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Thread: New Top 200 for wars

  1. #1
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    New Top 200 for wars

    My idea is simple. It could have a rank for the clans and members whom earns more stars in a season (the same season for throphies).

  2. #2
    Super Member MrH's Avatar
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    This would result in a lot of people attacking the easiest bases, and having thousands of people in the number one slot.
    Somewhere around Level 135
    Ex-Leader of 79th placed clan
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  3. #3
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    Quote Originally Posted by MrH View Post
    This would result in a lot of people attacking the easiest bases, and having thousands of people in the number one slot.
    What u mean? The clan wars are the most equal clans as possible. If someone in your clan attacks easy target, its your responsibility punish him

  4. #4
    Super Member MrH's Avatar
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    How do you punish the clan leader? This would result in 'war star farming' clans, where a bunch of people join and all attack the easiest bases.
    Somewhere around Level 135
    Ex-Leader of 79th placed clan
    Leader of Gay Unicorns
    Old clan was good
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  5. #5
    Forum Elder jakewebs's Avatar
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    Quote Originally Posted by MrH View Post
    How do you punish the clan leader? This would result in 'war star farming' clans, where a bunch of people join and all attack the easiest bases.
    Maybe there should be a points system determining it instead of just stars.
    Last edited by jakewebs; January 18th, 2015 at 02:11 AM.
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  6. #6
    Super Member MrH's Avatar
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    Quote Originally Posted by jakewebs View Post
    Not everyone could attack the lowest bases, only a few could, but I see what you mean. Possibly the ranking could be based off of Stars earned/strength of their base * your base strength. For example, you are the number 1, attacking the number 10 and you get three stars. Let's say it is a 10v10 war.

    3/10 * 1= 0.3 score for the attack.

    Now, if you were the number 10 attacking the number one and got a 3 star you would get more points.

    3/1 * 10= 30 score for the attack.

    This system would reward attacking bases equal or stronger than yours, and punish attacking low. Now, one would say, "Jake that would never work, everyone would just attack the number one to boost their score." However, since they are so much weaker, they would probably only get 1 star if any. Let's test this just in case.

    1 star/ number 1 player * 5 your strength= 2.5 score.

    3 star/ number 5 player * 5= 3 score.

    Highest score would be the factor in determining who is ranked in the leaderboard, and highest clan average score would determine who is ranked on the clan leaderboard.
    The formula would have to be (S*E)/Y
    Where S is the number of stars, E is the enemy defensive strength and Y is your offensive strength. But it would be incredibly complicated and time-consuming for SC to work out the relationship between E and Y, and what number to multiply each by if they are both given as a percentage, etc.
    And this doesn't take enemy layouts into account, which is a major factor of how many stars you get. And you may also get a match where the enemy clan's strength is less spread out than yours, and so even the enemy number 1's base would be an easy three star for the top player.
    Too many variables, which is why it hasn't been implemented.
    Somewhere around Level 135
    Ex-Leader of 79th placed clan
    Leader of Gay Unicorns
    Old clan was good
    GU is better








  7. #7
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    Perhaps SC could make (not even for this rank, but for clan wars) a limit to an attacker. For exemple, the stronger could not attack a weak. It could be estipulated by colors: red they can win 3 stars, blue they can win 2 stars, yellow they can win 1 star, even giving 100%. What do you think?

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