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Thread: Weaken Dragons in War (and enhance in raiding) by Making Them Target Gold Mine/Storag

  1. #11
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    Quote Originally Posted by jarrettsin View Post
    I like my war dragoon, and instead of going for gold the change I would like to see is when they get within a certain distance of the TH that's what they go after!
    Wouldn't that just make them even better as a clan war troop? This suggestion is about making them less viable is a clan war troop.

  2. #12
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    Well the feedback on the suggestion is no I don't agree, I don't want to see the dragoons dumb down. For the expense of a lvl 3 dragoon it should be made stronger.

  3. #13
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    It would definitely help TH7s defend against dragons in clan wars, I would be frustrated as I believe that dragon attacks do take some skill, as I used them as a TH9 to 3-star maxed out TH8s and TH9s that were vulnerable to air attacks. This would pretty much make them useless for 3-stars against TH8s or higher, which I wouldn't be happy about but then I guess I'd just have to become more verse with hog attacks and GoWiWi.

    What I wouldn't like about how it works for regular raiding is that they target gold storages first of all the resources. The only time I used dragons for farming were when I was on my way to TH9 and needed to stockpile DE quickly. I had a ton of excess elixir so I boosted barracks and did the 8 dragon / 40 archer army up in Crystal leagues to farm DE for my upcoming AQ at an insane rate (8k-11k per boost session!). This would essentially make them useless for that, as by the time my dragons got to every gold storage (if they haven't died by then), I doubt I'd be able to get them to the DE storage.

    I know this is just my personal dilemma with it, but I never saw the benefit of using a dragon-heavy army costing around 250-300k elixir total (not including spell costs) in order to farm gold. At best that may come out to a 1:1 resource tradeoff, where BArch and BAM work far more effectively at a fraction of the cost.

    Another poster made a thread regarding dragons being too OP at TH7 against other TH7s, and I mentioned that the problem could stem from the fact that Supercell increased war loots for both wins and losses in clan wars, coupled with the recent change that left TH7/8s unable to use elixir on walls again. These changes both mitigate the risk in using such an elixir heavy army (increased loots) and encourage them to use what has become useless elixir for them (elixir for walls removal). I remember it was like pulling teeth to get my TH7 clanmates to do mass-dragon attacks after the first elixir for walls update released, as the elixir recovery was negative even with a war win, and they now had an alternative use for that elixir (walls). They often times went with GiBArch instead, and on several occasions fell short of the 3-star victory.

    The other option could be to spread the stat outliers from lvl 1 to lvl 4 dragons, so that lvl 1s are significantly weaker, and each upgrade boosts their stats more than the measly 20 dmg(?) 200 HP(?) that it does now. Maybe at lvl 3 they catch up to what lvl 3 dragons are at now (and those are only available at TH9, correct?) and then lvl 4 would have a slightly bigger boost than what they're at, so that it's not all just a negative nerf from the player's perspective. You might have to do a similar adjustment on cost then, as using them in regular raiding may be far less attractive for TH7/8s (like when I was going for DE).

    It certainly is a unique idea, the gold storage targeting, but it would change my personal behavior to probably never using them in clan wars, and also losing the one aspect I liked about them in regular raiding, which was DE farming.
    Last edited by Goobers; January 14th, 2015 at 03:31 PM.

  4. #14
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    Quote Originally Posted by Goobers View Post
    The other option could be to spread the stat outliers from lvl 1 to lvl 4 dragons, so that lvl 1s are significantly weaker, and each upgrade boosts their stats more than the measly 20 dmg(?) 200 HP(?) that it does now. Maybe at lvl 3 they catch up to what lvl 3 dragons are at now (and those are only available at TH9, correct?) and then lvl 4 would have a slightly bigger boost than what they're at, so that it's not all just a negative nerf from the player's perspective. You might have to do a similar adjustment on cost then, as using them in regular raiding may be far less attractive for TH7/8s (like when I was going for DE).
    That's actually a great suggestion. Instead of 20 DPS and 200 HP per level, you could make it 30 and 300. If you leave level 3 the same, then level 4 gets slightly stronger (rather than adding a level 5, as I've seen people request). Level 4 would be sort of like level 4.5, based on the current scale. It would also make level 2 sort of into a level 1.5, about halfway between the current level 1 and 2. And level 1 would become more like a "level 0", nerfed just enough that a strong, well-designed TH7 could survive a mass level 1 dragon attack.

  5. #15
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    I also believe that mass dragons take skill and is a strategy. I watched your video that you posted in the other thread of the dragon attacks and you GoWiPe attack. I fail to see where your GoWiPe attack was any more strategic than the mass dragon. You picked one side of the base same as the dragon attack dropped your golems wizards and pekkas one after another then placed spells where needed. Just because you had to switch troops doesn't make it any more strategic. The other day I was attacked by a TH9 with loonion. he made a line of ballons then came right behind with a line of minions. I don't see that any more strategic than using all dragons, again all he did was switch troops.

    As for your idea I like the original thinking and its a very unique idea however I wouldn't care for it for the same reason goobers mentioned above. Dragons are my main attack for DE raiding and this would make them useless for that but if it was to be implemented I would just change up my attack no big deal.
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  6. #16
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    Dragons have no use for resources, they just like demolishing a villages, that's their story, now leave it alone, geez

  7. #17
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    stupid idea
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  8. #18
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    A flying thing that attacks resources in war is NOT helpful.


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  9. #19
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    Dragons are a good troopp and you still have to know how to use them properly. Doing this would almost ruin game play because every uses them at some point.

  10. #20
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    Quote Originally Posted by Zabs View Post
    Dragons are a good troopp and you still have to know how to use them properly. Doing this would almost ruin game play because every uses them at some point.
    I don't they are useless and expensive, seems like a terrible idea to make them even weaker

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