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Thread: Wall Pecker, NEW DARK TROOP, 15 housing space, Full Details included PLEASE comment !

  1. #11
    Forum Champion badfish1979's Avatar
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    Quote Originally Posted by xDee View Post
    Wall Pecker
    Hehehehehe

  2. #12
    Senior Member cyaspah's Avatar
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    lol @ all these requests to make the game easier for persons that lack skill to effectively control the route of their troops
    IGN : yYoUnG_MoNeYy

    Clan : MADE in TRiNi


    ~~~currently pushing for top 200~~~

  3. #13
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    I was thinking of something similar except Fav Target Town Hall - My thought was "The Battering Ram"

    High damage per hit, high HP but slow moving and slow attacking.....

    Something like this:

    Favorite target: Town Hall
    Damage Type: Single Target
    Housing Space: 20
    Training time: 30m
    Movement Speed: 14

    Damage per second: 350(walls damage x4)
    Attack Speed: every 4 seconds
    Hitpoints: 5000 (Level 1) - 4x damage from Mortars

    Training Cost: 450 Dark Elixir (Level 1)

    Description:
    This heavy siege unit can only move in a straight line. It will attach everything in its path until it reaches the Town Hall.


    Pro's
    - precise wall breaking techniques from deployment
    - walls damage x4 (1 hit for level 6 walls and below)
    - make path for ground troops deep in the base
    - can be used to lure out clan castle troops when in range
    - quite like a tank hit points for distraction
    - triggers and destroys spring traps if they are in its path
    - Splash damage to walls (handy if there is a line of walls in its path)
    - Helps dig deep into bases

    Con's
    - Takes extra damage from Mortars
    - 20 housing space each is hefty
    - no splash damage (except to walls)
    - expensive on dark elixir similar to Golem cost
    - 30 minute training time
    - only attacks the Clan Castle
    - Moves only in a straight line so the buildings it can damage has a ceiling

  4. #14
    Millennial Club
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    I don't like the idea that it goes to the clan castle, that it does high damage to walls, and that it has 1000 hp. The hp should be greatly lowered, to maybe 75, cuz I don't want a straight path for troops to go through to
    My base. Overall I think this is a bad idea, and going through with this would do nothing but hurt the game

  5. #15

  6. #16
    Junior Member
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    Quote Originally Posted by WarriorRudy View Post
    I fail to understand why it is a ground troop instead of being a bird.
    Emu, Ostrich, Kiwi, Moa, Cassowary, And Rhea are flightless birds known as Ratites, and are characterized by a lack of keel on the sternum, resulting in limited wing strength. Penguins, however, do have a keel, as they use their wing to swim.

    Also, 40x vs walls is way too much. Maybe 3 or 4x tops. Also, it's limited usefulness would make it a waste since CCs can be lured anyway and are useless once the troops are out. True, some player put CCs in the core, but I don't want a core driller troop either.

    Interesting, but overpower and useless all at once.

  7. #17
    Senior Member xDee's Avatar
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    Quote Originally Posted by cyaspah View Post
    lol @ all these requests to make the game easier for persons that lack skill to effectively control the route of their troops
    I think you lack skill to realize the only troop in the game that doesn't follow any routes is the Wall Breaker.
    You cannot always effectively control the precise movement of Wall Breakers no matter how much skill you have. No need to prove you know better cause you can't, it really is the dumbest troop in the game and no one can pinpoint the exact single wall it is always going to blow up.
    Really so your mastered your perfect aim of Wall Breakers? LOL, Obviously not your trying to big up yourself and it's funny.

    Your skill is just as good as ours with Wall Breakers knowing exactly where it's going precisely.

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