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Thread: You hate th snipers? Well Read This

  1. #81
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    Cool i th snipe sometimes

    right now i am doing a trophy push and for me the fastest way to crystal 3 was townhall sniping, now i am stuck cuz they are a lot rarer, so now i go for 50 percents on rushed th 8s and maxes th 7s, yet i farm during my push, as i would rather have another trophy pusher/ th sniper take mine out for 5 trophies than an all out attack for 2 or 3 stars, im guessing because of the loot bonus there may be more th snipes up higher on the trophy scale.. cant wait to get there, not to mention as part of my trophy push i will sometimes revenge those that snipe me, either sniping them or going for 2-3 stars depending on how weak they are, its part of the game, and it could be done better, but right now this is how it works.... now if only we could get rid of chinese bots and the sort...

  2. #82
    Trainee a5enk's Avatar
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    Screenshot_2015-01-15-15-58-51.jpg

    Play Start on April 2014
    Always TH HUNTER Style
    So, That's the RESULT


  3. #83
    Millennial Club Warble's Avatar
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    Quote Originally Posted by Superfinch30 View Post
    Wow. So, to the great discussion.

    I'm with Warble.

    Y'all really aren't reading it properly.
    It is saying:
    I would much prefer a system, whereby my loot would be available to be stolen rather than hidden by snipe-shield, as long as EVERYBODY ELSES IS.
    What is the point in putting your TH in, when there is a better way? Not punishing yourself by not using the same flawed system as everyone else doesnt make you a hypocrite.

    If it meant that i saw searches full of capped storages, my TH would always be in. But that would only be because there was a change to the system.
    THANK YOU! I feel bad I sunk to the level of others, but thankfully someone gets it.

  4. #84
    Forum Legend Superfinch30's Avatar
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    It will still never happen.

    Would make it very difficult for the th7-decent th10 range, as they rather rely on the snipe shield more than big 10s do.

    We all know that multiple raid sessions are the way forward, but making it even more of a requirement would suck for a lot of people.

    Anyway, least you got a believer.

    TH10s with 50+ hero levels, 9.5s with 40+, silent noobs<> needs you!
    #2JVURUY.
    Maxed TH11 lvl204 17HH. 🏆 record 5639

  5. #85
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    Quote Originally Posted by Goobers View Post
    What you're suggesting is so unnecessary and is can be easily exploited. 10 Nexts and it goes the route of inactives? There would be no reason not to head down to low leagues and let 10 low TH levels next past your base, which would then take you right out of the queue and essentially safeguard your loot.

    Reforming the system in the way Gunkar proposed still rewards players from game-generated league bonuses. It just shifts the reward system towards those raiders who more successfully attack the village. It actually rewards better than the current system if you raid for 3-stars.



    We definitely disagree on what's causing the excessive Nexting.
    Do you honestly believe that most of the bases in the game have little loot and their THs inside? And not the more likely alternative, where almost all bases keep their THs outside, and are either sniped out of the matchmaking queue or online at the time (only to be sniped right when they log off), thus leaving the low loot, TH-inside bases as the ones in the queue that everyone has to Next past?
    The reason not to drop down to super low in league and be nexted past 10 times is because the league bonuses in higher leagues should be good enough that no one would want to be in anything but the highest league they can handle.

    Gunkar's system rewards people for wasting elixir on hugely expensive armies that can 3-star bases. Its primary affects would be to lower the amount of loot in our system because significantly less league bonuses would be generated (people are still going to barch, but under his system they would get less league bonus) and encourage more elixir to be wasted (since more people would start making expensive armies). Sure more storages would be attacked, but that doesn't help the overall economy at all because no loot is created when a storage is attacked.

    I believe that most of the unshielded bases are indeed low loot bases with their TH's inside. The shielded bases are not my concern. Shielded bases generally did something to provide benefit to the person that shielded them. Either they put their town hall out (creating a league bonus with the lowest army cost possible) and thus deserve to keep their loot (they are often active players that don't need any help spending their loot) or they were an inactive base with enough in their collectors to be worth raiding. Either way, they did their part and got their shield.

    The bases causing the problem are the ones with low loot with protected town halls that are getting nexted past. If they dropped to the bottom of the queue after enough people nexted past them we would get the inactive bases higher up the queue where they belong. Any base with full collectors of level 8 or higher belongs at the top of the search queue. Full collectors waste income potential because they are not generating extra resources when full. Someone needs to loot these collectors to get them generating resources again and if the base owner is not going to do it then a raider should. A base that has been nexted past 50 times in the last hour is useless to the player base and does not belong higher up in the search queue than an inactive base.

  6. #86
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    Quote Originally Posted by erethizon View Post
    Gunkar's system rewards people for wasting elixir on hugely expensive armies that can 3-star bases. Its primary affects would be to lower the amount of loot in our system because significantly less league bonuses would be generated (people are still going to barch, but under his system they would get less league bonus) and encourage more elixir to be wasted (since more people would start making expensive armies). Sure more storages would be attacked, but that doesn't help the overall economy at all because no loot is created when a storage is attacked.
    What you didn't read further into is that you would once again increase the league bonuses with the system Gunkar proposed, to account for the inevitable reduction in overall loot to the economy due to the prevalence of 1-star attacks. You increase the league bonuses to maintain a similar level of loot injection to the economy. The only difference is that instead of rewarding every single victory exactly the same, from a 2% 1-star TH snipe to a 3-star total annihilation, you instead reward more devastating attacks with higher yields. It turns the raiding in this game into the way it was intended: to hit others and try to breach their bases, and the more successful you are, the better you are rewarded. None of this garbage "drop 3 archers on a TH and collect 100k/100k/500, rinse, repeat."

    Quote Originally Posted by erethizon View Post
    I believe that most of the unshielded bases are indeed low loot bases with their TH's inside. The shielded bases are not my concern. Shielded bases generally did something to provide benefit to the person that shielded them. Either they put their town hall out (creating a league bonus with the lowest army cost possible) and thus deserve to keep their loot (they are often active players that don't need any help spending their loot) or they were an inactive base with enough in their collectors to be worth raiding. Either way, they did their part and got their shield.

    The bases causing the problem are the ones with low loot with protected town halls that are getting nexted past. If they dropped to the bottom of the queue after enough people nexted past them we would get the inactive bases higher up the queue where they belong. Any base with full collectors of level 8 or higher belongs at the top of the search queue. Full collectors waste income potential because they are not generating extra resources when full. Someone needs to loot these collectors to get them generating resources again and if the base owner is not going to do it then a raider should. A base that has been nexted past 50 times in the last hour is useless to the player base and does not belong higher up in the search queue than an inactive base.
    I'm not saying that most unshielded bases aren't low loot, protected TH bases. I know they are. I'm saying that the overwhelming majority of bases in the game have exposed THs. Many of these exposed TH bases have decent storage loots, but players never find them b/c they've been simply sniped out of the queue. The way the league bonus system is currently set up encourages this behavior. You absolutely do not need to adjust the priority of the queue for the remaining bases, the whole reason we are drudging through these bases is b/c exposed TH bases get sniped out of the queue immediately, and that is b/c it is so profitable to do so. You need to solve that problem to solve the Nexting problem.

    I doubt we are going to see eye to eye on this, and it's entirely b/c you think this game should be played in a way where no one takes from anyone else, and that everyone should progress at roughly the same rate, so long as it's from only game-generated resources, and not from others. This game was designed to raid and pillage other bases, and the way the league bonus system is set up now is outdated. It encourages players to instead just take the league bonuses, and has caused a miserable Nexting situation for everyone.

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