
Originally Posted by
Goobers
It still breaks the economy at TH10 with the way it's currently implemented, but it doesn't have to. If SC makes players first maintain the lootable max for elixir for each TH level before allowing walls to be done with them, all players would still be able to upgrade walls with their excess elixir, but it wouldn't allow for them to drain their elixir totally out of their storages into walls which is what caused the crippling economy in the first place. From a farming standpoint, it would be as if the elixir for walls were never implemented (elixir would not be so scarce), except all players would still be able to upgrade walls with their elixir, avoiding the "overflowing elixir with no outlet" problem.
I too believe that there was nothing wrong with only allowing walls to be upgraded with gold, walls are important but in a different way than say wizard towers or cannons. Upgrading them is a luxury for the more efficient of farmers, and it never should have been allowed to be made easier at the cost of disrupting the economy. But it is a neat idea as an outlet for those with overflowing elixir storages and nothing to use it on, and it can absolutely be allowed for all levels of walls so long as it's responsibly implemented by SC.