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Thread: Town Hall 11? New Resoure? New Game!

  1. #61
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    TH11?

    LOL

    Don't be silly.

  2. #62
    Senior Member mooclashes's Avatar
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    Sorry to go off topic, but watch Pats video around 5:30 and see the BK follow the enemy hogs around the base and then walk away from them! That is so funny to watch! Sorry that made me LOL for reals.
    Supercell - add a button in Clash to stop the screen from shaking during attacks please!
    https://forum.supercell.com/showthre...Screen-Shaking

    Edit: March 30, 2020 they did! Thank you Supercell!



  3. #63
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    I'm sure TH11 will come into existence at some point, and I'm sure it will be at least as reasonably balanced upon introduction as 10 and 9 were. Tweaked thereafter, but not too bad from the word go. Here's what I care about, and there isn't anything else.

    Require players to have 5,000 multiplayer wins (3 stars on the Conqueror Achievement) before moving to Townhall 11. No amount of whining about lost gem revenue can change it. Make it happen for the good of the playing community. Gemmers with Max TH10s and 750 wins can start using those gems to boost barracks instead. Cope.

    Anything else is gravy. Please give me an excuse to start playing with my main account again (nowhere near max 10, dreadfully boring, 3,500 wins).
    If you need to ask "Should I upgrade my Townhall?", the answer is no.

  4. #64
    Senior Member Trudog82's Avatar
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    Th11 would certainly help the loot at TH10. Although, I don't think it will be anytime soon. About the new resource, I really don't want one. We already have plenty of different resources.
    Town Hall Level 9
    Highest Trophy Count:2638
    Status: Farming
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  5. #65
    Forum Veteran palashm's Avatar
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    TH11:-

    - Good for those having maxed TH10 with nothing else to do other than clan wars & donating troops and increasing XP

    - Bad for those how are current grinding lava walls..
    (with thoughts coming in there mind like "If lvl 12 walls comes out, I would simply quit the game... ")

  6. #66
    Super Member 2fingaz2727's Avatar
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    Quote Originally Posted by palashm View Post
    TH11:-

    - Good for those having maxed TH10 with nothing else to do other than clan wars & donating troops and increasing XP

    - Bad for those how are current grinding lava walls..
    (with thoughts coming in there mind like "If lvl 12 walls comes out, I would simply quit the game... ")
    U know what's worse than lv12 walls.......... 25 more walls!!!


    and we would definitely see them with th11


    Azure waters - seas - depths
    Lv: ummm it always changes, but really slowly
    TH 10 - walls: lv9-10-11 AQ - 40 BK 40 (farmed ;P)
    oh and something about how i'm in your loot or whatever, but thats probably not true.

  7. #67
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    3rd Hero is R-U-L-E-D O-U-T
    Quote Originally Posted by W4RD3N View Post
    Going by this guys reasoning skills...I'm guessing he ♥♥♥♥♥♥ in his own cheerios and blamed SC.
    Quote Originally Posted by Mangusterx View Post
    I would use both because screw you and your rules.

  8. #68
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    I don't see what the benefit would be to th11. As the game stand now there is no point in winning a defence. Even during a push is easier to put my th out and not have to rearm traps. You would not need th11 to reach champs, evidence by all the th7 or lower champ treads. I will never be a top player, im not going to ♥♥♥♥♥/gem and stay online half the day.

    even now I question the point in upgrading my th10, i will max the archer towers to one shot archers but lvl3 and lvl4 xbows really are not worth raiding for hours and hours. Walls while they make my ocd happy are not worth the effort. The only thing at th10 that was worth it was the troops/freeze makes farming Hereos easier

  9. #69
    Forum Veteran palashm's Avatar
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    Quote Originally Posted by 2fingaz2727 View Post
    U know what's worse than lv12 walls.......... 25 more walls!!!


    and we would definitely see them with th11
    Yeah, right...

  10. #70
    Forum Veteran Jiggy82's Avatar
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    I think TH11 has to come at some point in the near future. As others have said here, a large portion of SC's income comes from gemmers rushing to max out all the new toys. Most current gemmers already did this right when TH10 came out and ever since have had significantly less options to spend their money on. So from a business perspective SC really has no choice but to either add TH11 with a whole new set of upgrades for people to gem, or find some other way to compensate for those gem sales if they don't add it.

    As a 'nearly maxed' TH10 (Only walls, heroes, valks, and a few traps left) farmer, I am not sure how I would feel about TH11. On the one hand who doesn't like new toys? On the other hand I/m not sure I am ready to grind out another round of upgrades on all my towers and troops.

    If TH11 does come, please no new resources, we already have enough with the 3 current resources and really DE should probably be given some more uses.

    Also no new hero (i know it kinda contradicts the new uses for DE from my last point but still) the BK and AQ are already powerful enough and with a new TH likely comes another 10 levels for each.

    We do not need any new elixir troops, we need the last 4 DE troops and at least one new spell before any new troops types are considered and any new barracks added to the game should be additional dark barracks.

    Finally, the only new storage I would like to see added is a second DE storage, 4 gold and elixir storages is already plenty but a new level is probably called for with TH11.
    IGN: Jiggy82
    CoC: TH11/BH7, Level 179. || jiggy8200 (mini) TH11-eagle/BH7, Level 158 Clan: Blood by Rage
    BB: HQ22, Level 65, +/- 500 VPs, TF: BringersofRain // Brawl: Level 38, 1775 Trophies
    CR: A12 (challenger II), Lvl. 11, Clan: BringersofRain (Alt: BringersofRain2 A12, L10)

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