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Thread: New Spell: Dark Elixir - Revive

  1. #1
    Fresh Spawn Laydon's Avatar
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    Lightbulb New Spell: Dark Elixir - Revive

    Hello, I have recently had an idea about a spell that uses dark elixir to create it.


    Now before you think "oh no revive.. here we go" just let me explain and illustrate what I mean before you form your opinions on this.
    *this is different to previous threads of others and I have formatted it correctly


    What it is...



    Name of Spell: Revive
    Training Cost:
    800 (lv1), 850 (lv2), 900 (lv3)
    Targets:
    Ground
    Effect Type:
    Area Splash
    Training Time:
    45mins
    Description:
    Lost your troops to a giant bomb? Raise them back to life in the form of a skeleton!
    Research Levels & Costs:

    1. N/A
    2. 15000 Dark Elixir
    3. 30000 Dark Elixir


    Lab Level:
    7 to upgrade to 2
    8 to upgrade to 3
    Unlock spell at Spell Factory Level 4:

    What Does it Do?

    On placement of the spell, it will revive a specific amount of troops relative to its level i.e. Level 1 spell produces 10 skeletons.

    The spell only works on areas where troops have died or as the witch's ability works. Such as this image shows (i.e the size of standard spells and/or ability areas)



    The below images will further illustrate the details of what it is and how it works





    Level 1: 10 units spawned
    Level 2: 15 units spawned
    Level 3: 20 units spawned




    Any issues and/or readjustments please let me know
    regards
    Last edited by Laydon; January 9th, 2015 at 06:52 PM. Reason: addition

  2. #2
    Centennial Club KingOfLegends01's Avatar
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    Now that would be cool, a bit expensive, but cool none the less I just would worry about someone using that on me when the defenses around the town hall are gone and the little skeletons all run for the thing lol


  3. #3
    Millennial Club
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    This is a great idea, but I would rest rather have it cost ekixir than dark elixir

  4. #4
    Senior Member
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    Definitely a fan of this spell, and the accompanying image.

    Would be cool that if the attacker were foolish enough to place the spell over dead CC troops it would also revive them into skeletons. Perhaps may alleviate some OP concerns.

  5. #5
    Senior Member
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    Sounds pretty cool! Maybe just a tad bit expensive
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  6. #6
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    Pretty good

    I think that also if there are revive spells that mabey they should take more than 1 space to prevent them from being over powered, all spells take 1 space, but mabey this one could take a few.

  7. #7
    Forum Veteran icey567's Avatar
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    This idea has already been requested. Please refrain from posting the same idea. I advise the use of the search button the to read this subforums stickies.

    Credits to AsonUnique
    行动还是死亡
    一遍... 死んで見る?


  8. #8
    Fresh Spawn Laydon's Avatar
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    Quote Originally Posted by icey567 View Post
    This idea has already been requested. Please refrain from posting the same idea. I advise the use of the search button the to read this subforums stickies.
    Yes. Indeed it has but not in the same light as this from what i have looked at. And it must be quite obvious I have read the appropriate stickies due to the format and detail used.



    also i do not think it is too expensive given the cost of spells in comparison. The upgrade I also feel is reflective of this and any player th9 and above should find this an acceptable amount.
    Last edited by Laydon; January 11th, 2015 at 02:22 AM.

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