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Thread: Witch tower

  1. #1
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    Witch tower

    In coc we have towers of all raged troops so why not of witch
    Cost:- 1 mil
    Open at :- TH 8
    Range :-8 th
    Damage:- splash
    Special ability:- in witch tower there is no of skeleton is there same as level max Lev is 3 at th 10 and this skeleton attack when tower destroyed
    Available Amount :- 2 at TH 8 and +1at each next TH level
    Look :- witch standing on tower of skeleton
    Upgrade difference:- amount of skeleton in middle of tower 1 at th 8 and go on

    Guys if u think any new feature advice objection plz comment it will helpfull
    Thanks

  2. #2
    Senior Member JHMR's Avatar
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    In coc we have towers of all raged troops
    Not all ranged troops have defencive towers. like healer, dragon, minion and lava hound.

  3. #3
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    Quote Originally Posted by JHMR View Post
    Not all ranged troops have defencive towers. like healer, dragon, minion and lava hound.
    Mate raged troops r from ground the troops u says r flying troop but thanks for comment

  4. #4
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    Quote Originally Posted by Bloodyman View Post
    Mate raged troops r from ground the troops u says r flying troop but thanks for comment
    This has been requested so many times already, just look at the similar posts beneath this thread, please do a quick search of the forums of "insert idea here" before you make a thread about it
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  5. #5
    Super Member MrH's Avatar
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    Quote Originally Posted by Bloodyman View Post
    Mate raged troops r from ground the troops u says r flying troop but thanks for comment
    All of those troops are ranged flying troops.
    As for your idea itself, it could be useful, but I don't see how that's very different from a wizard tower combined with a skeleton trap. So far, each defensive tower has a key difference, and not a combination of two existing defences.
    I think the idea of a witch tower is good, but I wouldn't have made it as you have done. It needs something to set it apart from all other defences, something new...
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  6. #6
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    Quote Originally Posted by MrH View Post
    All of those troops are ranged flying troops.
    As for your idea itself, it could be useful, but I don't see how that's very different from a wizard tower combined with a skeleton trap. So far, each defensive tower has a key difference, and not a combination of two existing defences.
    I think the idea of a witch tower is good, but I wouldn't have made it as you have done. It needs something to set it apart from all other defences, something new...
    Thank u for advice and u cant tell any flying troop as ranged bcz. They dont have limitation of walls arc. Wiz.
    Can't jump throgh walls they launch their spells and arrows not like flying troops
    And skeleton is ability of witch and traps just give them way to came out but in this towers they r pets of witch and after tower get destroyed they try for revenge
    If there is any fault plz inform me thanks for ur valuable advice

  7. #7
    Super Member MrH's Avatar
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    Quote Originally Posted by Bloodyman View Post
    Thank u for advice and u cant tell any flying troop as ranged bcz. They dont have limitation of walls arc. Wiz.
    Can't jump throgh walls they launch their spells and arrows not like flying troops
    And skeleton is ability of witch and traps just give them way to came out but in this towers they r pets of witch and after tower get destroyed they try for revenge
    If there is any fault plz inform me thanks for ur valuable advice
    You can easily tell whether flying troops are ranged. Balloons have to hover directly over the target. They are not ranged troops. Minions can hover a tile or two away from the target while attacking them. They have a ranged attack.
    I am aware that summoning skeletons is an ability of a witch, but again, that's just like having a wizard tower with skeleton trap on it. If you could tweak your idea so that it isn't a combination of two existing defences, but rather something completely new, then I would say that it has a better chance of being implemented.
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  8. #8
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    Quote Originally Posted by MrH View Post
    You can easily tell whether flying troops are ranged. Balloons have to hover directly over the target. They are not ranged troops. Minions can hover a tile or two away from the target while attacking them. They have a ranged attack.
    I am aware that summoning skeletons is an ability of a witch, but again, that's just like having a wizard tower with skeleton trap on it. If you could tweak your idea so that it isn't a combination of two existing defences, but rather something completely new, then I would say that it has a better chance of being implemented.
    AS ur more experienced than me i like to ask u how if we make witch tower attract troops in its range to it and then summons skeleton and try to kill them exceptional defence lover troops bcz. They will attack on them and skeleton trap in its range open door to ×2 skeleton then how about that
    Plz. Reply

  9. #9
    Super Member MrH's Avatar
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    Quote Originally Posted by Bloodyman View Post
    AS ur more experienced than me i like to ask u how if we make witch tower attract troops in its range to it and then summons skeleton and try to kill them exceptional defence lover troops bcz. They will attack on them and skeleton trap in its range open door to ×2 skeleton then how about that
    Plz. Reply
    The attracting all troops in range but wouldn't work, as it would draw troops away from the TH. And again, that's not really adding anything completely new, it's just like adding more skeleton traps.
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  10. #10
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    Quote Originally Posted by MrH View Post
    The attracting all troops in range but wouldn't work, as it would draw troops away from the TH. And again, that's not really adding anything completely new, it's just like adding more skeleton traps.
    So what u thought

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