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Thread: new dark troll (or something more creative) with self healing and immunity to fire

  1. #1
    Trainee originalTraps's Avatar
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    new dark troll (or something more creative) with self healing and immunity to fire

    I couldn't find sticky notes so I apologize in advance if this has been said

    Name of Troop=== Cinder Troll, crimson troll, cinder giant, crimson giant, Blitzkrieg,
    Training Cost (in Elixir or DE)===200 de
    Training Time=== 25 minutes
    Housing Space ===16
    Damage per second ===10 ( x 10 against inferno towers )
    Hit Points ===500 ( regenerating 10 hp per second )
    Movement Speed === ( equivalent of golem, -1 )
    Description===

    The (troll) is self healing and immune to even the most intense of flames an inferno tower can create.
    seeking defences and healing at the same time, the troll wreaks havoc on those who rely on fire, but is renowned
    for its inability to be fast and, if left unguarded, single damaging towers will destroy the troll, despite his advantage over splash damage towers (self healing)


    Reference Art
    3 I found looking cool but could be drawn clash of clan like


    http://www.google.ca/imgres?imgurl=h...tart=52&ndsp=6



    http://www.google.ca/imgres?imgurl=h...start=0&ndsp=7

    http://www.google.ca/imgres?imgurl=h...tart=55&ndsp=6


    if links aren't allowed please let me know and il fix it, just doing all this on my phone so I can't copy and paste images
    Last edited by originalTraps; January 16th, 2015 at 06:30 AM. Reason: better names, description

  2. #2
    Forum Elder Jomarx3me's Avatar
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    hmm

    this looks like a good troop concept for TH11

    IF TH11 would come out
    maxed out TH9, minus the heroes
    kinda quit, Lurker mode: on

  3. #3
    Trainee originalTraps's Avatar
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    Still balanced in th 10. Explained

    I believe this unit would be balanced in th 10, because th 10 bases are very difficult to 3 star as they currently stand. With this unit, we could make it more in the realms of possibility, while still proving very challenging. Since the unit moves really slow and has low health, despite its self healing ability any average cannon or archer tower will kill the unit oft like minced meat. So you have to send in a defensive party aswell, get to the inferno, with no other defences in the way, and the unit will still take a bit, not long, but a bit to destroy the inferno. This could potentially be done with even a dragon raid, if you time perfectly the troll hitting the inferno, as it prevents you from healing the dragons. I feel lots of strategies could be used, and the troop itself wouldn't tip the scale to much, but just enough

  4. #4
    Trainee originalTraps's Avatar
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    Let me know if you think the fire immunity Is to op

    reason for this is my original idea was actually just for creating a self healing troop that was very defensive against splash damaging units, but not regular. Not a healer, he doesn't help other units.

    let me know what you guys think! don't let this idea die, I know it's not perfect by any means, but with the right creativity and balancing experience, super cell could make this work. And it would be Cool af

  5. #5
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    I like the idea but...

    i think that it should have a little bit less healing, although im no expert in balancing troops, but it seems to me that 10hp per second is a bit much to heal (i might be wrong), maybe it could start out as around 5 healing per second and then as it is upgraded it could reach 10hps (or higher), and i was wondering, i know this is pretty obvious but i was still wondering, since the inferno tower blocks healing, and even though it wouldnt do damage to the troll, would the tower block its healing affect?

    i really like the idea though

  6. #6
    Fresh Spawn
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    change troop to cyclop

    It makes more sense if its a cyclop because cyclops are fire resistant

  7. #7
    Trainee originalTraps's Avatar
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    Troll is better

    Quote Originally Posted by guitarboy View Post
    It makes more sense if its a cyclop because cyclops are fire resistant
    I like to think of the skyrim trolls, all being immune to fire. Besides cyclops aren't generally appealing since they
    are set in rules to have 1 eye. Trolls very in shape, lore and abilities, making for more of a flexible creative
    license for super cell to work with

  8. #8
    Trainee originalTraps's Avatar
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    late game Unit

    Quote Originally Posted by Nich101 View Post
    i think that it should have a little bit less healing, although im no expert in balancing troops, but it seems to me that 10hp per second is a bit much to heal (i might be wrong), maybe it could start out as around 5 healing per second and then as it is upgraded it could reach 10hps (or higher), and i was wondering, i know this is pretty obvious but i was still wondering, since the inferno tower blocks healing, and even though it wouldnt do damage to the troll, would the tower block its healing affect?

    i really like the idea though
    I can agree, I'm not perfect at balancing either, il dumb it down a bit but this is intended for th 10 ( the fire town hall ) and towers are generally dealing more then just 10 Damage per second, and since you will usually have a couple towers targeting this troll, his healing ability may not serve very well against anything if it's lowered. so il keep it the same for now, unless someone else agrees with you

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