Page 2 of 2 FirstFirst 12
Results 11 to 19 of 19

Thread: Defense overlay

  1. #11
    Fresh Spawn
    Join Date
    Jan 2015
    Posts
    6
    "* Leave attack range circle on upgrading defensive building - to better plan when it's ready"

    Pulled from the ruled out post... same idea but I proposed a toggle for all buildings not just upgrading ones.

  2. #12
    Fresh Spawn
    Join Date
    Jan 2015
    Posts
    6
    Ah ha I stand corrected I looked under the wrong section in the post.. well sorry fellas was worth a try.

  3. #13
    LachNessMeownster's Avatar
    Join Date
    Mar 2014
    Location
    Creator Code: Lach
    Posts
    5,977
    Quote Originally Posted by dmckean10 View Post
    Ah ha I stand corrected I looked under the wrong section in the post.. well sorry fellas was worth a try.
    Don't get me wrong. It's a great idea and id love it to be implemented. Just unfortunatelu ruled out. Don't know why.
    And it is under other buildings instead of defensive buildings for some reason.

  4. #14
    Millennial Club 2200361's Avatar
    Join Date
    Jan 2014
    Location
    bye everyone <3
    Posts
    1,063
    And now I feel so dumb.... Wait, have I always been dumb?

    Reaper

    ​rip forums, ty guys for everything

  5. #15
    Banned
    Join Date
    Jan 2015
    Location
    The Island of Misfit Toys
    Posts
    579
    Quote Originally Posted by TheGreatLach View Post
    Well... It is ruled out....
    Awkward...
    Other Buildings Related:
    *Gem mines/drills
    *Wizard Laboratory to create/upgrade wizard projectiles/spells
    *Add a second laboratory or a second slot in current lab to do two researches at once
    *Queue upgrades/builds
    *Troop Armor Building. Research upgrades to troop armors/attack/speed, etc.
    *Swap buildings – drop one on the other, pop-up or double tap to swap if same size
    *Ability to turn on all def building radius circles at once to check coverage
    *Trap/Explosives hut to upgrade/build bigger ones

    Second from bottom.
    Oh. Okay, thanks.



    *Feels dumb but at the same time feels a bit smarter*

  6. #16
    LachNessMeownster's Avatar
    Join Date
    Mar 2014
    Location
    Creator Code: Lach
    Posts
    5,977
    Meh, mistakes happen aye. It's in a weird section.
    It takes big people to admit they're wrong even on something as small as this. I hold high respect for you all. When many simply just wouldn't comment again.
    Last edited by LachNessMeownster; January 12th, 2015 at 03:08 AM.

  7. #17
    Millennial Club 2200361's Avatar
    Join Date
    Jan 2014
    Location
    bye everyone <3
    Posts
    1,063
    Why a bit smarter?

    Have I ever done anything smart? Me says no...

    Reaper

    ​rip forums, ty guys for everything

  8. #18
    Fresh Spawn
    Join Date
    Jan 2015
    Posts
    3
    I am new to forums, but how long ago was it suggested before it was ? I posted this suggestion about an hour before this one, but no one commented on it.

    The reason I ask is because the new layout editor is relatively new, and by adding one button to allow us to see our range of our defense, shouldn't be too overwhelming.

    I can see the reasoning before of not having it is because the main screen is already pretty crowded, but the adding it to the layout editor would make more sense.

  9. #19
    Forum Superstar WarrenJames's Avatar
    Join Date
    Dec 2014
    Location
    U.S.A. Indiana (but with a Hawaiian sleep schedule)
    Posts
    3,376
    Easier way to reference the... what... 81 ruled out ideas would be helpful. http://forum.supercell.net/showthrea...erence-numbers

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •