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Thread: They should bring back the wall upgrades with elixr on all levels.

  1. #71
    Junior Member CashDaniels's Avatar
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    Quote Originally Posted by Goobers View Post
    But when those necessary big ticket elixir upgrades are done at TH9 (4 army camps, lab, spell factory, oil drills--these can reasonably be completed within the first month), it becomes highly probable that elixir begins getting dumped just as they were for TH7s+ with the first update. Sure, you may still have another couple lvl 6 troop researches (which still require around 10 days to do each), but as far as free builders go, the elixir becomes just as valueless as it did at TH8.
    This is exactly what I'm doing. I maxed army camps and drills immediately and upgraded my spell factory before even looking at the lab. Research times are so long that I can do a handful of legos with elixir during each research project while saving up for the next upgrade and still fund my war armies. I imagine I'll have all my legos done in a month or two. I finished all my skulls at TH8 once the original walls update hit; I'm glad I got to take advantage of it, but I'm bummed for my clanmates that just got to 8 and don't get to.

    Anyone who paid attention in HS economics could have seen the elixir shortage coming. As with most economic concepts, what's good for ME is usually bad for US. The good news is that with the wall revert and the second drill, SC painted a giant target onto TH8 for us TH9s.
    Last edited by CashDaniels; January 6th, 2015 at 05:57 PM.
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  2. #72
    Forum Legend Lloopy14's Avatar
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    Quote Originally Posted by Goobers View Post
    Hardly an improvement, just a massive incentive to jump to/stay at TH9, picking on 350k storage elixir TH8s, until walls are maxed at lvl 10.
    I'd love to see where all these TH8's were when I was a TH9! And that was only just over a week back that I had left.

    There's an assumption on the forums that TH8's provide lts of elixir (and gold. For that matter) but i couldnt see it. I'd be lucky if 150k was on offer. Sure it's possible that high elixir may e higher - but the idea that suddenly TH8's are overflowing is not true in my experience.

    I upgraded a lot of lego's with elixir - I was doing about 5 a day either 3 gold/2 elixir or 4gold / 1 elixir. Depending on the proportion. I started the day with. But the reality was that, even after the update was reversed I found it hard finding elixir in crystal leagues. Only in Gold 2 did i find a reliable source from collector raids.
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  3. #73
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    Quote Originally Posted by Fuzzyy View Post
    This post is not about rushing bases, I think they should bring it down at least to level 7.
    At least lvl7? You don't seem to grasp the concept of Clash of Clans. By saying at least you are proposing that lvl6 and below walls should be upgradable using elixir. That is simply full ♥♥♥♥♥♥. All the elixir will drain out of the economy in seconds.
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    Quote Originally Posted by daz258 View Post
    It is a bit easier for TH9 though, you still have juicy TH8s to chew up for elixir. We at TH10 can't do that, and many of our TH9 targets are dropping elixir into lego walls and have nothing to steal.
    Quote Originally Posted by JtB View Post
    There is plenty to steal from other town hall 10's. Maybe you should get out of gold league and play with the big boys for once.
    Don't make what he's saying sound ridiculous, especially when in fact it's actually the reality of what TH10s face. daz doesn't farm in gold leagues, I've read from other threads that he farms much higher than even I've ever been, hitting Champs. And he's addressing the problem which is the concept of being able to dump it all out of the system, how are you fighting him on this? He's not trying to pick on weak bases, he's stating that smart players (him included) are dumping resources out of the system, and that this recent update didn't do much at all to solve it, b/c it wasn't a solution, just a band-aid fix which limited TH7/8s from being able to screw the economy for TH9/10s, while making farming walls at TH9 so much more lucrative than heading to TH10, where the problem still persists.

  5. #75
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    Quote Originally Posted by Lloopy14 View Post
    I'd love to see where all these TH8's were when I was a TH9! And that was only just over a week back that I had left.

    There's an assumption on the forums that TH8's provide lts of elixir (and gold. For that matter) but i couldnt see it. I'd be lucky if 150k was on offer. Sure it's possible that high elixir may e higher - but the idea that suddenly TH8's are overflowing is not true in my experience.

    I upgraded a lot of lego's with elixir - I was doing about 5 a day either 3 gold/2 elixir or 4gold / 1 elixir. Depending on the proportion. I started the day with. But the reality was that, even after the update was reversed I found it hard finding elixir in crystal leagues. Only in Gold 2 did i find a reliable source from collector raids.
    Maybe I shouldn't have said "picking on 350k elixir bases" as if I was suggesting every other base has reached the point where they are just accumulating elixir with no outlet, but you can't deny that when the elixir for walls update came out, TH8s suddenly went dry as they were putting any levels of elixir they didn't need, whether it was 6M, 4M, or 1-2M, into walls. It's why the economy broke down overnight for TH9/10s, eventually affecting TH8s a little bit as well, and it's why SC reverted it (but this was just a knee-jerk reaction they made, when they should have looked into reforming the system for which elixir is allowed to be used for walls).

    It now currently makes no sense not to head right to TH9 when defenses are maxed (or even before they're maxed, basically as soon as you can't reduce your elixir storages any more), as there is an exploitable inconsistency at that level and TH10. It goes from not being able to use elixir on walls at all, which naturally begins to stockpile for established TH8s, to being able to dump up to 4M elixir on a single wall piece at TH9, without restriction. Bring your elixir storage all the way down to a few hundred thousand if you want. It doesn't solve anything, it only deflects the problem to a smaller minority of players (TH10s).
    Last edited by Goobers; January 6th, 2015 at 06:11 PM.

  6. #76
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    Quote Originally Posted by CashDaniels View Post
    This is exactly what I'm doing. I maxed army camps and drills immediately and upgraded my spell factory before even looking at the lab. Research times are so long that I can do a handful of legos with elixir during each research project while saving up for the next upgrade and still fund my war armies. I imagine I'll have all my legos done in a month or two. I finished all my skulls at TH8 once the original walls update hit; I'm glad I got to take advantage of it, but I'm bummed for my clanmates that just got to 8 and don't get to.

    Anyone who paid attention in HS economics could have seen the elixir shortage coming. As with most economic concepts, what's good for ME is usually bad for US. The good news is that with the wall revert and the second drill, SC painted a giant target onto TH8 for us TH9s.
    Yeah I'm beginning to notice that the same people on these forums who assumed that this partial revert would solve the problem for the overall community, instead of just limiting the amount of players (TH10s) who continue to be affected by this, lack even a basic sense for economics in their arguments. It's frustrating, b/c it leads to two sides that will never come to the root of the problem as one side simply doesn't understand or is willfully ignoring how this update is broken.

    You not only understand it, but lucked out at both points of these updates to hit the golden TH for exploiting this thing, lol. I've got a TH9 and TH10, and I just look down the road for endgame playability when I'm trying to point out why this update needs to either go entirely, or be reformed.

  7. #77
    Forum Veteran playitlikegabo's Avatar
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    Quote Originally Posted by CornelisNL View Post
    13857842 no's to OP
    This.

    You should consider quitting and starting a new account. Will be more fun!
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  8. #78
    Millennial Club Warble's Avatar
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    Quote Originally Posted by Goobers View Post
    Learn to take a second and analyze what might be inferred by someone's post before having a knee-jerk reaction to something you yourself might not understand, and then proceed to begin diarrheaing out your mouth at him.
    Damn Goobers.

    Time to switch to decaf.

  9. #79
    Forum Legend Lloopy14's Avatar
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    Quote Originally Posted by Goobers View Post
    Maybe I shouldn't have said "picking on 350k elixir bases" as if I was suggesting every other base has reached the point where they are just accumulating elixir with no outlet, but you can't deny that when the elixir for walls update came out, TH8s suddenly went dry as they were putting any levels of elixir they didn't need, whether it was 6M, 4M, or 1-2M, into walls. It's why the economy broke down overnight for TH9/10s, eventually affecting TH8s a little bit as well, and it's why SC reverted it (but this was just a knee-jerk reaction they made, when they should have looked into reforming the system for which elixir is allowed to be used for walls).

    It now currently makes no sense not to head right to TH9 when defenses are maxed (or even before they're maxed, basically as soon as you can't reduce your elixir storages any more), as there is an exploitable inconsistency at that level and TH10. It goes from not being able to use elixir on walls at all, which naturally begins to stockpile for established TH8s, to being able to dump up to 4M elixir on a single wall piece at TH9, without restriction. Bring your elixir storage all the way down to a few hundred thousand if you want. It doesn't solve anything, it only deflects the problem to a smaller minority of players (TH10s).
    Crystal is still abysmal. I know the loot penalty is bad for TH10 v TH8 but its easy to see that there isnt a lot of elixir in certain leagues for TH9 and I would agree with you that the amount of elixir was low - it was only in gold 3 for collector raids.

    I do know previous clan members focussed on their elixir upgrades rather than gold so they could do mass drag raids to get to storages. This kept their elixir low. I suspect a lot of TH8's are doing this now - especially as it could prevent then being hit by higher levels allowing them to remain in league as snipe away.

    You're talking to someone who premmied to TH9. The concept of maxing anything passed me by completely. For others this will be the same.

    I think SC did know that elixir was going to be less then usual but that they didnt expect the situation to be as bad as it was. From reading the forums it seems that the majority of people want to max their walls. Allowing TH8's to do this quickly meant that they would upgrade to TH9 quicker and become viable targets for TH10. Long long term there may be an advantage but short & medium and long term it was always going to be ......difficult.

    I partially agree with you about the fact that they could look at the way that elixir for walls could be reformed. It could be that people can only use elixir after they hold a certain amount (sorry if someone suggested that above). However other people on the forums have been quite convincing about the way that the whole loot system should be reformed. I have read some very persuasive arguments on the forums sbout this.
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    Quote Originally Posted by Pinqing View Post
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  10. #80
    DR. SNUGGLES JtB's Avatar
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    Quote Originally Posted by Goobers View Post
    Don't make what he's saying sound ridiculous, especially when in fact it's actually the reality of what TH10s face. daz doesn't farm in gold leagues, I've read from other threads that he farms much higher than even I've ever been, hitting Champs. And he's addressing the problem which is the concept of being able to dump it all out of the system, how are you fighting him on this? He's not trying to pick on weak bases, he's stating that smart players (him included) are dumping resources out of the system, and that this recent update didn't do much at all to solve it, b/c it wasn't a solution, just a band-aid fix which limited TH7/8s from being able to screw the economy for TH9/10s, while making farming walls at TH9 so much more lucrative than heading to TH10, where the problem still persists.
    Because it's nothing what I am seeing as a town hall 10. I use a hybrid army with over 100 archers and my last 3 raids from 13 hours ago I got a total of 1 million+ elixir and over 850,000 gold. This is every single time that I raid, nothing exceptional about that. I also got a million loot raid yesterday and the day before. Nearly every session I raid I get a million loot raid. Like I said, he is in the wrong trophy range.

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