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Thread: Idea to fix the Elixir-Wall-Loot Problem

  1. #41
    Forum Veteran AlvinSoehendryWijaya's Avatar
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    Just think about it

    I raid people bcoz i want to spent my loot not want to give it to another raider
    correct me if i am wromg
    i am not some charity that work for free
    loot people so i can be looted is very wrong point

    amd about caps why not doing it on gold to even de in other why
    dint complain next more or find more throphy for deadbase
    maybe ecenngo to sub 200
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  2. #42
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    this is more complicated for the coders and for the game, it would be better without this, also, if you have too much elixir, use more expensive troops, it will burn out and you will benefit from the stronger army

  3. #43
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    Quote Originally Posted by Seuss145 View Post
    this is more complicated for the coders and for the game, it would be better without this, also, if you have too much elixir, use more expensive troops, it will burn out and you will benefit from the stronger army
    This has already been discussed in another thread by people who understand coding and it is incredibly basic to implement. Throw that argument out and move your game piece to our side in the debate.

  4. #44
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    Quote Originally Posted by Goobers View Post
    EDIT: Shortened your quote so we don't have two walls of text within one post. I read the whole thing and am in no way trying to misquote you on anything here.

    I'd be in favor of that as well. But the problem with not using the lootable cap is that now you open yourself up to all these subjective debates about what is or isn't a respectable amount to raid, and therefore where to keep the threshold at. Simply requiring the lootable cap be met would restore the economy back to how it was before the update, so it stays consistent in that aspect. You would then have a greyed out box or something that signifies why although you have enough elixir, you do not have the required elixir to dump into walls. There can be a pop-up that explains the reason as simply as saying that they must maintain at least the lootable maximum to upgrade a wall piece, and that's the end of it.
    Agreed, the lootable cap as the reserve is less subjective than trying to hand pick reserves for each level. That's why I picked a flat 25% or flat 50% for each level (rather than a specific hand-picked number for each level that is "tuned" based on my subjective guess). It feels somewhat more objective than just saying 2M for TH10, 1.5M for TH9, 1.0M for TH8, 800k for TH7, 600k for TH6, etc.

    Frankly I think the lootable cap is better for the game, but not nearly as "clean".

    Quote Originally Posted by Goobers View Post
    I can't find the post you made a few days ago about the problem with players who for w/e reason want to gem the resources for walls, but thank you for bringing it up as it's a valid area for concern.
    Okay, good, so I'm not going insane. I spent a lot of time writing that post, and I haven't been able to find it (searching my profile for all my recent posts up to 2 weeks ago, and I know it was just last week), so I was starting to think I didn't post it. Maybe the mods deleted it???

    Quote Originally Posted by Goobers View Post
    - Instead of doing a 2nd pop-up that says "are you really sure?" which could quickly be clicked again, you can set up the "Please type 'CONFIRM'" scenario like you do when changing accounts, which would very clearly state above it that you are purchasing not just the amount for the wall, but the amount that would bring you up to the lootable maximum as well. Beyond that, I mean you can't make everything idiot-proof, lol.

    - The alternative would be to not allow it to be gemmed with elixir period until the lootable minimum is reached, whether by farming it up or by physically going in and purchasing the elixir like anyone has been able to do for some time now. Both of these all but solves this very rare but still important dilemma one might face.
    I realized after I made that "missing" post, that a better option is for the button to be greyed out until the reserve is met. If the reserve is 2,142,857 for TH8, and you only have 2,142,856 or less, then the button would be greyed out. Click on it, and it'll tell you that you must hold a reserve of at least 2142857 elixir. Once you have 2142857 or more, the button will be RED, indicating that you have insufficient elixir. At this point, it would ask you if you want to purchase the missing elixir with gems, as per usual. The missing elixir would never be more than the cost of 1 wall piece, so that should be an acceptable situation. Once you have the reserve plus the price of the wall, the button will appear as normal.

    (Or did I offer that suggestion as well??? I can't remember, it was a long post, and I kept coming up with ideas as I wrote it...)

    And if anyone finds that post, can you post a link or PM it to me???

    If a mod deleted it, can you please PM me and explain why?

  5. #45
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    Quote Originally Posted by Xitra View Post
    Agreed, the lootable cap as the reserve is less subjective than trying to hand pick reserves for each level. That's why I picked a flat 25% or flat 50% for each level (rather than a specific hand-picked number for each level that is "tuned" based on my subjective guess). It feels somewhat more objective than just saying 2M for TH10, 1.5M for TH9, 1.0M for TH8, 800k for TH7, 600k for TH6, etc.

    Frankly I think the lootable cap is better for the game, but not nearly as "clean".



    Okay, good, so I'm not going insane. I spent a lot of time writing that post, and I haven't been able to find it (searching my profile for all my recent posts up to 2 weeks ago, and I know it was just last week), so I was starting to think I didn't post it. Maybe the mods deleted it???



    I realized after I made that "missing" post, that a better option is for the button to be greyed out until the reserve is met. If the reserve is 2,142,857 for TH8, and you only have 2,142,856 or less, then the button would be greyed out. Click on it, and it'll tell you that you must hold a reserve of at least 2142857 elixir. Once you have 2142857 or more, the button will be RED, indicating that you have insufficient elixir. At this point, it would ask you if you want to purchase the missing elixir with gems, as per usual. The missing elixir would never be more than the cost of 1 wall piece, so that should be an acceptable situation. Once you have the reserve plus the price of the wall, the button will appear as normal.

    (Or did I offer that suggestion as well??? I can't remember, it was a long post, and I kept coming up with ideas as I wrote it...)

    And if anyone finds that post, can you post a link or PM it to me???

    If a mod deleted it, can you please PM me and explain why?

    Would that really be a problem though? If someone was to go as far as wanting to gem resources for their walls they could just gem the gold and not even bother with the elixir.
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  6. #46
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    Quote Originally Posted by Goobers View Post
    I can't find the post you made a few days ago about the problem with players who for w/e reason want to gem the resources for walls, but thank you for bringing it up as it's a valid area for concern.

    ...

    - The alternative would be to not allow it to be gemmed with elixir period until the lootable minimum is reached, whether by farming it up or by physically going in and purchasing the elixir like anyone has been able to do for some time now. Both of these all but solves this very rare but still important dilemma one might face.
    Quote Originally Posted by Xitra View Post
    I realized after I made that "missing" post, that a better option is for the button to be greyed out until the reserve is met. If the reserve is 2,142,857 for TH8, and you only have 2,142,856 or less, then the button would be greyed out. Click on it, and it'll tell you that you must hold a reserve of at least 2142857 elixir. Once you have 2142857 or more, the button will be RED, indicating that you have insufficient elixir. At this point, it would ask you if you want to purchase the missing elixir with gems, as per usual. The missing elixir would never be more than the cost of 1 wall piece, so that should be an acceptable situation. Once you have the reserve plus the price of the wall, the button will appear as normal.
    LOL! I was so excited that someone remembered my "missing" post, that I only skimmed the rest of your post. Looking back, I can see we're suggesting the same thing here. I think this is the solution! Well, the lootable cap versus fixed % of max storage is still open to debate in my book, but I think this is the right way to implement the user interface.

    All that's left to do now is mock up some screenshots. Sadly, I'm not in a position to buy walls with elixir (I'm TH7), so I can't take a screenshot of the current state to start mocking it up. Can you (or someone) post a screenshot of buying a wall that shows both options? A L9 wall is sufficient. I figure it's best to start with the current layout, rather than mock one up from scratch.

  7. #47
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    Quote Originally Posted by Drakeo1990 View Post
    Would that really be a problem though? If someone was to go as far as wanting to gem resources for their walls they could just gem the gold and not even bother with the elixir.
    Yes, but it depends.

    Let's say they are trying to buy a L8 wall. The cost is 500,000. To make the math simple, we'll say they need a reserve of 2M (rather than some über-precise number like 2,142,857).

    Let's say this person has 150k gold and 2.45M elixir (for whatever reason, maybe they just started an expensive gold upgrade).

    They need 350k more gold to upgrade a wall. They only need 50k more elixir. Sure, they could gem the gold, but they are so close with elixir, maybe they feel it's worth it to gem elixir. They don't have time to do one more raid for the 50k, and even with gemmed collectors, it'll take over an hour to get that kind of elixir.

    So they gem the 50k and get the wall.

    EDIT: Continuing post to make the counter argument.

    Now let's say that this same person has 150k gold and 450k elixir. In his mind, he needs 350k gold, but only 50k elixir, to buy a wall. He thinks, why would I gem 350k gold when I can just gem 50k elixir? Duh!!

    So, he happily gems the 50k elixir. Only to realize in absolute horror that he just gemmed 2,050k elixir at 20x to 40x the cost in gems!!! And, now they are sitting on 2M in lootable elixir that they didn't even need, and that they can't spend on walls because it only meets the reserve.

    That's the situation we're trying to avoid. The elixir should still be gemmable, but only if the reserve has been met.
    Last edited by Xitra; January 13th, 2015 at 10:33 PM.

  8. #48
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    Quote Originally Posted by Xitra View Post
    LOL! I was so excited that someone remembered my "missing" post, that I only skimmed the rest of your post. Looking back, I can see we're suggesting the same thing here. I think this is the solution! Well, the lootable cap versus fixed % of max storage is still open to debate in my book, but I think this is the right way to implement the user interface.

    All that's left to do now is mock up some screenshots. Sadly, I'm not in a position to buy walls with elixir (I'm TH7), so I can't take a screenshot of the current state to start mocking it up. Can you (or someone) post a screenshot of buying a wall that shows both options? A L9 wall is sufficient. I figure it's best to start with the current layout, rather than mock one up from scratch.
    Not about to spend 30 minutes figuring out the restrictions for which I can embed the image on this god forsaken forum lol, so here's the link. Feel free to save it to your computer in case this somehow violates forum posting procedure in some way and gets taken down.

    http://i.imgur.com/A9MZYa6.png

    As you can see I have been employing this stupid exploit and doing walls staggeredly using the imbalanced need for elixir on my TH10 account (which I also have stopped playing on entirely, lol). The image shows that I am able to with gold, and the red in elixir as I don't have enough. Go ahead and tweak it to greyed out or something in that case as I don't have photoshop on this computer, and fiddle around with it how you'd like in general. "The world is your oyster" haha

    PS: I think the thread you mentioned this in got deleted b/c I got a bit snippy, haha. My bad, I didn't have my saucer of warm milk that morning.
    Last edited by Goobers; January 14th, 2015 at 03:15 AM.

  9. #49
    Forum Master daz258's Avatar
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    Well, it's a better idea than the "OMG bring elixir walls back1111!!!!! cry cry whinge whinge" threads.

    It's a bit technical though, firstly SuperCell have to program it - and it would be difficult for some players to calculate the cut off for when a wall cannot be upgraded or not.

    Furthermore, how does a fixed percentage work if a player does not max their elixir storages? Someone without maxed elixir storages can access this earlier than others?
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  10. #50
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    Quote Originally Posted by daz258 View Post
    Well, it's a better idea than the "OMG bring elixir walls back1111!!!!! cry cry whinge whinge" threads.

    It's a bit technical though, firstly SuperCell have to program it - and it would be difficult for some players to calculate the cut off for when a wall cannot be upgraded or not.

    Furthermore, how does a fixed percentage work if a player does not max their elixir storages? Someone without maxed elixir storages can access this earlier than others?
    Dass why I like the lootable max as the minimum threshold. It ignores all these "leaks in the dike" follow-up problems that come from it. No varying amount that can change within TH levels, no "well I think 200k is enough to raid" "hey I think 300k is what needs to be available". The lootable max, as if elixir for walls were never implemented and you had to just sit on those overflowing storages. Boom. Everyone is aware (or should be at some point, certainly by TH7) of the maximum amount that they can be looted for, the percentage that others can take at the TH they are, and then if they don't have a calculator handy... there's a smartphone sitting right there in their hand, lol.
    Last edited by Goobers; January 14th, 2015 at 03:28 AM. Reason: spelled dike wrong the first time around. ah-WHOOPS

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