their attacks. If 15 people waste their attacks on you then I think it's obvious what will happen if the rest of your clan doesn't waste their 15 attacks like they did.

  4. #14
    Warriors are OP remired's Avatar
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    Quote Originally Posted by LordDragon View Post
    In my clan we would point you out early and find someone that was pretty positive they could at least two star you.

    In the last 1-2 hours of the war if we know we have the win (based on who in your clan has attacks left and current star count) we'd let some attack you for easy loot.

    Your strategy will work nice against clans that aren't organized and don't coordinate their attacks. If 15 people waste their attacks on you then I think it's obvious what will happen if the rest of your clan doesn't waste their 15 attacks like they did.
    Agree with this guy. Th outside causing a more weeker opponent to be able to 2 or maybe 3 star you. That also enable the opponent to reorganise each member designated target to maximize their potential for 3 star. Thus, you have offered the oppossing clan a handicap. A weaker opponent could potentially win the war.

  5. #15
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    Quote Originally Posted by sdsuper View Post
    I'm intrigued! Why two top bases with TH outside? Is it to encourage each person use two attacks for 1 star each? Never even thought of this!

    Can you tell me more about your experience? I know you said you stopped because you faced more diciplined opponents. But does this mean all of a sudden almost every war was against disciplined opponents? Or did you guys just get bored of easy wins? Or are you so disciplined you figured you would win more the right way? What made you stop using the strategy if it was so successful in the beginning?
    The first ~30 wars our clan did were mostly jokes. I believe it's b/c everyone wanted to do them, not everyone understood how to reap the greatest benefits of stars (we had our less skilled players target bases that were at least 6-8 below their number, or a TH below, for their first attack in 30v30 to 35v35 wars with the goal of them ensuring a 3-star on their first attack).

    Many clans just hand out coleader and elder, and I think those clans were finally outed as not being very well-run within those first couple months of clan wars. After a bit, I believe that the less organized clans stopped warring, as it did prove rather expensive to invest in defensive/offensive cc troops for everyone, as well as expensive armies required to 3-star. This left more of our matches against more competitive opponents (keep in mind this was before SC upped the war loots for both wins and losses, so back then the casual children quickly despised wars as they couldn't pull in lots of farming loot during those times, especially when they weren't winning wars.)

    Our goal with the top 2 bases keeping their TH exposed was to encourage players to play selfishly and snipe both THs for a potential monster war bonus haul if their team was victorious, but then what would happen is that so many players would snipe the top 2 that it wouldn't leave enough (skilled) attacks to pull in the stars they needed for the win. This worked for a while, but only on the unorganized/undisciplined clans that we were going to crush anyway.

    We started to get more competitive clans, and they wouldn't go for those easy 400k/400k - 500k/500k war bonus snipes. When we decided to stop was when we lost a war b/c they went after us the same way we did, but then beat us by 1 star from getting a 2-star on both our top bases (50% and the exposed TH). That method actually worked against us and caused us to lose (we definitely wouldn't have given up 4 stars from those two bases had we protected the TH like the rest of the clan).

    Basically we realized that we'd easily win against bad war clans (and usually with our first attacks, letting us all use our 2nd attacks purely for loot profit) with or without the exposed THs up top, but it wasn't worth the struggle we'd face against disciplined ones.
    Last edited by Goobers; January 27th, 2015 at 03:14 PM.

  6. #16
    Senior Member IllAdvised's Avatar
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    Quote Originally Posted by sdsuper View Post
    How do you feel about this WAR strategy:

    The only drawback I see is that many people don't realize if you beat a person who has already been attacked, you still get the war bonus. In this case, you don't diverge any attacked and give up 1-3 stars for 1 attack.
    Other than complete beginners everyone should know how war loot works. If someone tried this with our clan we would beat you first then loot with our second attacks.
    IGN: -=$Cha3$=- | Clan: Swagtastic Coc
    TH9 (going on 10)|Lvl 110|GG: 603M|EE: 616M| HH: 2.5M
    Walls 28/250 Level 10


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