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Thread: Idea to fix the Elixir-Wall-Loot Problem

  1. #71
    Forum Veteran AlvinSoehendryWijaya's Avatar
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    My personal opinionif

    I think at whatever th you are dump resources is not the wrong thing
    Sorry to say i am only raid to use it for myself get raid is a bad thing
    or did you guys find getting raid and giving resources to the raider is good thing?
    if so feel free to fullly your storage and place it outside no traps i will coming for free raid

    this game is not charity even that i must get myself get feed on(raid)
    get raid is trouble for me
    and why i must get raid better spend every resources that i make for my self
    take sample i raid 200k per raid and lose 200k whats the point of playing this game its not charity ok
    if it is then noone should put th outside for free shield

    i have some idea that may help deadbase farming
    Like inactive per season get th+1
    Example
    a th7 inactive 1 season if a th8 attack it only have 100% loot ,th9 have 90% ,th10 50%
    2 season = th8 100% ,th9 100%,th10 90%
    so they get push up 1 th per inactive season
    remember they are not playing anymore so get raid by th10 and losing all is not a problem for them
    Last edited by AlvinSoehendryWijaya; January 14th, 2015 at 08:33 PM.
    Kik AlvinSoehendryWijaya

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  2. #72
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    Quote Originally Posted by Scuba061 View Post
    Oh I get the math just fine. Of course that math assumes everyone is sitting at or around the cap of elixir at all times and has nothing to spend elixir on other than walls.
    If you're wanting to use elixir instead of gold, then yeah, pretty much.

    Quote Originally Posted by Scuba061 View Post
    So yeah, if you're near the cap the cost increases in increments equal to the cost of each wall. But when viewing at it from starting at 0 elixir, the effective cost of a Lego wall triples at TH9 (and quadruples at TH10).
    If you're wanting to buy walls with elixir so that you can buy walls twice as fast (i.e., what you really want is for walls to cost half as much "resource"), then yeah, it's probably going to annoy you that the "price" is 3x to 4x higher.

    Quote Originally Posted by Scuba061 View Post
    Only at that point does each wall cost 1M. But there's those pesky building and troop upgrades that get in the way and deplete that elixir. So now you have to build up another 4M to buy one wall. And the gap widens each TH level making it more costly to build identical level walls the further you progress.

    You can't seem to grasp the concept that other upgrades exist and that walls are a low priority to those upgrades for about 99% of people who ever play this game.
    Actually, you can't seem to grasp that elixir for walls was not a way to make walls cost half as much. You might want them to cost half as much, so you can grind them out faster. If that's what Supercell had intended, then they would have just cut the price in half. They've adjusted prices all over the place before, it would have been simple for them to cut the price of walls in half, but keep them gold only.

    The "problem" they were trying to fix was the massive imbalance between how valuable gold was, versus how valuable elixir was. Elixir is basically like toilet paper at TH8 and above, except for the first few weeks when you're grinding out upgrades. So the solution to the elixir toilet paper problem was to give you something else to buy with elixir.

    But this crashed the economy, big time.

    If you want walls to cost half as much, then just ask for that, and stop crying about how expensive these "elixir walls" seem to be. Goobers' suggestion is merely a way to give you something to do with your excess, otherwise worthless elixir. By giving you something to do with it, it's not completely worthless, but it's still not your primary method of paying for walls.

  3. #73
    Forum Veteran AlvinSoehendryWijaya's Avatar
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    Quote Originally Posted by Xitra View Post
    If you're wanting to use elixir instead of gold, then yeah, pretty much.



    If you're wanting to buy walls with elixir so that you can buy walls twice as fast (i.e., what you really want is for walls to cost half as much "resource"), then yeah, it's probably going to annoy you that the "price" is 3x to 4x higher.



    Actually, you can't seem to grasp that elixir for walls was not a way to make walls cost half as much. You might want them to cost half as much, so you can grind them out faster. If that's what Supercell had intended, then they would have just cut the price in half. They've adjusted prices all over the place before, it would have been simple for them to cut the price of walls in half, but keep them gold only.

    The "problem" they were trying to fix was the massive imbalance between how valuable gold was, versus how valuable elixir was. Elixir is basically like toilet paper at TH8 and above, except for the first few weeks when you're grinding out upgrades. So the solution to the elixir toilet paper problem was to give you something else to buy with elixir.

    But this crashed the economy, big time.

    If you want walls to cost half as much, then just ask for that, and stop crying about how expensive these "elixir walls" seem to be. Goobers' suggestion is merely a way to give you something to do with your excess, otherwise worthless elixir. By giving you something to do with it, it's not completely worthless, but it's still not your primary method of paying for walls.
    Goober idea basicly say" hey stack a resources so you can be raid"
    did you guys seriously want that?
    did younraid so people can raid you?
    no right you raid so you can use your resources not for other people to raid
    Kik AlvinSoehendryWijaya

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  4. #74
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    Quote Originally Posted by Xitra View Post
    If you're wanting to use elixir instead of gold, then yeah, pretty much.

    If you're wanting to buy walls with elixir so that you can buy walls twice as fast (i.e., what you really want is for walls to cost half as much "resource"), then yeah, it's probably going to annoy you that the "price" is 3x to 4x higher.
    Nope. I'd prefer they just remove it entirely rather than this solution. Makes no difference to me. I farmed walls with gold only. I've farmed them using both. Doesn't matter. I'll get them done one way or the other. This solution solves nothing other than making walls insanely easy at TH8.



    Quote Originally Posted by Xitra View Post
    Actually, you can't seem to grasp that elixir for walls was not a way to make walls cost half as much. You might want them to cost half as much, so you can grind them out faster. If that's what Supercell had intended, then they would have just cut the price in half. They've adjusted prices all over the place before, it would have been simple for them to cut the price of walls in half, but keep them gold only.

    The "problem" they were trying to fix was the massive imbalance between how valuable gold was, versus how valuable elixir was. Elixir is basically like toilet paper at TH8 and above, except for the first few weeks when you're grinding out upgrades. So the solution to the elixir toilet paper problem was to give you something else to buy with elixir.

    But this crashed the economy, big time.

    If you want walls to cost half as much, then just ask for that, and stop crying about how expensive these "elixir walls" seem to be. Goobers' suggestion is merely a way to give you something to do with your excess, otherwise worthless elixir. By giving you something to do with it, it's not completely worthless, but it's still not your primary method of paying for walls.
    Not crying how expensive they are. Just pointing out ridiculous it is that it requires a certain amount at one TH level and another at a different TH level, and that it costs more as you advance. There's no consistency. Every upgrade in this game costs the same regardless of TH level. This deviates from that. That fact alone ensures this idea will NEVER happen. Again, see my above comment that it'd be far more preferable to remove the feature entirely. But then you ask yourself why this was done in the first place. It was because elixir was overly abundant even at TH10. It was a devalued resource. No one bothered protecting it. The elixir update was done to give some semblance of value to it. Of course, we all know they overstepped it and the economy suffered.

    Dumb TH8s only thinking of themselves would be overjoyed at this because it lets them dump elixir and EASILY upgrade their skulls. Of course, they'll be throwing a fit when they realize that they'll have to stockpile 4M elixir for a 1M wall for L9 walls, and then realize how dumb it was to beg for elixir walls back at TH8 when they could've farmed 112.5M gold quite easily.

    Of course, a far easier solution would be just up the elixir purchase to L10 walls rather than going through all this ♥♥♥♥. Most players never even come close to L10 walls, so I'm curious to know how this would cause a massive elixir shortage.

  5. #75
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    Im confused.......
    Quote Originally Posted by W4RD3N View Post
    Going by this guys reasoning skills...I'm guessing he ♥♥♥♥♥♥ in his own cheerios and blamed SC.
    Quote Originally Posted by Mangusterx View Post
    I would use both because screw you and your rules.

  6. #76
    Millennial Club Warble's Avatar
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    I remember before elixir could be used on walls when you were searching, you might not find much gold, but it seemed like every other base had 300k of elixir. It wasn't just th8s and below either, it was everybody. And the now outdated base designs of the time reflect this with elixir storages barely protected.

    Now I do run across the occasional th8 with a lot of elixir, but it's certainly not as prevalent as it used to be. I don't know how people think it is now how it used to be.

    But I don't mind, I still do okay, even though I always fill up with gold way before elixir. And of course I'd like to finish the rest of my legos and start on lavas before it gets changed again!

  7. #77
    Forum Master daz258's Avatar
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    Quote Originally Posted by Goobers View Post
    Dass why I like the lootable max as the minimum threshold. It ignores all these "leaks in the dike" follow-up problems that come from it. No varying amount that can change within TH levels, no "well I think 200k is enough to raid" "hey I think 300k is what needs to be available". The lootable max, as if elixir for walls were never implemented and you had to just sit on those overflowing storages. Boom. Everyone is aware (or should be at some point, certainly by TH7) of the maximum amount that they can be looted for, the percentage that others can take at the TH they are, and then if they don't have a calculator handy... there's a smartphone sitting right there in their hand, lol.
    If you look it up on your smartphone though you get disconnected and raided!

    By lootable max, you mean you can buy one wall [regardless of the wall level] when you hit 4,000,000 for TH10?
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  8. #78
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    Quote Originally Posted by Warble View Post
    I remember before elixir could be used on walls when you were searching, you might not find much gold, but it seemed like every other base had 300k of elixir. It wasn't just th8s and below either, it was everybody. And the now outdated base designs of the time reflect this with elixir storages barely protected.

    Now I do run across the occasional th8 with a lot of elixir, but it's certainly not as prevalent as it used to be. I don't know how people think it is now how it used to be.

    But I don't mind, I still do okay, even though I always fill up with gold way before elixir. And of course I'd like to finish the rest of my legos and start on lavas before it gets changed again!
    Bingo. The OP seems to want it back the way it was where elixir is easy to get and overflowing so that he doesn't have to worry about it ever again. His elixir will always be filled and he can put his storages on the outside where no one will care because they themselves have overflowing elixir. That solution would help do that because it makes elixir paid walls past TH8 darn near useless.

    Why even have a feature if it's useless? Unless someone wants to tell me it makes total sense to max your elixir storage at 8M at TH10 to purchase ONE wall.

  9. #79
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    Quote Originally Posted by daz258 View Post
    If you look it up on your smartphone though you get disconnected and raided!

    By lootable max, you mean you can buy one wall [regardless of the wall level] when you hit 4,000,000 for TH10?
    No he means you must have 4 mil after upgrading the wall.
    Ridiculous in my opinion

  10. #80
    Forum Veteran AlvinSoehendryWijaya's Avatar
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    My idea

    http://forum.supercell.net/showthrea...76#post3654876

    if this implement higher th dont need getting resources from a th below they can have it directly
    and lower wall with elixir will become a problem
    Kik AlvinSoehendryWijaya

    ALvin The King | Champs since 9 july 2015 11.00 AM (GMT) | Highest throphy 3542 | TH11 | LV 136 | 124 Magma | GG 1.550 B | EE 1.475 B | HH 5800 K | GW 20| AQ 40 | BK 40 | farming base

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