Wizards are broken. Their one reliable use is currently blowing up a defense when it can be directly targeted. After that, they run around dry firing half the time. This is especially true when trying to pull a CC, and they single target an archer just to dry fire because their single target is already dead. They're useless roaming on their own, which is the only way to get them to reliably achieve their intended DPS. Put them in a pack of 5 or more and there is always 2-3 of them just not shooting anything at all because of the nature of the targeting system.
It would be harder to fix a proximity based targeting system.
There's an easy fix to the wizard itself though! Allow them to ready their spell and "hold" it prior to targeting. This would allow them to cast immediately if they've already spent the time to cast the spell. If they have to walk more than a full second to get to their next target, they have to cast again. (It would allow for some pretty cool animations too!)
Any thoughts? Is this dry fire intended to keep them in a state where they're not overrunning things in mass quantities? I'm a firm believer in keeping control reliable over luck (where it can be). Even if their other attributes had to be tinkered with, I think this would be a positive change.



If they choose a target, and a target dies, they pick a new target and then start their attack again. It's how it works with barbs, archers, goblins, giants, wall breakers, balloons, wizards, healers, dragons, PEKKAs, minions, hogs, valks, golems, witches, lava hounds, cannons, archer towers, teslas, air defences, and wizard towers. The only excluded unit is the mortar, as it would be absurd if it had to choose a new target again with the 5 second attack speed. I don't understand why you want this change for wizards in particular, as as well as messing up the balance of the game, there are also 21 other troops and defences that do the same.
