View Poll Results: Do you like the idea?

Voters
11. You may not vote on this poll
  • Yes, love it

    5 45.45%
  • Needs a few tweaks but yes.

    0 0%
  • Yeah but with a lot of tweaks

    1 9.09%
  • No

    5 45.45%
Results 1 to 6 of 6

Thread: New idea! Different type of species in troops!

  1. #1
    Senior Member
    Join Date
    Jun 2014
    Location
    California
    Posts
    211

    Lightbulb New idea! Different type of species in troops!

    Description: Now, my idea is to have different types of a troop. What do I mean by this? Well, let me explain, look at the barbarian as an example. What if there was a different type of barbarian? Maybe a barbarian that looked different and did different things. Like lets say a normal barbarian has a damage of 23 per second and hitpoints are at 95 (this is for lvl 5 barb.)
    now let's say you were farming and you wanted to barch. What if there was a barbarian that was stronger and could take more hits against cannons and such? You would of course have to balance the troop, like making it 2 housing space less movement speed and less damage but higher hitpoints like hit points are twice as much, and damage towards collectors and storages are also doubled since he is used as a farming barbarian, also favorite targets can be changed for different species relatives, etc.
    what if there were one or two species relatives for each smaller troop, such as barbs, archers, minions, goblins, maybe hogriders can have one, also valkryes, wizards, and maybe the healer should have one species relative.
    I was thinking for the healer, one of its relatives would be the dark healer which would instead of healing troops would summon troops that have died in battle, maybe the chances of a troop being summoned would be like 15-20% (it's for supercell to decide)
    Anyway, this is just an idea and concept that I think a lot of players would like added to the game. PLEASE COMMENT AND TELL ME WHAT YOU THINK!!!
    Last edited by Juanay7; January 13th, 2015 at 07:25 AM.

  2. #2
    Trainee
    Join Date
    Apr 2014
    Posts
    26
    I like this Idea of Customization. Possibly changing the appearances of the troops, for their different purposes. The only thing that would be bad about it would be adding more slots while attacking. If you had all the troops and all Customized. You would have to scroll through to find the right troops, or randomly drop them.

  3. #3
    Trainee
    Join Date
    Dec 2014
    Posts
    17

    Not needed

    Ok, I voted no, but not without leaving a reason for you, so at least gimmie props for that!

    Barch is great as a quick turnover troop combination, but mainly for when you are stalking full pumps and mines. BAM is a great turnover combo too, awesome in fact, but both of these are for when you have a lot of time to keep raiding.
    I get the problem... you prepare Barch or BAM, and then you stumble on a super big fat farm base... great... but you are not best prepared to take that loot cos you're using the snatch and grab method. So you want to have a troop tailored to be able to get in there and survive for a quicker turnover of big loot...on the cheap!

    The thing is however, the game is well balanced in this regard (farming/raiding), so that because the big loot farm base is worth more... it also takes more investment to raid. I know you just don't want to turn it down, right? But you have to consider that time/investment/reward, is tailored into the game, so you have to work out if it is better for you to keep Barch/BAMing pumps and mines for an hour, or make 2 concerted efforts on big loot farm bases with a stronger composition of troops.
    Because of this I think it would spoil the game and make it less competitive to introduce the troop you request... It's a request made from frustration!

    (I'm not being deliberately patronising here... If you've got it down already!) If you are attacking a farm base you have to smash a great big hole to the centre and simply heal/rage some Goblins in there. Goblins are designed for raiding... use them!! and there are many ways to clear a path through, especially with these awesome wall breakers nowadays. So using Giants/Healers or Loons or Hogs, with a bunch of Wall Breakers, to smash to the centre and let some Goblins loose, you're onto a winner.

    Regards, Clash on!

  4. #4
    Senior Member
    Join Date
    Jun 2014
    Location
    California
    Posts
    211
    I thought this would be cool, but dont get discouraged about what I say, think about the concept.

  5. #5
    Senior Member
    Join Date
    Jun 2014
    Location
    California
    Posts
    211

    Bump

    Bump bump bump

  6. #6
    Senior Member
    Join Date
    Jun 2014
    Location
    California
    Posts
    211

    Cool Bump

    Bump bump bump

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •