
Originally Posted by
Goobers
I believe the move that duramaxin pulled there would be referred to a strawman, lol.
Yeah, it would seem pretty hypocritical of me to be sniping THs and offering my TH up for others to snipe if at the same time I was condemning the TH snipers for what they're doing. The problem with his accusation is that he's having me defend a stance that I never made.
But regarding the league bonus offsetting the loot hidden by snipers, I have to strongly disagree. I understand that a TH snipe involves very little, if any, resources expended in order to bring in game-generated resources (the league bonus). From a macro scale, this increases ("improves") the overall economy. There is no denying that, to try and do so would require me to be willfully ignorant of how the macro-economy works in general. But this is entirely different from it being bad for the game.
The consequences of all these TH snipes are that bases both with little and large stores of loot are taken out of the matchmaking queue. They are no longer available to other raiders, and causes the amount of Nexting required to find a viable base to hit to increase. And then as you've probably read from the previous posts, it just reinforces the vicious cycle of making more and more players have to adapt and use cheap troops, now they too have to go for the cheapest form of farming, etc, etc. (I'm not gonna repeat myself in full, haha)
If Supercell were to reform the league bonus system, they could effectively remove TH snipes as a form of farming. It could also be done with little to no effect on the macro-economy. Of course they would need to increase league bonuses again, but they would only be fully earned from 2-star attacks. And then 3-stars have a multiplier applied to them which would flatten the higher up in leagues you go, as the league bonus face value increases pretty substantially up there.
From a micro scale, what we would see are bases with exposed THs not being hit for just their TH with the exception of players who want to increase/maintain their trophy range. I would suspect an equilibrium would be hit where bases with exposed THs and very little loot would be sniped away using an AQ or a few archers, while exposed TH bases with large loots being hit for at least 2 stars and going for storages. It fundamentally changes the dynamic of how people will raid, expanding the options for farming and having higher potential rewards for greater attacks.