View Poll Results: Max walls or TH9?

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  • Max walls as a TH8

    104 68.42%
  • Go to TH9

    48 31.58%
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Thread: Should I upgrade all walls before I go to TH9?

  1. #91
    Pro Member powerbottom's Avatar
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    I really think though the poll results are funny. I slow boated it through TH8 over six months in it and I only seen one base max in CW and very few with walls close. Considering the poll is 70% max walls you'd assume so many max.
    Goofy Goobers 73W Recruiting TH7 to TH8 Wars twice a week

  2. #92
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    Quote Originally Posted by powerbottom View Post
    I really think though the poll results are funny. I slow boated it through TH8 over six months in it and I only seen one base max in CW and very few with walls close. Considering the poll is 70% max walls you'd assume so many max.
    thinking die hards post in the forums more than casuals which might explain this. I'm a max walls before moving guy

  3. #93
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    Quote Originally Posted by DongWork4Yuda View Post
    Its a game of inches. Every single thing you upgrade slows enemies down a little more. If it keeps the golems heroes, etc sitting there for 1 second more that is a difference in this game and those differences add up and can make a significant impact IMO.
    In war maybe, but not for everyday gameplay.

    And in war, would you rather spend 1-2 months being a maxed TH8, other than a mix of purples and skulls? A maxed TH8 is just as likely to get matched up with a TH9 as a TH8 in war, and if so, you're screwed anyway.

    Or would you rather move up to TH9 and start getting lego walls right away (spend 500k of precious gold on skulls, then dump 1M elixir into legos)? (Not to mention the AQ, but that's a given...)

    I'm only a TH7 (TH8 upgrade finishes in 2 days), so I can't speak from experience. But it just seems like 2 months of gameplay wasted to grind out all the skulls while watching your elixir go to waste. I mean, sure, grind out 1/3 to 1/2 of them and use them strategically to defend your core or junctions or critical entry points or whatever. But every last wall? Really? If anything, 20-40 sub-max walls can be used strategically to entice an attacker to come in from a certain direction. If you think they'll fall for it, put more traps and heavier defenses there. Or if you think they'll call your bluff, leave the traps on the skulled side of the base. I just can't picture that it's necessary to have every last wall upgraded to skulls before upgrading.

    If you have a pocketed base, you can use purples between pockets that don't help the attack advance to the core. There are ALWAYS places to put sub-max walls. If you don't have a place to put sub-max walls, your base layout needs to be tuned anyway. You're not being creative enough, and creating an unnecessary requirement on yourself to max your walls. (Totally my opinion, no experience to substantiate this claim for higher level TH's, but I've always found this to be true from TH4 up to TH7, that sub-max walls can be used strategically. Not that you desire sub-max walls, but if you have them, you can at least make them do something useful.)

    Don't get me wrong, I'm sure it's the best possible way to play, for like 20% of hardcore war players. Not 20% of all players, just 20% of the hardcore war clashers. For the other 80% of the hardcore war clashers, and the other 99% of casual war clashers, and the 100% of non-war clashers, it just seems like a lot of wasted time and elixir.
    Last edited by Xitra; January 27th, 2015 at 07:25 PM.

  4. #94
    Pro Member powerbottom's Avatar
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    Xitra awesome points.
    Goofy Goobers 73W Recruiting TH7 to TH8 Wars twice a week

  5. #95
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    Quote Originally Posted by CashDaniels View Post
    Goobers, I just realized that you and I were spreading the gospel on another thread weeks ago, haha.
    Yaup.

    And that's the thing, if Supercell actually went and reformed the elixir for walls system so that there wasn't this "golden TH" to do them at, then these people telling the OP to stay and max would actually have a couple valid points to their argument. Sure, you'd still sacrifice overall base progression by allowing builders to lay idle, but the slight bump in gold/elixir farming per hour could be validated if those TH8s could use both resources to work on walls, instead of just at TH9. There would actually be legitimate pros and cons to staying back vs rushing ahead, rather than it being completely foolish to not head to TH9 as soon as responsibly (offense first) possible.

    It would also solve the economy at every TH level, and I don't think you'd hear a single complaint. At first sure, "hey why can't I spend this elixir on a skull wall when I have 500k, or a lego wall piece when I have 1M elixir?" But they'd quickly reach those minimum thresholds (I'm talking a matter of hours up to maybe one day for TH10s) and then they wouldn't notice a difference. And elixir would be plentiful enough to bring back variability in raiding armies as well for higher levels.

    Quote Originally Posted by Xitra View Post
    I don't get this last statement. Is that supposed to be a reason to stay at TH8? Do skull walls really protect your base that much better than purple walls?

    The only situation where I can see skulls making a significant difference, is if he hits a wall with only one WB, and then a group of troops has to chew through the damaged wall. For example, a L5 WB would deal 1840 damage to a wall. That would leave a purple wall with 660 HP's, but a skull wall with 1,160 HP's. It gets even worse with a L6 wall breaker. It'd deal 2400 damage, leaving the purples with 100 HP, but the skulls with 600 HP.

    That actually is a significant difference. But is that the scenario that drives the decision to stay at TH8 and grind walls? Is that what keeps "rushed" TH9's up at night?
    Xitra, I believe what we are seeing here are people who are so dead set on convincing the OP to stay and max that they are grasping at any straw they can possibly find at this point.

    Quote Originally Posted by DongWork4Yuda View Post
    I'm a fully maxed TH8 defensively.. walls included

    but i have 39 days of lab work left. I won't time the move until all my lab work is completed.

    By moving up to TH9 prematurely I believe you will increase the difficulty of your opponents in clan war some.

    its a personal judgement call. In Boom Beach I rush my HQ's and offense. In CoC I will max all before moving up
    By moving up to TH9 prematurely you will absolutely up the difficulty of your opponents. Opponents are determined by an algorithm of offensive power, defensive power, and walls. What you will also do is greatly increase your offensive power, making you even more of an asset than TH8s that you are still ranked below b/c they chose to max out their defense/walls while you focused on having 220 camp space with lvl 6 troops, 4 spells, and both heroes.

    Will you get 2-starred more often than the guy who stayed at TH8? Maybe, but probably not. You have more defenses, and better layouts. Will you get 3-starred more often than that guy? Absolutely not. Maybe when he moves on to TH9 and has slightly stronger defenses than you. But by that time you'll already be churning out your upgrades/walls (you'll be more than caught up in defenses plus have stronger walls) plus all that time you'll have had 3-starring armies on offense, while he was stuck hitting TH7s and some TH8s for hopefully 3 stars as a TH8.

  6. #96
    Forum Champion Micker99's Avatar
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    TH9 seems to be the golden TH right now. Tons of elixir available from TH8s swimming in it, and able to dump resources, so they don't have to worry about attacks.

    The reason to stay at a TH level and try to max it, is that when you move to a new TH level, you tend to put those non maxed things aside for the new toys and they often sit at the same level for awhile. It also lets you get to the new toys faster, if you don't have to worry about the last TH upgrades.

    Would I stay for walls?? If you have max defense and most/all the troops you will use maxed, then I think it's very wasteful to stay. TH9 offers a huge jump in offense and defensive power. AQ, more troop space, L6 giants and balloons, X-bows etc.. All this for only a tiny 10% penalty against TH8s, that you can easily smash now, who will have unlimited elixir to offer you. Other TH levels, I can't see a real reason to go to less than maxed, but TH9 seems to be the exception.

  7. #97
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    Quote Originally Posted by CashDaniels View Post
    Yeah, I just realized it looks like I'm advocating both sides. What I meant is, if you're max defensively you should go up to TH9 once you're done with all elixir upgrades. You'll be able to farm more efficiently at TH9 for all resources, full stop. If you war, you should upgrade to at least skull walls, which you'll be able to do more efficiently at TH9 because you can raid bigger.
    Even if you're focused on war, you want to move up early. Maybe that means you stay a tad longer and upgrade troops you'll use for war, but even that's not totally necessary. Offense trumps defense as far as successful clan wars are concerned. Have you seen those defenseless clans when they war? They win every time, and their top bases can get wrecked for 3 stars. It's all about the algorithm, and they completely ignore defense/walls in favor of strong offense. That way they get matched up against clans with dismal THs who simply can't 3-star bases purely due to time and the capacity of their offense. It's hilarious.

    Quote Originally Posted by DongWork4Yuda View Post
    Its a game of inches. Every single thing you upgrade slows enemies down a little more. If it keeps the golems heroes, etc sitting there for 1 second more that is a difference in this game and those differences add up and can make a significant impact IMO.
    Sure it's a game of inches, but moving to TH9 moves you ahead by a frickin' yard. AQ, 4 spells, 220 army space, lvl 6 troops. That's a game changer. You're better off letting your offensive capabilities bring you up in clan strength than defensive. It ensures that while maybe some TH8 managed to 3-star you as a premmie TH9 (doubtful, if ever), you'll know that you will 100% of the time be able to 3-star him back. You've just netted 0, with an attack to spare. Offense > defense in clan wars, just like how offense > defense in regular gameplay.

    Quote Originally Posted by Xitra View Post
    In war maybe, but not for everyday gameplay.

    And in war, would you rather spend 1-2 months being a maxed TH8, other than a mix of purples and skulls? A maxed TH8 is just as likely to get matched up with a TH9 as a TH8 in war, and if so, you're screwed anyway.

    Or would you rather move up to TH9 and start getting lego walls right away (spend 500k of precious gold on skulls, then dump 1M elixir into legos)? (Not to mention the AQ, but that's a given...)

    I'm only a TH7 (TH8 upgrade finishes in 2 days), so I can't speak from experience. But it just seems like 2 months of gameplay wasted to grind out all the skulls while watching your elixir go to waste.

    Don't get me wrong, I'm sure it's the best possible way to play, for like 20% of hardcore war players. Not 20% of all players, just 20% of the hardcore war clashers. For the other 80% of the hardcore war clashers, and the other 99% of casual war clashers, and the 100% of non-war clashers, it just seems like a lot of wasted time and elixir.
    You don't need to know from experience, you understand the matchmaking algorithm, and therefore know how to use it to your clan's advantage.

    Even hardcore war players will tell you that offense is the key. And what you said about the matchmaking happens all the time. We get matched up against clans that are predominantly TH8s with maxed or close to maxed out defenses, while our bulk would be TH9s with TH9 level offenses and point defenses/teslas on par with TH7s, lol.

    Occasionally one of them may get our newer TH9 for 3 with a dragon attack b/c he didn't upgrade his ADs adequately yet, but we would consistently 3-star back every single one of those TH8s. While we put ourselves at risk to be 3-starred a bit more than a conventionally progressed base, it's only once in a while. Meanwhile we know that we will 3-star those maxed TH8s every single time. Even with maxed defenses, they simply cannot withstand the offensive firepower that comes with TH9.

  8. #98
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    Quote Originally Posted by Micker99 View Post
    TH9 seems to be the golden TH right now. Tons of elixir available from TH8s swimming in it, and able to dump resources, so they don't have to worry about attacks.

    The reason to stay at a TH level and try to max it, is that when you move to a new TH level, you tend to put those non maxed things aside for the new toys and they often sit at the same level for awhile. It also lets you get to the new toys faster, if you don't have to worry about the last TH upgrades.

    Would I stay for walls?? If you have max defense and most/all the troops you will use maxed, then I think it's very wasteful to stay. TH9 offers a huge jump in offense and defensive power. AQ, more troop space, L6 giants and balloons, X-bows etc.. All this for only a tiny 10% penalty against TH8s, that you can easily smash now, who will have unlimited elixir to offer you. Other TH levels, I can't see a real reason to go to less than maxed, but TH9 seems to be the exception.
    This is correct. If there were threads of "TH9 to TH10?" instead of these "TH7 to TH8" or "TH8 to TH9," then there would be actual factors to weigh in. The decision to move up also wouldn't be such a no-brainer if they fixed the elixir for walls system. The way it is currently set it up is exactly why it makes no sense not to rush to TH9, and then stay at TH9 as long as you can, or can bear to grind out gold/elixir farming, that is. This update made TH10 farming continue to stay so totally broken, while making TH9s the kings of farming at the expense of TH7/8s who can now no longer dump elixir into walls.

    Two months ago (before the revert) I would have told players to stick to TH8, b/c TH9 was so dismal for the exact same reason TH10 is now: the TH below had a resource dump with no restriction, causing the THs above it to suffer greatly. TH7s finish their walls so quickly with just gold, let alone both resources, so it didn't hit TH8s as badly, hardly noticeable actually. TH8s just became the start of a resource sink problem that affected TH9s and TH10s, who were also contributing to this problem themselves (TH9/10s still do after the revert).

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