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Thread: UPGRADE WALL LV7 to LV8 USING ELIXER

  1. #21
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    Quote Originally Posted by Goobers View Post
    It still breaks the economy at TH10 with the way it's currently implemented, but it doesn't have to. If SC makes players first maintain the lootable max for elixir for each TH level before allowing walls to be done with them, all players would still be able to upgrade walls with their excess elixir, but it wouldn't allow for them to drain their elixir totally out of their storages into walls which is what caused the crippling economy in the first place. From a farming standpoint, it would be as if the elixir for walls were never implemented (elixir would not be so scarce), except all players would still be able to upgrade walls with their elixir, avoiding the "overflowing elixir with no outlet" problem.

    I too believe that there was nothing wrong with only allowing walls to be upgraded with gold, walls are important but in a different way than say wizard towers or cannons. Upgrading them is a luxury for the more efficient of farmers, and it never should have been allowed to be made easier at the cost of disrupting the economy. But it is a neat idea as an outlet for those with overflowing elixir storages and nothing to use it on, and it can absolutely be allowed for all levels of walls so long as it's responsibly implemented by SC.
    I can understand that perspective. allowing elixir walls but only at a certain cap for your storages so that your base still has elixir to provide, but as you stated upgrading walls is a luxury and something that should be worked for instead of just made easy every step of the way.

  2. #22
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    Quote Originally Posted by Goobers View Post
    It still breaks the economy at TH10 with the way it's currently implemented, but it doesn't have to. If SC makes players first maintain the lootable max for elixir for each TH level before allowing walls to be done with them, all players would still be able to upgrade walls with their excess elixir, but it wouldn't allow for them to drain their elixir totally out of their storages into walls which is what caused the crippling economy in the first place. From a farming standpoint, it would be as if the elixir for walls were never implemented (elixir would not be so scarce), except all players would still be able to upgrade walls with their elixir, avoiding the "overflowing elixir with no outlet" problem.

    I too believe that there was nothing wrong with only allowing walls to be upgraded with gold, walls are important but in a different way than say wizard towers or cannons. Upgrading them is a luxury for the more efficient of farmers, and it never should have been allowed to be made easier at the cost of disrupting the economy. But it is a neat idea as an outlet for those with overflowing elixir storages and nothing to use it on, and it can absolutely be allowed for all levels of walls so long as it's responsibly implemented by SC.
    i m th10. and it wont effect our elixer bcaz of high cost of walls (3 million per wall) and bcaz our elixer upgrades cost full storages. so we either hav to spend it all or store it all for an upgrade (during storing it is available to others). but on lower levels walls are cheaper and so as upgrades. so u can practicall upgrade walls and base without having any stored. for too long.

    the best way is to keep balance between gold and elixer upgrades. dont put all of ur workers straight to one resource.

    if they allow it then there wont b any elixer left in storage of th7.complains about no elixer loot will overwhelming as previously. walls are slow process of upgrading. maxout whole base walls is overkill. so u hav to struggle more to upgrade. cant hav all buddy. or use gems to buy.
    Last edited by AneelTariq; January 13th, 2015 at 04:07 PM.

  3. #23
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    Quote Originally Posted by AneelTariq View Post
    i m th10. and it wont effect our elixer bcaz of high cost of walls (3 million per wall) and bcaz our elixer upgrades cost full storages. so we either hav to spend it all or store it all for an upgrade (during storing it is available to others). but on lower levels walls are cheaper and so as upgrades. so u can practicall upgrade walls and base without having any stored. for too long.

    the best way is to keep balance between gold and elixer upgrades. dont put all of ur workers straight to one resource.

    if they allow it then there wont b any elixer left in storage of th7.complains about no elixer loot will overwhelming as previously. walls are slow process of upgrading. maxout whole base walls is overkill. so u hav to struggle more to upgrade. cant hav all buddy. or use gems to buy.
    And once those initial big ticket elixir upgrades are bought, the only use of elixir goes to walls. Players up at TH9/10 (heck even at TH8 most have learned effective resource management) don't sit on 3M/4M elixir when they get it, they dump it right into walls. They don't get to 3M, say "alright, gonna log off and let someone have the chance to hit a base with decent elixir in storages, then I'll get back on and spend it on a wall piece." They session raid, get to that number, then dump it out. There are ways to avoid this that SC could implement, which would do what the intended use of the first update was meant to do: allow players with overflowing elixir storages and nothing to spend it on an outlet for that resource. It would just not allow players to drain their elixir storages down to 0-999k purely from walls.

    It's not sustainable, while reforming the elixir for walls system would make it sustainable. Think of it longer-term. TH11s will be going through a hellish nightmare with the way this is currently set up. So what are they gonna do then? Remove it for lvl 9 and 10 walls? That's idiotic. Do you see how short-sighted and foolish this revert was? Fix the problem in a way that will allow every level of wall to be upgraded with elixir without letting it break the economy. It's so easy to do.
    Last edited by Goobers; January 13th, 2015 at 04:28 PM.

  4. #24
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    Quote Originally Posted by Goobers View Post
    And once those initial big ticket elixir upgrades are bought, the only use of elixir goes to walls. Players up at TH9/10 (heck even at TH8 most have learned effective resource management) don't sit on 3M/4M elixir when they get it, they dump it right into walls. They don't get to 3M, say "alright, gonna log off and let someone have the chance to hit a base with decent elixir in storages, then I'll get back on and spend it on a wall piece." They session raid, get to that number, then dump it out. There are ways to avoid this that SC could implement, which would do what the intended use of the first update was meant to do: allow players with overflowing elixir storages and nothing to spend it on an outlet for that resource. It would just not allow players to drain their elixir storages down to 0-999k purely from walls.

    It's not sustainable, while reforming the elixir for walls system would make it sustainable. Think of it longer-term. TH11s will be going through a hellish nightmare with the way this is currently set up. So what are they gonna do then? Remove it for lvl 9 and 10 walls? That's idiotic. Do you see how short-sighted and foolish this revert was? Fix the problem in a way that will allow every level of wall to be upgraded with elixir without letting it break the economy. It's so easy to do.
    lol i did but thats just me other ppl may need it lol

  5. #25
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    Quote Originally Posted by Goobers View Post
    And once those initial big ticket elixir upgrades are bought, the only use of elixir goes to walls. Players up at TH9/10 (heck even at TH8 most have learned effective resource management) don't sit on 3M/4M elixir when they get it, they dump it right into walls. They don't get to 3M, say "alright, gonna log off and let someone have the chance to hit a base with decent elixir in storages, then I'll get back on and spend it on a wall piece." They session raid, get to that number, then dump it out. There are ways to avoid this that SC could implement, which would do what the intended use of the first update was meant to do: allow players with overflowing elixir storages and nothing to spend it on an outlet for that resource. It would just not allow players to drain their elixir storages down to 0-999k purely from walls.

    It's not sustainable, while reforming the elixir for walls system would make it sustainable. Think of it longer-term. TH11s will be going through a hellish nightmare with the way this is currently set up. So what are they gonna do then? Remove it for lvl 9 and 10 walls? That's idiotic. Do you see how short-sighted and foolish this revert was? Fix the problem in a way that will allow every level of wall to be upgraded with elixir without letting it break the economy. It's so easy to do.
    well buddy every high level player in this game right now has upgraded wall with gold. stop being a cry baby. its not like it cant b done. they give u a lollipop and then they snatched it back. its their lollipop. deal with it. dont b such moany little kid. just upgrade as rest of the players did. its not that hard

    PS: it cost more that ur half walls with elixer to train army at th10. we not always can spend elixer to walls. defences holds most of the time to guard elixer. and if we gonna upgrade 3 million per wall (not maxout wall) it will take 10 years to upgrade all walls with gold only. they reduce the time by allowing with both.
    Last edited by AneelTariq; January 13th, 2015 at 06:59 PM.

  6. #26
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    Quote Originally Posted by AneelTariq View Post
    well buddy every high level player in this game right now has upgraded wall with gold. stop being a cry baby. its not like it cant b done. they give u a lollipop and then they snatched it back. its their lollipop. deal with it. dont b such moany little kid. just upgrade as rest of the players did. its not that hard
    First of all, you are a highly intellectual and sensible person, and I value your response as it is riddled with accurate and relevant points and contains absolutely no atrocious spelling/grammatical errors. *glares directly at mods*

    Quote Originally Posted by AneelTariq View Post
    PS: it cost more that ur half walls with elixer to train army at th10. we not always can spend elixer to walls. defences holds most of the time to guard elixer. and if we gonna upgrade 3 million per wall (not maxout wall) it will take 10 years to upgrade all walls with gold only. they reduce the time by allowing with both.
    I do believe the game came out in 2012, and as early as spring 2014 I personally saw bases with all lvl 11 walls. Obviously these bases needed to upgrade their walls with only gold. Now I had to retake Calc 2 in college b/c I'm an idiot, but if I am not mistaken, 2014 - 2012 = 2 years. So thank you for stating that we don't need elixir for walls in your previous paragraph, while simultaneously asserting in the follow-up paragraph that not only are elixir for walls needed, but to suggest that nobody had yet completed all their walls before the update b/c it takes literally 10 years to complete them with only gold.

    Again, these are very logical points and I value your wisdom b/c I seem to be mistaken with what I've learned in public school and apparently the clown college I attended.

  7. #27
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    Quote Originally Posted by AneelTariq View Post
    i m th10. and it wont effect our elixer bcaz of high cost of walls (3 million per wall) and bcaz our elixer upgrades cost full storages. so we either hav to spend it all or store it all for an upgrade (during storing it is available to others). but on lower levels walls are cheaper and so as upgrades. so u can practicall upgrade walls and base without having any stored. for too long.

    the best way is to keep balance between gold and elixer upgrades. dont put all of ur workers straight to one resource.

    if they allow it then there wont b any elixer left in storage of th7.complains about no elixer loot will overwhelming as previously. walls are slow process of upgrading. maxout whole base walls is overkill. so u hav to struggle more to upgrade. cant hav all buddy. or use gems to buy.
    I'm TH 8 and agree.

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  8. #28
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    I guess people forget that some players actually gemmed their walls...crazy but yeah it's happened

  9. #29
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    Quote Originally Posted by Goobers View Post
    I do believe the game came out in 2012, and as early as spring 2014 I personally saw bases with all lvl 11 walls. Obviously these bases needed to upgrade their walls with only gold. Now I had to retake Calc 2 in college b/c I'm an idiot, but if I am not mistaken, 2014 - 2012 = 2 years. So thank you for stating that we don't need elixir for walls in your previous paragraph, while simultaneously asserting in the follow-up paragraph that not only are elixir for walls needed, but to suggest that nobody had yet completed all their walls before the update b/c it takes literally 10 years to complete them with only gold.

    Again, these are very logical points and I value your wisdom b/c I seem to be mistaken with what I've learned in public school and apparently the clown college I attended.
    Quote Originally Posted by chrispeterson View Post
    I guess people forget that some players actually gemmed their walls...crazy but yeah it's happened
    I should have probably added that these players also had over 2 Billion in GG, not to mention whatever they earned in league bonuses... and in addition I don't believe the GG stat was tracked from the beginning of the game, but I could be wrong there. Point is that while players are completely within their rights to gem whatever they please, it was entirely possible for players to have farmed enough in gold only to fully complete their walls in a fraction of the 10 years that the other poster said was required, and many did.

  10. #30
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    (Bias as I'm th8)
    As of now I'm sitting at maxed elixir. Yes it's slightly sad that I have nothing to use it on until × amount of days are done. It makes sense as th 7 generally have a good loot the majority of raids (so do th 8 but decreased on th 7 below) if it were a th 9 or 10 attacking a th 8 they should already know that the amount of loot is reduced by (enter percentage here)

    I feel like it should be able to dump into skull walls but I'm not begging for this, more of a feature which will help me the long run and get me quicker to th 9 as for many. (No loot penalty then )

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