
Originally Posted by
Evbot10s
New defenses available in level 11 town hall 6 million gold to upgrade. Hitpoints upgraded by 750
- Heavens Gate
~ hit points: 600. Attack damage: 15 per second striking once every two seconds
~ Uniqueness: first flying defense: cloud mounted on by an angel, double damage to all Meele troops, can only be attacked by ranged troops, strikes affect all units in a 2 by 2 area. Cost 4 mil eliexer
- Hells Pit
~ Mob spawner defense. Pit that summons 1 skelleton every 4 seconds with same attack and hit points as normal skelly. Attacks nearest troops. Continuously summons untill destroyed. Hitpoints: 500 Attack: N/A cost 4 mil eliexer.
New troops availible
- Angel
~ hitpoints: 1000 attack: N/A
~ support troop. Summons various spells on nearby troops availible to the level already unlocked in spell factory. I.e. Summons rage spell, freeze spell, jump spell, lightning spell ( on defenses) randomly every 4 seconds.
~ uniqueness: player can choose whether it flys or walks on ground when trained.
~ cost 12000 eliexer to be 11th troop in normal barracks. 3 mil to upgrade barracks. 10 troop cost per unit.
- Demon
~ hitpoints: 300attack: 40 per hit
~ fiery demon with a sword. When hitting a building or enemy unit, it causes buring to it for 3 sec for 40 damage per sec, does not stack
~ upon death, demon explodes causing 80 damage to all nearby enemy troops or buildings and enrages all nearby demons for 5 sec of 120% of their max damage.
~ cost: 50 dark elixir in dark barracks. Troop cost is 4 per unit. Upgrade cost to barracks is 4 mil elexier.
- Also skelleton traps are now disabled and gone.
I hope you guys love this new idea. Level 11 town hall would be amazing and it would be awsome for a huge new update like this to come out for all of those bored at the top. Thanks and show your support. Let's bring it to the top!!!!