A 10 story tall 3 story wide dragon stomps to a landing from the southeast. A builders hut suffers and crackles under her unrelenting fires??? ..
Uhh guys? I think I see the op's point
A 10 story tall 3 story wide dragon stomps to a landing from the southeast. A builders hut suffers and crackles under her unrelenting fires??? ..
Uhh guys? I think I see the op's point
My advice is upgrade all troops if you love war..
Just an FYI, a multi target inferno does not do splash damage. That would be insanely overpowered.
I see your point too, dragons are big and bad, you expect them to damage more than 1 building at a time, thats fair enough....but then youd have to rebalance game completely.
You cant apply common sense, it doesnt work. If dragons were made that kind of BEAST, which would be fine, they would have to take up 40 or more house space.
Or, similar house space and damage, but then vastly reduced hp. So it would look like a colossus, but be surprisingly frail.
Which would then fail to make sense by the logic you are trying to apply.
Im not shooting the idea or reasoning down, but do you not see a massive game balance problem if drags had valk style splash?
The only reason wiz and drag gained the minimal splash abilities, was to stop them being rendered useless by a few CC archers, making them a balanced and viable proposition.
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He means the Valk's go after two buildings at once like a a barracks builder hut and walls all at once. They go between em and attack for damage to all. While troops like wizard only target one building at a time and the splash does not affect other buildings. So he is trying to say why does troops like wiz drag etc. not target like valks.
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I know. I answered. In both. Because the splash area is smaller, that type of attack is unique to valks, and it would require a complete troop rebalance.
Theres your tldr.
Last edited by Superfinch30; January 17th, 2015 at 08:15 PM.
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