for every troop,there is an equal and opposite trap..
for example p.e.k.k.a --------hidden Tesla
hog rider..........giant bombs
dragon-----------air mine
etc
but,when the attacker release spells ,the defender should suffer..
till this moment ,there is no troop and trap will prevent/protect against these spells..sad na?
here CoC lose its balance between defender and attacker.
don't worry I have a Solution
here comes the most innovative trap...which really makes twists in attack-defense history
bud-flower trap
- - -
it needs 4 tile space(like hidden Tesla)
looks like a bud..
when a spell is released in the range of bud trap.it absorbs the entire effect(or certain amount)of the spell and explode:eek:safely.
when it adsorbs a spell.its shape changes to a flower(before it explodes )
thus defender can escape from the spell effect.
why this trap is needed?
the defender protected his resources with tight security (both ground and air) but when attacker uses multiple bolt spells ,no defensive system will work and easily loot resources (especially Dark Elixir).bolt spell can also destroy critical defensive system like air defender or mortars without any troop






