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Thread: New screen to show buildings and upgrade costs

  1. #1
    Trainee
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    Oct 2013
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    New screen to show buildings and upgrade costs

    Wasn't sure what to title this so sorry if it's been posted before.

    So, when you get up in levels you have tons of building. It's very hard to keep track of what buildings are what level so you know what to upgrade and don't miss anything.

    It would be really great if there was a screen in the game that could list me all my buildings in order of the resources required to upgrade them. It could have an Upgrade button for buildings that I have enough resources to upgrade right away or a grayed out button for those that I didn't have enough yet. For those that require the TH to go up another level, those would have a different button stating "TH upgrade required" or something like that.

    This way I could go to this screen and quickly and easily see what I need to save up for, what I have lagging behind other of the same levels. It's very hard to see all my buildings when my base has buildings everywhere and it's easy to miss one that didn't get upgraded.

    It could be similar to the info you get when you are building a new base where it would show each building grouped together with others of the same level. This way if I saw that I have 4 lvl 5 mortars and 1 level 4 mortar I would realize that I missed one and work to get it up to the same level as the rest. It would also tell what the requirements would be for whatever building I could upgrade next based on the resources it requires.

    Does that make sense? Anyone else think this would be hugely beneficial?

  2. #2
    Pro Member fozage's Avatar
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    this could be good for traps

  3. #3
    Forum Elder hawdog's Avatar
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    Go to layout editor. choose your current layout. click the "remove all" button.

    Now you can see what buildings are different levels clearly along the bottom for every single building.

    To find out how much resources new upgrades are going to cost, use this website:

    http://clashofclans.wikia.com/wiki/Clash_of_Clans_Wiki
    kimchi, of whozonbeer | TH11 | Lvl147

  4. #4
    Forum Elder hawdog's Avatar
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    nevermind, I see you already know where the first part is.

    You're right, it is very similar. That's probably why SC doesn't feel it is necessary to build something that is already so similar.

    If you play your base regularly, it's not that tough to keep track of what upgrades you want to do next. And you can visually see the difference of buildings and can pick out what is lower level.
    kimchi, of whozonbeer | TH11 | Lvl147

  5. #5
    Trainee
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    Quote Originally Posted by hawdog View Post
    nevermind, I see you already know where the first part is.

    You're right, it is very similar. That's probably why SC doesn't feel it is necessary to build something that is already so similar.

    If you play your base regularly, it's not that tough to keep track of what upgrades you want to do next. And you can visually see the difference of buildings and can pick out what is lower level.
    Right but it's hard to know what building is going to be upgradable next unless you go through every building you have to see how much it's going to take. Haven't that all listed on one screen would be a great time saver. Even really useful for people new to the game so they can keep track of what to upgrade when and how much more they need to get there.

  6. #6
    Millennial Club
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    At halls everything already is on the screen and I know what is upgraded and what's not

  7. #7
    Junior Member
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    Being a little OCD, I wanted a feature like that, but now that you can save 3 layouts, I made one layout for keeping track of upgrades.

    i put maxed upgrades on one side and then things I need to upgrade on the other. Then I placed the buildings in areas f elixir upgrades and of gold upgrades and then put them in the order I would like to upgrade them. Once the upgrade is done I move the building to the 'maxed' side.

    It makes me very happy.

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