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Thread: Lethal Healers

  1. #1
    Forum Veteran BlahBlah161616's Avatar
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    Lightbulb Lethal Healers

    When a healer is still alive and all the troops it can heal R dead, it begins to kill buildings

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  2. #2
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    Will be abused. Replace drags with full healer army. Make more troops due to less housing space. And mix them with flying units coz they cant be healed. Bad idea

  3. #3
    Forum Veteran BlahBlah161616's Avatar
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    Quote Originally Posted by ROM4N View Post
    Will be abused. Replace drags with full healer army. Make more troops due to less housing space. And mix them with flying units coz they cant be healed. Bad idea
    Fine...

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  4. #4
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    Quote Originally Posted by ROM4N View Post
    Will be abused. Replace drags with full healer army. Make more troops due to less housing space. And mix them with flying units coz they cant be healed. Bad idea
    How's that different from using minions?

  5. #5
    Forum Veteran BlahBlah161616's Avatar
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    Quote Originally Posted by SchmidtNation View Post
    How's that different from using minions?
    Cuz healers have more health.

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  6. #6
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    Quote Originally Posted by BlahBlah161616 View Post
    Cuz healers have more health.
    And more housing space. 1 healer would take the place of 7 minions. Based off of my current base, an AD takes out a healer in 4 hits, so 7 minions > 1 healer. Especially since changing targets makes defenses take longer to fire. Not to mention the fact that 1 healer has less attacking power than 2 minions (assuming that healer attack is equal to their heal, IMO it should be less).
    As an attacking troop, the healer would be worthless by itself, but the ability to not be completely worthless once all ground troops have been killed would be nice.

  7. #7
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    its a bad idea

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