View Poll Results: New Hero balancing, Summon altar (final survey)

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  • I like it.

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  • Ruled out, but its good.

    2 40.00%
  • Needs more work, like, A LOT!

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Thread: The Summon Altar

  1. #1
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    The Summon Altar

    New hero balancing, the summon altar

    THE SUMMON ALTAR (available at TH8)

    Many people say that additional heroes are ruled out, well dont be decieved and read the rules yourself. I assure you they are not ruled out, but they might be unbalanced. Having more than 2 heroes will indeed cause a gap between the players with and without them. But i think I have the solution.

    Introducing the summon alter. This alter would resemble the barbarian and archer alters, but with no special crown on it. Instead, It has a bird bath-like dish in the center. The alter would be like the barracks and unlock more heroes with each upgrade. The altar can house one hero at a time. Several examples of heroes could be a giant, a wizard, a dragon, and a goblin. In order to summon a hero, you must make a worthy sacrifice.

    Each hero is bought with a different resource. For example, the Giant could cost trophies to summon, the wizard could cost spells, the goblin could cost elixer, and the dragon could cost gold or gems.(just examples) Each hero takes different ammounts of time to come once you summon them and sleeps on your altar till you use him. These heroes would not be able to defend but could be when attacking. And the ammount of heros per attack would be two, and high power heroes like the dragon and wizard would take up the space of two heroes. And if multiple dragons and the dragon hero seems OP, the dragon hero could be "territorial" and scare away other dragons( including your's) that are too close(probably 15 tiles) meaning that no dragons could come near it, even to help it. If u like it, let me know and ill develop it more and add heroes.

  2. #2
    Forum Veteran BattleBorn007's Avatar
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    Quote Originally Posted by VERlTAS View Post
    New hero balancing, the summon altar

    THE SUMMON ALTAR (available at TH8)

    Many people say that additional heroes are ruled out, well dont be decieved and read the rules yourself. I assure you they are not ruled out, but they might be unbalanced. Having more than 2 heroes will indeed cause a gap between the players with and without them. But i think I have the solution.

    Introducing the summon alter. This alter would resemble the barbarian and archer alters, but with no special crown on it. Instead, It has a bird bath-like dish in the center. The alter would be like the barracks and unlock more heroes with each upgrade. The altar can house one hero at a time. Several examples of heroes could be a giant, a wizard, a dragon, and a goblin. In order to summon a hero, you must make a worthy sacrifice.

    Each hero is bought with a different resource. For example, the Giant could cost trophies to summon, the wizard could cost spells, the goblin could cost elixer, and the dragon could cost gold or gems.(just examples) Each hero takes different ammounts of time to come once you summon them and sleeps on your altar till you use him. These heroes would not be able to defend but could be when attacking. And the ammount of heros per attack would be two, and high power heroes like the dragon and wizard would take up the space of two heroes. And if multiple dragons and the dragon hero seems OP, the dragon hero could be "territorial" and scare away other dragons( including your's) that are too close(probably 15 tiles) meaning that no dragons could come near it, even to help it. If u like it, let me know and ill develop it more and add heroes.
    You copied and pasted this from another thread even though everyone said its ruled out ITS STILL RULED OUT

    Troop/Barracks Related:
    *Customize troop builds = to order, permanent productions, saved queues, etc.
    *Queue troop donation notices when offline – display when back online or new interface to see info after
    *Show total training time left above barracks
    *Show total elixir costs of troops sitting in army camps
    *5x or 10x button in troop training screens for faster queuing
    *Ability to rearrange barracks queued troops (ex: click/hold slide troop icon first in queue to the middle)
    *Modify healers to include healing air troops
    *Troop carrier (Trojan horse-like) it moves on its own until damaged, then troops pop out
    *Requests for every troop types to have a related hero
    *Prepackaged troop clusters = similar to clan castle deployment, but you can load like 50 troop count in 4 different clusters to deploy on offense all at once.
    *Have clan war troop donations count towards donation statistics
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  3. #3
    Super Member MrH's Avatar
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    Quote Originally Posted by BattleBorn007 View Post
    You copied and pasted this from another thread even though everyone said its ruled out ITS STILL RULED OUT

    Troop/Barracks Related:
    *Customize troop builds = to order, permanent productions, saved queues, etc.
    *Queue troop donation notices when offline – display when back online or new interface to see info after
    *Show total training time left above barracks
    *Show total elixir costs of troops sitting in army camps
    *5x or 10x button in troop training screens for faster queuing
    *Ability to rearrange barracks queued troops (ex: click/hold slide troop icon first in queue to the middle)
    *Modify healers to include healing air troops
    *Troop carrier (Trojan horse-like) it moves on its own until damaged, then troops pop out
    *Requests for every troop types to have a related hero
    *Prepackaged troop clusters = similar to clan castle deployment, but you can load like 50 troop count in 4 different clusters to deploy on offense all at once.
    *Have clan war troop donations count towards donation statistics
    It may not be, but yes, I believe it is. It's also against the forum rules to double post.
    OP, could you please add another poll option? You haven't given anyone who doesn't like the idea the option to vote.
    Somewhere around Level 135
    Ex-Leader of 79th placed clan
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    GU is better








  4. #4
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    Quote Originally Posted by BattleBorn007 View Post
    You copied and pasted this from another thread even though everyone said its ruled out ITS STILL RULED OUT

    Troop/Barracks Related:
    *Customize troop builds = to order, permanent productions, saved queues, etc.
    *Queue troop donation notices when offline – display when back online or new interface to see info after
    *Show total training time left above barracks
    *Show total elixir costs of troops sitting in army camps
    *5x or 10x button in troop training screens for faster queuing
    *Ability to rearrange barracks queued troops (ex: click/hold slide troop icon first in queue to the middle)
    *Modify healers to include healing air troops
    *Troop carrier (Trojan horse-like) it moves on its own until damaged, then troops pop out
    *Requests for every troop types to have a related hero
    *Prepackaged troop clusters = similar to clan castle deployment, but you can load like 50 troop count in 4 different clusters to deploy on offense all at once.
    *Have clan war troop donations count towards donation statistics
    Im taking surveys it dosnt matter if its ruled out. Ive had two prior that were 50/50. Im trying for a tie-breaker.

  5. #5
    Forum Veteran BattleBorn007's Avatar
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    Quote Originally Posted by VERlTAS View Post
    Im taking surveys it dosnt matter if its ruled out. Ive had two prior that were 50/50. Im trying for a tie-breaker.
    Currently Ruled Out:
    Here are some amazing ideas that have been ruled out by the dev time for the time being. Posting these ideas will result in your thread being removed without notice!

    You arnt suppose to post ruled out Ideas
    Clan: Clanless|Current League: Champions| Record: 3805
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  6. #6
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    Quote Originally Posted by MrH View Post
    It may not be, but yes, I believe it is. It's also against the forum rules to double post.
    OP, could you please add another poll option? You haven't given anyone who doesn't like the idea the option to vote.
    Thats what NEEDS ALOT MORE WORK means, its basically no, but I do want to keep working on multiple hero balancing.

  7. #7
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    Quote Originally Posted by BattleBorn007 View Post
    Currently Ruled Out:
    Here are some amazing ideas that have been ruled out by the dev time for the time being. Posting these ideas will result in your thread being removed without notice!

    You arnt suppose to post ruled out Ideas
    Im among the other 40% of forumers that interprets the hero sticky differently, report me or let SC delete it if you care that much.

  8. #8
    Super Member MrH's Avatar
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    Quote Originally Posted by VERlTAS View Post
    Thats what NEEDS ALOT MORE WORK means, its basically no, but I do want to keep working on multiple hero balancing.
    'NEEDS ALOT MORE WORK' means that you want the idea to be developed more. It suggests that you like the thread, and want to see more. Why don't you add an option that allows people to voice negative comments? It would help you to get a better idea of the general opinion.
    Somewhere around Level 135
    Ex-Leader of 79th placed clan
    Leader of Gay Unicorns
    Old clan was good
    GU is better








  9. #9
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    Quote Originally Posted by MrH View Post
    It may not be, but yes, I believe it is. It's also against the forum rules to double post.
    OP, could you please add another poll option? You haven't given anyone who doesn't like the idea the option to vote.
    Quick question MrH, what does OP stand for? Ive only seen it used as "over-powered" on the forums.

  10. #10
    Forum Veteran BattleBorn007's Avatar
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    Quote Originally Posted by VERlTAS View Post
    Im among the other 40% of forumers that interprets the hero sticky differently, report me or let SC delete it if you care that much.
    Ok i reported, so since you told me too
    Clan: Clanless|Current League: Champions| Record: 3805
    TownHall 9 Level 104|201/250 Lego Walls|BattleBorn Approved Ideas
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