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Thread: A few War Related Ideas

  1. #1
    Fresh Spawn
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    A few War Related Ideas

    Hi guys I'm very new here so please be kind with my ideas. I will just list my ideas and please let me know what you think:

    - If a player leaves during a clan war (worst possible time) can the leader have an option for a revenge attack? A naughty idea I know but leaving during a war should be discouraged.

    - Can there be a stat added to show a players average star haul per war. This would really help war clans when recruiting depending on whether they want top war players or are happy to develop them. It could add another competitive edge to the game as players can say: look at me I average 5.3 stars per war.

    - Reduce war preparation day to 12 hours. Should the war stage last longer? it is certainly the more fun stage!

    - Some sort of ranking system for clan wars, could use trophies again but need to make sure the matchmaking system stays fair. We know who the best clan is at trophy hunting but not so much when it comes to war.

    - Give the leader the power to remove Clan Castle troops from the war map on preparation day or show who has donated them. It can be frustrating when the lower players donate.

    What do you think?

  2. #2
    Super Member EmeraldRange's Avatar
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    Quote Originally Posted by Huckerby View Post
    Hi guys I'm very new here so please be kind with my ideas. I will just list my ideas and please let me know what you think:
    I know how rough it can be for "fresh spawn" on IFR.

    - If a player leaves during a clan war (worst possible time) can the leader have an option for a revenge attack? A naughty idea I know but leaving during a war should be discouraged.
    Supercell is doing something on opt-out/encourage war involvement thing (don't mean to advertise), and there might be something added. A revenge on a player that left during war might be too tricky. There is one possible abuse from this implementation:
    What If leader's friend leaves in war and changes his base to look like one of the opponent bases. Leader can test his attack strategy. Then friend can come back, and get leader status, they repeat as neccesary with other people

    - Can there be a stat added to show a players average star haul per war. This would really help war clans when recruiting depending on whether they want top war players or are happy to develop them. It could add another competitive edge to the game as players can say: look at me I average 5.3 stars per war.
    It would be a nice stat. I don't think it would count as a negative stat, because SC's policy says that they don't want to show negative stats. I support you!

    - Reduce war preparation day to 12 hours. Should the war stage last longer? it is certainly the more fun stage!
    One of the reasons for the current 24 hours is that the war loot giveaway needs to be moderated to at most once every 48 hours. Another reason is that international clans need an entire day for their members to be able to "prepare". I agree with you, however, that the prep day is too long.

    - Some sort of ranking system for clan wars, could use trophies again but need to make sure the matchmaking system stays fair. We know who the best clan is at trophy hunting but not so much when it comes to war.
    Hmmm, if CoC servers were to keep track of average numbers of stars they get in wars and use that as a rank it might work. The only problem is not every clan wars and some clans don't war much, leaving a large discrepancy. BTW, trophies were originally intended to be a good indicator of strength because they didn't expect farming and stuff like that.

    - Give the leader the power to remove Clan Castle troops from the war map on preparation day or show who has donated them. It can be frustrating when the lower players donate. I would support you, but people are going to say that that is too much power for the leader. Showing player might not happen because they don't happen with normal donations (split second show doesn't count for me). I think that an organized clan shouldn't have such problems. Even if there are trolls, the individual members should be able to remove (but I do understand when this is unviable)


    What do you think?
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  3. #3
    Forum Hero rwelshjr's Avatar
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    Quote Originally Posted by EmeraldRange View Post
    Comments in BOLD.
    What If leader's friend leaves in war and changes his base to look like one of the opponent bases. Leader can test his attack strategy. Then friend can come back, and get leader status, they repeat as neccesary with other people Wow, I had not thought of that possiblitty. Nice catch and you are right that guys would do this.

    - Can there be a stat added to show a players average star haul per war.
    It would be a nice stat. I don't think it would count as a negative stat, because SC's policy says that they don't want to show negative stats. I support you! What if the player is doing poorly, then it turns kind of negative. I like the idea but I am trying to see how SC does.

    Hmmm, if CoC servers were to keep track of average numbers of stars they get in wars and use that as a rank it might work. The only problem is not every clan wars and some clans don't war much, leaving a large discrepancy. BTW, trophies were originally intended to be a good indicator of strength because they didn't expect farming and stuff like that. Could a once a week clan then start doing constant wars during the week that they simply ignore (no one attacks) so that their average stars per war goes down, so then they get easy ones on their once a week jaunt?
    Last edited by rwelshjr; January 13th, 2015 at 01:57 PM.
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