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Thread: They should bring back the wall upgrades with elixr on all levels.

  1. #61
    Pro Member pololo's Avatar
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    please !

    this was killing the game !!! The only good thing it brought is the fac that it made SC raise the victory bonus.

    in the end i bet there will be some people complaining that they do not manage to go deep into ennemy bases because they are to many high level walls !
    Quote Originally Posted by xxxxxxx View Post
    I have a problem in my coc PLSSS HELP ME
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    Quote Originally Posted by Fuzzyy View Post
    Hi clahsers,
    I am currently th10 in masters league and I will be working on my walls. It is really hard to upgrade with gold because I use gold for base defense upgrades, not for walls. SO Im hoping supercell bring the wall upgrades with elixr at leats level 7+ walls.Who's with me?
    Quote Originally Posted by webbie View Post
    Get one wall to level 8 (800k with gold) and you can dump an additional 8M elixir into it), a th10 really has no reason why their elixir should fill up, you will just have some weird combination of purple,skulls,legos etc.
    And this is exactly why elixir for walls needs to be completely reformed, and not just certain levels chopped away from eligibility, which allowed the problems it caused to continue if you're a TH9/10. TH9s with all pink walls being able to dump gold:elixir resources at a 700,000:4,000,000 ratio is a huge (and stupid) exploit.

    Quote Originally Posted by NoV4 View Post
    LOL, since when L8 walls costs 800k gold? Learn some more before spurring out nonsenseless things
    Well, Einstein, what he's probably saying is that it takes about 800k gold to get a wall from lvl 1 to lvl 8. The OP can then dump his entire maxed elixir storages out of the system to get a lvl 11 wall piece for 8M elixir.

    Learn to take a second and analyze what might be inferred by someone's post before having a knee-jerk reaction to something you yourself might not understand, and then proceed to begin diarrheaing out your mouth at him.

    EDIT:

    Quote Originally Posted by webbie View Post
    200+1000+5000+10000+30000+75000+200000+500000 = 821k.

    He never said what level his walls were at to start with so I gave the cumulative cost.

    Maybe you should try understanding something before being a jacka$$.

    I'll also point out nonsenseless is a double negative and doesn't fit with the rest of your post.
    Lol maybe I should read a bit further into a thread before replying, b/c I should have said that it was exactly what he meant. There ya go NoV4, with this update it is now possible to continue dumping away all elixir from the system, at a staggering 1:10 gold:elixir ratio.
    Last edited by Goobers; January 6th, 2015 at 04:59 PM.

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    Quote Originally Posted by SharkyFinn View Post
    Yeah it'd be great to have them implement changes the benefit us specifically but harm the community generally. Instead, crazy old Supercell looked at the big picture and agreed with user complaints that elixir for walls was slowing down the game. On the bright side, at least you bring a lot of smiles to the faces of people who come across your TH10 walls in the game. Happy clashing.
    I think you meant to say "lazy old Supercell" instad of crazy, as that was exactly what this recent update was: laziness. It absolutely did not fix the economy that the first update destroyed overnight, what it did was limit it to only TH9/10s, which marginalized TH10s as the only TH level that would still feel the pain. Hardly an improvement, just a massive incentive to jump to/stay at TH9, picking on 350k storage elixir TH8s, until walls are maxed at lvl 10.
    Last edited by Goobers; January 6th, 2015 at 05:04 PM.

  4. #64
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    Quote Originally Posted by daz258 View Post
    Another very frustrating element of this update is I'm finding more and more bases with mostly lv 7 walls, and a core with some lv 9 walls scattered through it.

    What the hell? No way would anyone ever do that under normal circumstances. But give players a way to trash elixir out of the game - and they will do it.

    If SuperCell really want to fix elixir they have to raise the bar on walls another level to lava. Force them to hit 3/4 of their theft limit before they can dump it.
    Quote Originally Posted by D3X View Post
    I don't disagree with this statement. 1million elixir is still chump change for any other TH level other than Th10, and can be dumped into walls. Level 9 is still relatively cheap in the midst of things in this game.
    Quote Originally Posted by KingOfLegends01 View Post
    Honestly i don't think they should drop it any lower than it is right now, when they first introduced the upgrade walls with elixir thing, there were mixed reviews until we all decided that yes there was a decrease in elixir (i didn't experience that much of one but there was a slight decrease) If they bring back the low level elixir walls then there will be a problem again.
    The level of wall allowed to be upgraded with elixir doesn't need to be lowered or increased, the system for allowing it needs to be changed. Then they could restore it for lvl 7 and 8 walls, or even allow it for every wall level. But the source of the problem which caused the elixir shortage, and therefore the broken economy as a whole, needs to be eliminated.

    http://forum.supercell.net/showthrea...r-Walls-System

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    Quote Originally Posted by newb101 View Post
    I vote lvl8 walls. My th8 is done for everything but walls and my elixir collectors and storages are all full. Did about 20 skulls and I'm not moving on until I finish. With only an hour to play a day, everything it just sits there. Sad but this makes this time in the game uber boring.
    Then why on earth would you not move on to TH9? Not only will you have a use for elixir again (the initial necessary big ticket upgrades/lvl 6 farming troops), but you will be able to make faster wall progress without any wasted elixir due to overflowing storages like you have now.

    The system SC is allowing for this is still so unbelievably broken, but when the exploit to solving your problem is staring you right in the face, why complain about a non-problem?

  6. #66
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    Quote Originally Posted by Goobers View Post
    Lol maybe I should read a bit further into a thread before replying, b/c I should have said that it was exactly what he meant. There ya go NoV4, with this update it is now possible to continue dumping away all elixir from the system, at a staggering 1:10 gold:elixir ratio.
    You are assuming that someone farming high level walls is only using elixir for them! I am on level 10 walls and dumping gold and elixir in, but at 3 million a piece I generally have a decent amount available to be stolen, if someone wishes.

    I don't understand your argument unless you think most people have poor defences which they are upgrading and so many maxed troops that they only spend elixir on walls.

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    Quote Originally Posted by andrgin View Post
    All th9s and th10s should have no problem. Simply do lvl8 with gold and start lvl9 with elixir for the inner layer.

    I dont know about the loot at th10 but as a high th9 I am dumping elixir into walls because I get more than I could spend on the lab.
    Those two lines seem a tad contradictory then eh? If you as a TH9 are dumping your elixir into walls, b/c Supercell only removed the feature for TH7/8s, then how should it be fine for TH10s? How should it be any different for TH10s than when the initial update came out?

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    Quote Originally Posted by Brightpinkstar View Post
    You are assuming that someone farming high level walls is only using elixir for them! I am on level 10 walls and dumping gold and elixir in, but at 3 million a piece I generally have a decent amount available to be stolen, if someone wishes.

    I don't understand your argument unless you think most people have poor defences which they are upgrading and so many maxed troops that they only spend elixir on walls.
    I did say "possible to dump at a 1:10 ratio," but I didn't say likely. But when those necessary big ticket elixir upgrades are done at TH9 (4 army camps, lab, spell factory, oil drills--these can reasonably be completed within the first month), it becomes highly probable that elixir begins getting dumped just as they were for TH7s+ with the first update. Sure, you may still have another couple lvl 6 troop researches (which still require around 10 days to do each), but as far as free builders go, the elixir becomes just as valueless as it did at TH8. Except now it can all be dumped from storages at 1M/3M increments. True, the ratio for exploiting it wouldn't be 1:10, but more like 1:8 (or 1:5 if the TH9 was still sitting on all pink walls). This means that while they're still working on defenses, they can continue to offer nothing in elixir, far sooner than when they are essentially "all but maxed out." It's still very much an exploit that should be fixed. And a fix would be very simply to introduce.

    EDIT: I realize that I started throwing out those follow-up ratios without explaining how I got to them, so I'll put it here.

    1:8 being that they have all purple walls, so they can do defenses while just saving an additional 500k for a skull wall, followed by 4M elixir for lego and lava on that wall piece. or a 1:8 ratio. If that TH9 has all pink walls, they can get around the elixir for walls limitation with 700k gold for purple/skull followed by 4M elixir. It's actually a 1:5.7 ratio in that case, and allows for elixir to be liquidated out of the system prior to bases being anywhere near almost maxed, which just continues to screw the economy at TH10.

    EDIT2: You brought up that you offer a decent amount while farming 3M a piece, but do realize that those are lvl 10 walls you are working on.

    First of all, once you hit 3M, you're not sitting around offering it up to everyone, you're putting it right into walls. I assume you most likely session raid and keep yourself unavailable for most of that grind to 3M of either resource, as your signature stats suggests you've been around the block a few times and would know better than not to farm them in this way, just like how most TH8+ players understand at that point how to grind out farming w/ minimal attacks/losses on their base .

    Second, this update still allows it for lvl 9 walls. That's a measly 1M resources. If the player accidentally forgets to dump them when they have enough to upgrade from both resources, that's still only offering 100k/100k, from a developed base and split amongst 4 storages each. Come on buddy, you and I both know that's considered pretty terrible, as the potential to steal all of that requires a massive time/elixir commitment in the form of troops/spells.
    Last edited by Goobers; January 6th, 2015 at 05:53 PM.

  9. #69
    DR. SNUGGLES JtB's Avatar
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    Quote Originally Posted by daz258 View Post
    It is a bit easier for TH9 though, you still have juicy TH8s to chew up for elixir. We at TH10 can't do that, and many of our TH9 targets are dropping elixir into lego walls and have nothing to steal.
    There is plenty to steal from other town hall 10's. Maybe you should get out of gold league and play with the big boys for once.

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    Quote Originally Posted by Fuzzyy View Post
    Hi clahsers,
    I am currently th10 in masters league and I will be working on my walls. It is really hard to upgrade with gold because I use gold for base defense upgrades, not for walls. SO Im hoping supercell bring the wall upgrades with elixr at leats level 7+ walls.Who's with me?
    No one is with you. This is an illogical request and will only make the loot situation worse. You shouldn't have rushed your town hall if you can't suffer the consequences. Also, if you are in TH10 with lvl7/8 walls you RUSHED! A TH7/TH8 is capable of getting that. As a TH9 I have all lvl9 walls done and working on lvl10.
    Level: 109 - TH: 9 - GG: 639Mil - EE: 585Mil - HH: 1.6Mil
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