I originally posted this in the thread: Dragons Need A Nerfing for th 7-9, but thought this idea warranted its own thread for discussion.
Like many others here I don't think a stats nerf is in order but there should definitely be more tactics involved in using dragons.
I don't know if this has been suggested but I'd be interested in the idea of making them target gold mines and then gold storages (like giants/hogs target defenses and goblins target elixir and gold buildings). This is tapping into the mythology of dragons hoarding gold, as seen with Smaug in the Hobbit.
It would make it possible for people to design smarter bases to stop simple dragon attacks in war, and also make them more viable for regular resource raiding.
Note that I suggest that they target gold mines first and then storages after these are all gone. This would stop them becoming OP in regular raiding (chucking a few in to go straight for 400k in full storages), and also make it possible to wipe out surrounding mines in war with basic troops knowing that dragons would then go for the more resilient storages (likely towards the centre.)
Anyway I hope this idea could add another dimension to dragons in both war and regular, and hopefully stop these monotonous mass dragon attacks. The main issue at hand is the lack of skill involved in mass dragons and I think this is a novel and creative way of adding depth to the game without simply resorting to a stat drop.
EXTRA: Could also be an idea to allow the barbarian king to hit dragons in order to weaken them slightly at TH7. He's so tall that his sword seems to be the same height at flying troops.



