View Poll Results: Would You Enjoy having this as part of coc life?

Voters
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  • Absolutely!

    3 15.79%
  • yes

    4 21.05%
  • Absolutely not!

    8 42.11%
  • wouldnt bother me...

    4 21.05%
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Thread: Colonies!

  1. #21
    Junior Member
    Join Date
    Sep 2014
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    75

    Idk

    One thing is that Colonies are going to be VERY confusing for many players.

    They need to upgrade defenses, armies, troops, spells, mines, collectors etc and now Supercell added Colonies... it would take forever for the player to move on to the next town hall. And eventually he/she will get bored of the game. Supercell doesn't want that. I think colonies would be "too much".

  2. #22
    Centennial Club
    Join Date
    Aug 2014
    Posts
    112
    Quote Originally Posted by W4RD3N View Post
    Youre the one being a jerk. People are expected to act a little more mature on these forums than you have been. Dont be like that. Keep it up and you won't be around long. There's a fine line between being direct and being a jerk. Youre on the wrong side. Join me just barely over the line on the other side. It's more fun.

    On topic - The only benefit Im seeing here is more resources. That doesn't work for me. I haven't played hay day so I can't speak to that. I've barely played boom beach and I don't like it. Im not understanding why I should want this. Mixing it up for the sake of mixing it up doesn't make sense. Changing dragons so they take a diarrhea dump all over the place instead of breathing fire would mix things up, that doesn't mean it should be done though.
    You are right, of couse, and I apologize for being a jerk. The point of adding colonies would not only be for extra loot, but also to kind of get away from the average scenery you know? Sure, collectors and mines function fine, but am I the only one bored with the same scene, the same collectors, the same loot?
    Name: Murtagh Clan: Blood & Bees (#2LQ82LJV) Position: Co-leader TH Lvl 9 Level 98 and climbing


  3. #23
    Centennial Club
    Join Date
    Aug 2014
    Posts
    112
    Quote Originally Posted by mbaxter View Post
    One thing is that Colonies are going to be VERY confusing for many players.

    They need to upgrade defenses, armies, troops, spells, mines, collectors etc and now Supercell added Colonies... it would take forever for the player to move on to the next town hall. And eventually he/she will get bored of the game. Supercell doesn't want that. I think colonies would be "too much".
    They would be confusing to ppl at first, but I think people could catch on easily. Its not difficult. Houses, work buildings, and a bank would be essentially the only three things there.
    Name: Murtagh Clan: Blood & Bees (#2LQ82LJV) Position: Co-leader TH Lvl 9 Level 98 and climbing


  4. #24
    Banned
    Join Date
    Dec 2014
    Location
    United States
    Posts
    518
    I like the whole idea except the gem idea. Gems are SC's only source of revenue. They will never add something that creates them. Add a different feature to the last colony in place of the gem mines, and it is a great idea.

  5. #25
    Pro Member RockTheRock's Avatar
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    Apr 2014
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    Quote Originally Posted by Fanboy17 View Post
    oh look this must be the new supersell moderator, lol what a contributor
    Looks like we got a wise guy
    TH- 9 | LVL- 118| Clashing Since 2012
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  6. #26
    Centennial Club
    Join Date
    Aug 2014
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    112
    Quote Originally Posted by Tex6170 View Post
    I like the whole idea except the gem idea. Gems are SC's only source of revenue. They will never add something that creates them. Add a different feature to the last colony in place of the gem mines, and it is a great idea.
    Like they added gems coming with natural obstacles?
    Name: Murtagh Clan: Blood & Bees (#2LQ82LJV) Position: Co-leader TH Lvl 9 Level 98 and climbing


  7. #27
    Pro Member TheOutrageousPuffin's Avatar
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    Sep 2014
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    This sounds like what you get if hay day, clash and boom had a baby.

  8. #28
    Forum Veteran AlvinSoehendryWijaya's Avatar
    Join Date
    Jul 2014
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    1,934
    My idea make it need 4 mil for th7 6 mil for th8 and 8 mil for th9
    and its like an extra / hidden level so if people dont want thats fine
    just a thing to take time and no raid cmon 500k a week daily 70k 10% 7k
    and for gem mines change it to produce cystal (10 gem)
    its the same as obstacle ( the differnece is obstacle are random)
    Kik AlvinSoehendryWijaya

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