When a healer is still alive and all the troops it can heal R dead, it begins to kill buildings![]()
When a healer is still alive and all the troops it can heal R dead, it begins to kill buildings![]()
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Will be abused. Replace drags with full healer army. Make more troops due to less housing space. And mix them with flying units coz they cant be healed. Bad idea
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Thanks to FireThief for the sig and Subz for the profile pic...tap this link to visit their GFX shop and get an amazing sig like this one
Check out my CW ideas Help my thread out, reply!!!
^Click Here^
And more housing space. 1 healer would take the place of 7 minions. Based off of my current base, an AD takes out a healer in 4 hits, so 7 minions > 1 healer. Especially since changing targets makes defenses take longer to fire. Not to mention the fact that 1 healer has less attacking power than 2 minions (assuming that healer attack is equal to their heal, IMO it should be less).
As an attacking troop, the healer would be worthless by itself, but the ability to not be completely worthless once all ground troops have been killed would be nice.
its a bad idea