True True and True.
There is a way to speed up all those processes though, and that's with gems.
If they were to even think about implementing this idea, I wouldn't be surprised if I saw a gemming feature on one of the buttons. (I hope they don't because it would just make it so people wouldn't want to even use those buttons)
Besides the faster the war ends, more wars will happen, more attacks that would happen, more gems would be spent in speeding up troops or elixir collectors, the more people would be on.
I Like It It's A Good Idea But...
I think the surrender button should only be after 24 hours because it gives the other clan time for it's inactive members time to attack. But if you want it before 24 hours then the whole clan has to surrender. But still a nice idea![]()
I love the idea but I just don't think it could ever happen. The problem is that clan wars will end at different times for many clans and clans that war all the time and win almost all the time may actually start having less clan war wins than clans who just win really fast but don't win all the time or who don't war as frequently. I definitely think that the people in these high war win clans would be very angered by this change.
Former Youtuber known as Amazingness33 now known as TROIUSTHEWHITE
THE WHITE WIZARD....WILL DOMINATE COC
Supercell has proved itself to be a gaming company, that truly listens to it's players and even unexpectedly made changes that we aren't aware about.
They've made somewhat un-greedy decisions that has improved the gameplay and style of the game. (such as deceasing the wait time for heroes)
What makes you believe that supercell, wouldn't want to do something like change that 48 hour rule?
That I admit will cover it. If they make you pay gems for the surrender then that covers the extra costs to them for paying out the bonus sooner. or maybe they could reduce the bonus (the earlier of the surrender the less percent of bonus, if surrender in one minute nothing, to get all wait it out to end.) Also, you are right that no losing clan is going to pay gems to surrender. they are going to go out and shoot hoops or something and wait out the battle day. So even if they did that the number of takers would be pretty low.
But thanks, you are understanding this better because you see that having the bonus payouts come closer together means they are paying more often which would cost too much. I think some of these little kids come on here with their shiny ideas of how they can be given stuff for free because they think its all monopoly money that comes from thin air. Its understandable because they still have their parents paying for everything so they are not exposed to the 'paying' part yet.
If everything angers you then you will spend your entire life being angry.
If everything pains you then you will spend your entire life in pain.
CoC: lvl 109. TH9. Leader of I.R.S. (green shield) Playing since December 25, 2012.
Link to clan - http://forum.supercell.net/showthrea...rming-war-clan
Hay Day: Farm lvl 39. Town lvl 5. Member of Bat land. (blue and red bat stamp)
Keep calm and clash on - CJ
You said that clans with high war wins wouldn't like this idea very much, but in my opinion to give more control to the players in deciding how and when the war will end would allow them to compete in more even more wars and allow them to win even more.
Besides in the following scenarios that I listed above it doesn't happen too often.
I tend to see clans of equal strength go against each other, the chances of a surrender in a close war like that are probably very low. Wars like that wouldn't allow the surrender button to be used that much, which IMO is both a pro and a con.
When making this idea, I had to think over the pros and cons of how it would affect both the player and company.
I think allowing shorter time, which increase bonus payments would be a downside for supercell, but the increase in gameplay would increase. I tend to spend most of my gems in wars (elixir collectors, speeding up training so I can donate to my clan mates faster, and speeding up spells) Allowing a decrease in this wait time could prove to more beneficial than harmful.
If you are not willing to pay then why are you still asking silly questions? You are expecting them to? Why should they? Are you going to quit on them if they don't? Do you know anyone that is? Do you think there is a need to lose money to attract people?
Their un-greedy decision was to start paying war bonuses at all. The greedy one here is you trying to now say "I know, more bonuses!!" Did you sit up all night trying to figure out how to make the game better when you finally put together that you would like it better if they gave you more stuff for free?
And actually war bonuses were not totally ungreedy, just neutral. Haven't you noticed that the ways to get loot outside of war all got tweaked? So to do what you ask they need to do something else to balance the game economy. They could make war bonuses less, of course that would screw the guys that are willing to do the full war. they could reduce loot in multiplayer, but that would screw the farmers. To pay out this extra money you think they should pay for no better reason than because you want them to they have to take away from something else.
If everything angers you then you will spend your entire life being angry.
If everything pains you then you will spend your entire life in pain.