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Thread: New troop: Terrocotta warrior

  1. #21
    Super Member MrH's Avatar
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    Quote Originally Posted by Seuss145 View Post
    Yes, it will be used in champ league, that's good and just so u don't say that's bad, ppl don't normally use Giants past crystal, unless their farming de.
    They don't use giants past crystal as giants are farming troops. Golems are not farming troops. Giants DO work in masters, and maybe even in champions, and they do not force any other troop out of the meta. A tank which is immune to infernoes defeats the whole point of an inferno: to get rid of tanks. What you are suggesting would drive GoWiWi out of the game, as everyone would set their infernoes to multi-target mode. And that would ruin a good strategy.
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  2. #22
    Super Member MrH's Avatar
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    Quote Originally Posted by Seuss145 View Post
    U can't select the townhall, but u can make up ur mind on who to attack. I won't carry a GoWiPe army to attack a th7, only th8's and weak th9's.
    Of course you wouldn't, but you would still be able to beat them with it easily.
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  3. #23
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    Quote Originally Posted by MrH View Post
    Of course you wouldn't, but you would still be able to beat them with it easily.
    Exactly, just like that, no one would carry a terracotta warrior to attack someone without infernos.

  4. #24
    Super Member MrH's Avatar
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    Quote Originally Posted by Seuss145 View Post
    Exactly, just like that, no one would carry a terracotta warrior to attack someone without infernos.
    It's not 'just like that', it's the opposite. If you attack a TH7 with GoWiPe, you'll win. If you attack someone without infernoes, or a TH10 with upgrading infernoes, with this new thing, the ability is absolutely useless. I don't see why we need a tank that is immune to the main anti-tank weapon, and is a useless tank if there is no anti-tank weapon. That makes no sense whatsoever.
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  5. #25
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    Quote Originally Posted by MrH View Post
    It's not 'just like that', it's the opposite. If you attack a TH7 with GoWiPe, you'll win. If you attack someone without infernoes, or a TH10 with upgrading infernoes, with this new thing, the ability is absolutely useless. I don't see why we need a tank that is immune to the main anti-tank weapon, and is a useless tank if there is no anti-tank weapon. That makes no sense whatsoever.
    I know what ur getting at, but im trying to prove my point that this troop isn't useless or senseless, this will help higher up guys, especially since everyone keeps saying infernos r too strong, that's the only reason this troop is here, but yes im rethinking this since this troop has a poor versatility.

  6. #26
    Super Member MrH's Avatar
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    Quote Originally Posted by Seuss145 View Post
    I know what ur getting at, but im trying to prove my point that this troop isn't useless or senseless, this will help higher up guys, especially since everyone keeps saying infernos r too strong, that's the only reason this troop is here, but yes im rethinking this since this troop has a poor versatility.
    I suggest spicing it up a bit. Atm it's just a golem that's better against infernoes and worse everywhere else, so maybe you could add something to it? Maybe half damage from infernoes or something, and then another ability.
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  7. #27
    Senior Member mmf01's Avatar
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    Infernos aren't "ridiculous", just pop a freeze spell on them.



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  8. #28
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    Quote Originally Posted by Seuss145 View Post
    Name: terracotta warrior
    Hp: 2600
    Dps: 65
    Cost: 600 DE
    Training time: 30 mins
    Attack speed: 3s
    Housing space: 25
    Movement speed: 12
    Unit type: ground
    Attack type: meele, single target
    Attack targets: ground
    Prefered target: none
    Strength: immune to infernos
    Description: These towering warriors have been given life by our wizards and r willing to serve u, made of clay, these warriors r immune to fire and heat.

    I think that this would most likely be used as a meatshield, but should be given maybe 85-90 attack and half damage from infernos as completely voiding it sounds iffy especially if they are not hit by them, which would make their shielding less valuable. As a whole though this sounds like a great concept to me.

  9. #29
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    Quote Originally Posted by MrH View Post
    They don't use giants past crystal as giants are farming troops. Golems are not farming troops. Giants DO work in masters, and maybe even in champions, and they do not force any other troop out of the meta. A tank which is immune to infernoes defeats the whole point of an inferno: to get rid of tanks. What you are suggesting would drive GoWiWi out of the game, as everyone would set their infernoes to multi-target mode. And that would ruin a good strategy.
    Quote Originally Posted by MrH View Post
    I suggest spicing it up a bit. Atm it's just a golem that's better against infernoes and worse everywhere else, so maybe you could add something to it? Maybe half damage from infernoes or something, and then another ability.
    Thx for the feedback, I would certainly re-adjust the stats, but would u guys think 75% resistance is too much?

  10. #30
    Super Member MrH's Avatar
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    Quote Originally Posted by Seuss145 View Post
    Thx for the feedback, I would certainly re-adjust the stats, but would u guys think 75% resistance is too much?
    I would Infernoes are the main anti-tank weapon, so having a tank that's an anti-anti-tank weapon tank is a bit much if it has 75% resistance, IMO.
    Last edited by MrH; January 12th, 2015 at 01:45 AM.
    Somewhere around Level 135
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