Maybe we could add new traps and troops. Here's what I've been thinking about...
• A Scarecrow (trap)- Can pop out of the ground if the troops get close enough and can be used as a decoy as the defences attack the troops while they are distracted.
• A Nail Bomb (trap)- Exact same as a giant bomb but as it blows up, nails will fly in different directions, hitting or killing any troops near it.
• Knight (troop)- Has very heavy armour, very slow, powerful and must destroy his shield before the defences can actually kill him (5- 8 spaces).
•Executer- Very big, slow and has a giant axe that can deal a lot of damage. Once he is killed, 3- 4 pheasants spawn on his dead body which is exactly the same as barbarians.
I hope these troops and traps seem good to you and let me know what you think!
I like the idea of a Scarecrow trap, could be interesting if done right. You will need to provide many more details for each of these, if you want them to be seriously considered. Info like damage per second, hit points, cost to build, etc... basically have the individual items ready to be implemented.