As people are unavailable due to commitments at time to time for war having a clan of 70 with only 50 war spaces available and a clickable button if you are or are not not available would help as then you dont have as many inactives in wars
As people are unavailable due to commitments at time to time for war having a clan of 70 with only 50 war spaces available and a clickable button if you are or are not not available would help as then you dont have as many inactives in wars
My advise: kick inactive players.
Edit: expanding clan capacity is ruled out.
Last edited by HydroPenguin; January 11th, 2015 at 01:02 PM.
Good in theory but what if theyre only out once in a while
Then keep it at 50
Expanding is ruled out.
Below is my own suggested approach to an opt in/out feature. There is possibilitiy that SC will be implementing this but only SC knows for sure.
How it should work...
There should be a button (it can be a new one or the war shield can be modified) that toggles a player as in or out.
Access to hit the button to toggle should go to the leader and the player in question.
---- individual players cannot opt each other in or out
---- its an argument either way to give it to co as well - Good for clans where co is a management job, bad for clans that give it out like candy. (I consider the latter to be a sign of a bad leader)
---- A leader who abuses authority to opt guys in against their wishes are really just hurting their own selves for how they are adding a risk to their war participation. (the guy might then just not attack anyhow, if not seeing eye to eye with leader he wont care)
---- A leader opting a guy out against his wishes has that prerogative to decide who he wants in his war. And its still nicer than just kicking the guy like happens now.
The status of a player is only a factor right at the time a war starts. Instead of just selecting all eligible players from the total population it will just be all eligible players from the opted in group.
---- Can even implement by leveraging the existing eligibility functionality that currently is only driven by a timer.
After that everything works the same. The list of warriors from the clan is rounded to an even 5 via the existing logic and then the matchmaking calculation takes place also using the existing logic.
A player joins a clan with his eligibility set the same way it is today. (He is in unless there is a timer)
Things that would not happen -
...A player cannot add themselves to a war after the fact. If they change their status during a war it makes no difference until the next war when that status is read at startup.
...This would not serve as a way to replace members that take off during war. if they do that then there is the same affect on the war as there is today. Unused attacks stay unused. (it will never change that this just stinks when guys pull that stunt)
If everything angers you then you will spend your entire life being angry.
If everything pains you then you will spend your entire life in pain.
Despite my support for an opt in/out feature I am not sure in your case it would be the best answer given your combined issues. I think you would be better off setting up a farm clan/war clan structure and moving guys between them as needed to support both activities. You can put only guys ready to war in the war clan and all your overflow in the farm clan. Also, if guys in the war clan need specific troops from someone in the farm clan it will be easy for them to jump there and jump back.
Also you can then keep the war clan mostly closed and do all your recruiting into the farm clan, having guys wait through at east one war cycle before going to war clan. That practice will filter off all spies and most hoppers.
If everything angers you then you will spend your entire life being angry.
If everything pains you then you will spend your entire life in pain.
We dont have a big inactive problem .but only the player and leader should b able to select availability,,as for spies we dont accept during any part of war anymore
Last edited by ogre12345; January 11th, 2015 at 01:36 PM.