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Thread: Weaken Dragons in War (and enhance in raiding) by Making Them Target Gold Mine/Storag

  1. #1
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    Weaken Dragons in War (and enhance in raiding) by Making Them Target Gold Mine/Storag

    I originally posted this in the thread: Dragons Need A Nerfing for th 7-9, but thought this idea warranted its own thread for discussion.

    Like many others here I don't think a stats nerf is in order but there should definitely be more tactics involved in using dragons.


    I don't know if this has been suggested but I'd be interested in the idea of making them target gold mines and then gold storages (like giants/hogs target defenses and goblins target elixir and gold buildings). This is tapping into the mythology of dragons hoarding gold, as seen with Smaug in the Hobbit.

    It would make it possible for people to design smarter bases to stop simple dragon attacks in war, and also make them more viable for regular resource raiding.

    Note that I suggest that they target gold mines first and then storages after these are all gone. This would stop them becoming OP in regular raiding (chucking a few in to go straight for 400k in full storages), and also make it possible to wipe out surrounding mines in war with basic troops knowing that dragons would then go for the more resilient storages (likely towards the centre.)

    Anyway I hope this idea could add another dimension to dragons in both war and regular, and hopefully stop these monotonous mass dragon attacks. The main issue at hand is the lack of skill involved in mass dragons and I think this is a novel and creative way of adding depth to the game without simply resorting to a stat drop.

    EXTRA:
    Could also be an idea to allow the barbarian king to hit dragons in order to weaken them slightly at TH7. He's so tall that his sword seems to be the same height at flying troops.

  2. #2
    Millennial Club W4RD3N's Avatar
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    Gold grubbing dragons is a negative racial stereotype and I'm offended. Even though I'm not a dragon, I'm offended on their behalf...because that's just the way it works now.

    This is actually an interesting idea and I'd like to see it fleshed out a little more. You have my attention sir.


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    So you want to turn dragons into flying goblins with massive HPs and damage for raiding. Yep, that's balanced. Mass Drag attacks every morning from overnight troop queues and all storages looted. A few puffs from a single dragon destroys a mine. A dragon on each goldmine, and then they go straight to the gold storage without walls.

    Yep, I don't see a nerf coming for that.
    Last edited by move4ward; January 10th, 2015 at 07:42 PM.

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    Millennial Club W4RD3N's Avatar
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    Quote Originally Posted by move4ward View Post
    So you want to turn dragons into flying goblins with massive HPs and damage for raiding. Yep, that's balanced. Mass Drag attacks every morning from overnight troop queues and all storages looted. A few puffs from a single dragon destroys a mine. A dragon on each goldmine, and then they go straight to the gold storage without walls.

    Yep, I don't see a nerf coming for that.
    I think he's talking about strictly changing the target priority so dragons take longer to wipe out a base. That's all. A mass dragon attack is going to take out your gold mines anyways, so I'm not sure why you're worried about that. It wouldn't be the same as goblins because it doesn't make much sense to farm with dragons...they're so expensive.

    Im just saying let's give him a chance to go into a little more detail.


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    Quote Originally Posted by move4ward View Post
    So you want to turn dragons into flying goblins with massive HPs and damage for raiding. Yep, that's balanced. Mass Drag attacks every morning from overnight troop queues and all storages looted. A few puffs from a single dragon destroys a mine. A dragon on each goldmine, and then they go straight to the gold storage without walls.

    Yep, I don't see a nerf coming for that.
    Flying goblins with massive HPs that are very slow and vulnerable to air defs. I don't know what TH lvl you're at but you might be interested to know that dragons are rather expensive. I still doubt we'd see too many mass dragon raids with this proposed change but it'd at least make them remotely attractive.

    Sure someone could put a dragon on every gold mine and let them go towards the middle, but how does it usually work out for you with mass dragons when you surround a base with them instead of starting from the same side?

    You're perhaps also forgetting that a barch army costing less than 1 dragon and taking 15 minutes to make can also destroy every mine and pump surrounding a base just as easily.

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    Quote Originally Posted by W4RD3N View Post
    Gold grubbing dragons is a negative racial stereotype and I'm offended. Even though I'm not a dragon, I'm offended on their behalf...because that's just the way it works now.

    This is actually an interesting idea and I'd like to see it fleshed out a little more. You have my attention sir.
    Thanks for reading. I'm not really sure I can flesh it out more, all I'm really suggesting is that the targetting is changed to gold mines, then storages, then anything close.

    At the moment I think dragons are underpowered for raiding, and over powered for wars, this could turn things upside down a bit.

    I'd be interested to hear what other player think and what potential repercussions could be from this adjustment.

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    I hope bumping isn't banned in this forum. Anyway I still think this idea could solve a lot of the issues with mass-dragons and I'd be interested to hear the thoughts of others from different timezones that weren't online last night(for me).

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    Just use your storages as meat (like barbs and golems) and put AD behind them so they hit the drags whilst they are occupied with the storages. You don't need to simplify all drags attacks in war if you set your base up correctly, which it sounds like you haven't based in your threads.

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    Trainee jarrettsin's Avatar
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    I like my war dragoon, and instead of going for gold the change I would like to see is when they get within a certain distance of the TH that's what they go after!

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    Quote Originally Posted by gristy View Post
    Just use your storages as meat (like barbs and golems) and put AD behind them so they hit the drags whilst they are occupied with the storages. You don't need to simplify all drags attacks in war if you set your base up correctly, which it sounds like you haven't based in your threads.
    Actually I use the Ataraxia base design and before that I had a self-designed set up with storages in front of the air defs. This suggestion isn't about me or for my benefit, it's about TH7s who have to defend against 10 dragons with 1 air def (after the other is zapped).

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