View Poll Results: Do you want this feature?

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  • Yes

    8 44.44%
  • No

    10 55.56%
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Thread: Earn gold if someone nexts you

  1. #1
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    Earn gold if someone nexts you

    How bout this, everytime you get nexted, a counter will add up number of nexts and the next time you log on, you get to collect your gold
    it should be minimal like 1 gold per next
    i always wanted to know where my next money went lol,could send it to bases.
    it will also help you know how intimidating your base is.
    Thanks for reading.

  2. #2
    Forum Veteran BattleBorn007's Avatar
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    Quote Originally Posted by Sinhov View Post
    How bout this, everytime you get nexted, a counter will add up number of nexts and the next time you log on, you get to collect your gold
    it should be minimal like 1 gold per next
    i always wanted to know where my next money went lol,could send it to bases.
    it will also help you know how intimidating your base is.
    Thanks for reading.
    I dont like the idea of giving gold/any other resource just cause you get skipped
    Clan: Clanless|Current League: Champions| Record: 3805
    TownHall 9 Level 104|201/250 Lego Walls|BattleBorn Approved Ideas
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  3. #3
    Forum Veteran Sirix's Avatar
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    Quote Originally Posted by BattleBorn007 View Post
    I dont like the idea of giving gold/any other resource just cause you get skipped
    Why not?

    One benefit of getting gold from skippers is that it reduces a gold sink

    Edit in reference to the post below: There you go, a reason. Just saying something is a good/bad idea doesn't make for a lively discussion
    Last edited by Sirix; January 19th, 2015 at 05:05 AM.

  4. #4
    Forum Veteran BattleBorn007's Avatar
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    Quote Originally Posted by Sirix View Post
    Why not?gjfgyjy
    Just seems unnecessary, like you will be getting resources for not having loot, being overpowered for your league, or just having a weird base (all reasons most people get skipped) Like I normally empty out my storages before I log off so it takes a few hours for me to get raided, I most likely get skipped a ton of times. I dont feel like I should be rewarded for that
    Also its ruled out soooo
    Battle Related:
    *Ability to filter matchmaking by resources or trophies available
    *Capture live attackers and have them reassigned to your own clan castle, army camps, or new structure
    *Bonus/award if attacker skips your village – partial payment to you on match fee
    *On Offensive Battle Summary include resource cost of troops/spells used
    *Ability to assign 5 or so of your own troops to defend Town Hall, same AI as CC, smaller radius
    *Ability to transfer a revenge to a clan member or public hitlist
    *Auto reset/repurchase traps if you win a defense (shield didn’t activate, still attackable)
    *Add a small chance to “Steal/Win/Replace” spells on an attack victory (suggest 3-star only)
    *Back button in matchmaking for accidental “Next” clicks – Perhaps cost double fee to return
    *Deactivate spell selection after casting to avoid multiple mis-casts, make user re-select if wanted
    *Add a 1-2 second spell casting cooldown to prevent unwanted multiple mis-casts
    Last edited by BattleBorn007; January 19th, 2015 at 04:21 AM.
    Clan: Clanless|Current League: Champions| Record: 3805
    TownHall 9 Level 104|201/250 Lego Walls|BattleBorn Approved Ideas
    Awesome Avatar By FireThief
    My Commercial Idea

  5. #5
    Millennial Club
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    Ruled out or not, it makes sense, the gold shouldn't just vanish

  6. #6
    Junior Member
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    Quote Originally Posted by BattleBorn007 View Post
    Just seems unnecessary, like you will be getting resources for not having loot, being overpowered for your league, or just having a weird base (all reasons most people get skipped) Like I normally empty out my storages before I log off so it takes a few hours for me to get raided, I most likely get skipped a ton of times. I dont feel like I should be rewarded for that
    Also its ruled out soooo
    Battle Related:
    *Ability to filter matchmaking by resources or trophies available
    *Capture live attackers and have them reassigned to your own clan castle, army camps, or new structure
    *Bonus/award if attacker skips your village – partial payment to you on match fee
    *On Offensive Battle Summary include resource cost of troops/spells used
    *Ability to assign 5 or so of your own troops to defend Town Hall, same AI as CC, smaller radius
    *Ability to transfer a revenge to a clan member or public hitlist
    *Auto reset/repurchase traps if you win a defense (shield didn’t activate, still attackable)
    *Add a small chance to “Steal/Win/Replace” spells on an attack victory (suggest 3-star only)
    *Back button in matchmaking for accidental “Next” clicks – Perhaps cost double fee to return
    *Deactivate spell selection after casting to avoid multiple mis-casts, make user re-select if wanted
    *Add a 1-2 second spell casting cooldown to prevent unwanted multiple mis-casts
    If you get nexted 1000 times, you get 1000 coins, is that too much for you?
    the purpose is not the loot you get, its to know how good your base it
    the gaining 1 gold aspect is just to justify the next gold you spend.

  7. #7
    Junior Member
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    If you feel people will exploit this by sitting in lower leagues, fine then, dont give the gold
    just show how many times we got skipped....and having an integer datatype counter(2 bytes) per player would certainly not strain the server

  8. #8
    Senior Member Ashtagger's Avatar
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    I like your idea


    Town Hall : 8 | Level : 84 | Clan : Ruthless Karma | Been To Champions!

    Vote and Give me your opinion here please: http://bit.ly/1tKxoHG

  9. #9
    Trainee
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    Jan 2015
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    what if you have no resources to loot that is why they skipped your base ..is that a sign of good base?
    Last edited by bg815; January 19th, 2015 at 08:23 AM.

  10. #10
    Pro Member justinhu's Avatar
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    Quote Originally Posted by Drewbiedoo View Post
    Ruled out or not, it makes sense, the gold shouldn't just vanish
    Well imagine this, you are the chief of this village and you are viewing villages to raid and destroy. It would cost you money to see the village via either service/map or physical viewing via intelligence.

    Founder of Sticky 2.0. Check out some of my ideas below!


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