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Thread: Physics Simulator

  1. #1
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    Physics Simulator

    I was wanting to suggest that a "physics simulator" function could be added to the game. With this add-on, Players would be able to simulate an attack on their own city to see how effective their base designs actually are. The troops used within the simulation would be current troops in the training camps, but they wouldn't get wasted. This would be beneficial to all players as they can actually see how their designs work. Additionally players can see what direction troops go to and this would be very helpful when designing traps within bases and whatnot. Any consideration/feedback is greatly appreciated!

  2. #2
    Forum Veteran HydroPenguin's Avatar
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    I think battle simulation is ruled out. Sorry bud

  3. #3
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    Quote Originally Posted by xjoejoex View Post
    I was wanting to suggest that a "physics simulator" function could be added to the game. With this add-on, Players would be able to simulate an attack on their own city to see how effective their base designs actually are. The troops used within the simulation would be current troops in the training camps, but they wouldn't get wasted. This would be beneficial to all players as they can actually see how their designs work. Additionally players can see what direction troops go to and this would be very helpful when designing traps within bases and whatnot. Any consideration/feedback is greatly appreciated!
    When u post ur next idea PLZ refer to the ruled out section and maybe even search UR idea first to see if u r duplicating threads

  4. #4
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    Quote Originally Posted by TheFirstSteven View Post
    When u post ur next idea PLZ refer to the ruled out section and maybe even search UR idea first to see if u r duplicating threads
    Oh sorry, I tried looking but I guesse I missed it. I was just wanting to suggest something that would give confidence to players when making their bases. A lot of times the physics of the ame are unpredictable and it would be nice to know if some base ideas work/don't. And plus it would just be a simulation for your own base, so there's no unfair attacking benefit

  5. #5
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    Quote Originally Posted by xjoejoex View Post
    Oh sorry, I tried looking but I guesse I missed it. I was just wanting to suggest something that would give confidence to players when making their bases. A lot of times the physics of the ame are unpredictable and it would be nice to know if some base ideas work/don't. And plus it would just be a simulation for your own base, so there's no unfair attacking benefit
    It's unfair cause u could cery easily change ur base to UR targets in war then practice ur attack

  6. #6
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    Ruled out, sorry
    Quote Originally Posted by W4RD3N View Post
    Going by this guys reasoning skills...I'm guessing he ♥♥♥♥♥♥ in his own cheerios and blamed SC.
    Quote Originally Posted by Mangusterx View Post
    I would use both because screw you and your rules.

  7. #7
    Millennial Club 2200361's Avatar
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    Does everyone have to say "Ruled Out"? One person says it... Period

    Here's a link though...

    Reaper

    ​rip forums, ty guys for everything

  8. #8
    Millennial Club 2200361's Avatar
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    bye everyone <3
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    Reaper

    ​rip forums, ty guys for everything

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