It also means that the same wall is harder for a th10 to do than a th8. And that generally speaking walls would become easier at th8 and below where they are already easy and walls would become harder and more tedious at th10 when they are already hard.
Another thing is that his idea is saying that everyone should always be offering max elixir, don't think SC would want every single base to always be offering max otherwise lootable percentage would be 100% (though personally I think lootable percentage could do with a rise)
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ALvin The King | Champs since 9 july 2015 11.00 AM (GMT) | Highest throphy 3542 | TH11 | LV 136 | 124 Magma | GG 1.550 B | EE 1.475 B | HH 5800 K | GW 20| AQ 40 | BK 40 | farming base
By lootable max, I mean that the condition for allowing a wall piece to be upgraded is that they are still holding onto at least the lootable max for their TH level after the upgrade is purchased.
This means that for a TH8 to upgrade a skull wall with elixir, he/she must first be holding at least 2,642,857 elixir (the 500,000 cost of the wall plus maintaining the threshold of 2,142,857 which puts the TH8 at the lootable max to others).
The math works out at every TH level for every wall, with the most extreme case being a lvl 11 wall upgrade at TH10, where they must be holding 8,000,000/8,001,000 elixir as the TH10's threshold for the lootable max is 4M with the wall cost of 4M. It is sustainable at every TH lvl for every wall, does not negatively affect the economy at all, and still allows for players to upgrade walls with their elixir if they wish. The difference is that it allows them to do it with their excess elixir, and not allow them to dump it all out of the system which led to the overnight crippling of the economy.
There were some arguments for just simply setting an arbitrary flat limit for each TH threshold to be maintained (i.e. 1M at TH8, 2M at TH9, 3M at TH10), and also for a % of storages. But the storage percentage can be gamed through THs not all having their storages fully upgraded to their capacities, and the flat limit immediately opens up the never-ending debates about "what is an acceptable amount that should be raided and therefore what each TH should hold." That's why you use the lootable max, it makes it as if the elixir for walls update was never released from an economy/farming standpoint, yet still allows every TH to upgrade walls with their excess elixir.
Some people have mentioned that simply removing lvl 9 walls would solve this. That is no different than what SC did when they simply removed it for lvl 7 and 8 walls, and is incredibly short-sighted/not a long-term solution.
What happens when they release TH11 and the economy is even more garbage for them than TH10 is right now? Do they then remove it for lvl 9 and 10 walls, causing an uproar with whoever is currently at TH9 while those previous TH9s are sitting at TH10 and in between smelling their own farts are smugly telling them that they don't need their level 9 and 10 walls with elixir but level 11 and 12 walls are necessary? (not to mention that once again this would not really solve the problems at the highest TH level, just as this current revert doesn't do anything for TH10). It's absolutely ridiculous and so incredibly selfish of these players who are definitely understanding the problem, but are refusing to put the bigger picture which benefits everyone into perspective.
Last edited by Goobers; January 15th, 2015 at 03:36 PM.
A) That is what they would need to hold onto to do their first wall, not the cost for a wall. For a TH10, it would be 4.5M to do the first skull wall, then every 500k elixir farmed can go directly into more skull walls. The cost of walls are not even remotely touched here, they remain the same at every TH level. Only the thresholds for which each TH must hold onto changes, and that is determined through the loot system, which had been established back in 2013.
2) That is only to do walls with elixir, not gold. Let us not forget that this update was brought b/c people had excess elixir with no means of spending it. It's an absolutely great idea to allow walls to be upgraded with elixir, but not at the cost of crippling the economy for higher levels. Having an abundance of elixir was never a problem, but having it become so scarce immediately disrupted the playability of the game.
Lol, how quickly some players think they've become entitled to something offered to them, and forget that it was never an option in the first place, right? And at the same time, hypocritically telling TH8s that they were ruining the economy for them while conveniently ignoring the fact that TH9s are continuing to do the same thing to TH10s.
EDIT: Honestly, give TH8s the ability to upgrade their walls to 9, if this revert was really the right move. They hardly get an offensive boost from TH7, unlike what TH9s get compared to TH8. It actually makes sense for the 'two levels of walls within the same TH' to start to TH8, as they are more like the "defensive TH level." And besides, if it really was lvl 7 and 8 walls ruining the economy, and not the fact that at every level players were able to totally dump their elixir stores, then allowing TH8s the ability to do legos should have no impact on TH9 farming.
Last edited by Goobers; January 15th, 2015 at 03:54 PM.
Sorry to burst your bubble, but your plan is what is really shortsighted, and based off many incorrect assumptions while totally ignoring many key factors. This creates a situation where spending elixir on walls at 7 and 8 is ridiculously easy because those THs have constant excess. Their upgrades are few and cheap. Staying at the lootable cap means nothing to them because their stores are always overflowing. So that's great. They get L8 walls really easy and spend their elixir. Now that same player gets to TH9 and figures it's so easy to build walls with elixir and he'll work on L9 walls... But oh wait, he just realized he needs to hold 4M to buy a single 1M wall. But he has so many new and much more expensive upgrades that the prospect of using elixir on walls is impossible. Hmmm, if he had just understood that the cap idea only benefitted him at TH8, he would've realized how bad the idea was for him when he progressed. Oh, and he better make sure he does do those L9 walls at 9 or it will be just that much harder at 10 when he must hold 5M instead of 4M... with even more expensive upgrades to contend with.
So either a player stays behind with idle builders finishing walls for months or they move on to the next TH. Not to mention so few players ever get L10 walls as it is. There's no need to cap it when 99% of people who play this game never dream of L10 walls anyway.
If you're going to make elixir upgrades virtually impossible at higher levels, you might as well remove the feature entirely because it serves no purpose other than making L8 walls a complete joke to build for TH8 players. And the fact that you think EVERYONE needs max available elixir to sustain an economy is laughable.
Sorry to burst your bubble, but your complaint still sounds like you want elixir walls solely for the purpose of being able to buy walls twice as fast. You're still missing the point!!!
At TH8, you run out of things to spend elixir on pretty early on, so it makes it pretty obvious that you will have excess elixir at TH8.
But let's look at TH9 from the point of view of gold-only walls. Even if you do have a ton of elixir upgrades to do, eventually they run out. When they do, guess what?? You still have the better part of a billion gold to spend on wall upgrades, and nothing left to spend elixir on (except big armies).
For those who insist on upgrading walls before upgrading their TH, TH9 is just as bad as TH8 (again, assuming gold-only walls).
In either situation, you will need far more gold than elixir. So, the end result is that you will be sitting on overflowing elixir storages for more than half the time you're at that TH level.
Solution? Elixir walls. But only when the elixir is truly in excess. If you're still working on elixir upgrades, then it isn't really excess elixir yet, so you're simply not ready to start buying walls with elixir yet. Maybe the occasional wall because you have the elixir and you're about to buy a defensive (gold) upgrade, and you won't have a free builder for a few days, so you might as well. But again, only because it's excess. Dump all the gold you want, but only excess elixir.
Wow. I don't CARE about building walls twice as fast. It's obvious you didn't read a single thing I wrote. It's total stupidity to have a feature that grows more and more impractical as you advance. Not to mention something requiring more elixir for an identical upgrade as you advance.
You act like everyone has max walls and everyone can dump elixir into high level walls. They can't. If they could, how about you explain to me why such a minuscule percentage of players have L10 walls or higher AFTER 3 months with the full elixir upgrade??? Very, very few players ever get those walls because it's too much of a grind even with using elixir.
And thank you for mentioning that those TH9 players will eventually get to the point of excess. It will take awhile... If they ever get there. You act like every TH9 has the ability to dump elixir at any point. If a player thinks it's too hard to farm gold for skulls at TH8, then they're very likely going to struggle at TH9.
I really get a chuckle being called selfish when you guys want an economy with limitless elixir available. Not to mention the fact that I'm open to raising the limit to L10 which would most certainly NOT benefit me.
All of this is pointless anyway. This "solution" will NEVER happen. Ever. So go ahead and berate others and call others stupid til you're blue in the face. You guys have joined the elite ranks of all the whiners thinking they'll ever do anything to directly nerf the Lightning spell for zapping. Won't ever happen.
Good day to you, gentlemen.