View Poll Results: So how is this new trap eh?

Voters
18. You may not vote on this poll
  • Nice! Good all the way!

    6 33.33%
  • Nice but needs tweaks because it is OP

    5 27.78%
  • Nice but needs tweaks because it is UP

    2 11.11%
  • Nice but you needa change the cost

    0 0%
  • Meh its decent

    2 11.11%
  • Nah no way bro

    3 16.67%
Page 1 of 2 12 LastLast
Results 1 to 10 of 18

Thread: A New Trap! Introducing the Shockwave

  1. #1
    Senior Member DragoonXV's Avatar
    Join Date
    Dec 2014
    Location
    Earth
    Posts
    429

    Thumbs Up A New Trap! Introducing the Shockwave

    Hey guys, its me again! I've come up with a new idea for a trap called:

    The Shockwave! (not sure if this concept has been developed but I'd like to make it more in depth if it hasn't) Please vote on the poll after reading this! I'd like your opinions! Feel free to bash at me it I make any mistakes or it is ruled out!:


    • Description - In a little fragile crystal ball lies some powers of electrickery! Better watch your step!



    • What it would do - I'd say that this little sucker could send a wave of electric damage. When a troop step on this trap (obviously a ground troop), the bulb would break, sending out a blast which would damage others around it, maybe across a 2-4 tile radius. AFFECTS BOTH AIR AND GROUND TROOPS (I am open for opinions on this, do you think it should be air troops also?)! Stats are in the chart...



    • Visuals - The trap would be like a level 1 elixir storage but much smaller and filled with blue-ish sparks. (Like those little static balls you see in science class). When triggered a circle will emerge from the trap and start to spread out around 2-4 tiles (like a shockwave). Anything within that range will be dealt damage only. Once it is activated, what will be left would be a scatter of glass, like a broken elixir storage.



    Level Radius Of Blast Damage Cost to Upgrade/Build Time to Upgrade/Build Rearm Cost
    1 (Unlocked At TH7) 2 55 (2x to Pekka) 75,000 30 mins 8,000
    2 2.5 65 (2x to Pekka) 100,000 8 hours 10,000
    3 3 75 (2x to Pekka) 150,000 1 day 15,000
    4 (Unlocked at Th 8) 3.5 85 (2x to Pekka) 200,000 2 days 20,000
    5 4 90 (2x to Pekka) 220,000 4 days 25,000


    So this is the basic out look of the trap as it progresses through level ups:


    1. Levels 1-2 : The trap would be a basic bulb in the shape of a mini elixir storage. Static every now any then will spark on the inside. It will just lie on the grass.
    2. Levels 3-4 : The trap will be still the same size but now the static will be running constantly insides the bulb. It will just lie on the grass.
    3. Level 5 : Trap will no longer have static running inside of the trap, rather, there are small electric circles that run from the top to the bottom of the bulb (like a pulse). The bulb will expand a bit. Now the bulb will sit on top of a little metal stand that is implanted on to the ground.


    If you guys have any questions feel free the comment below with your opinions as well! I'll update as soon as I can. Don't forget to vote in the poll! (sorry if there is any grammar, I am typing quite fast)...

    --------------------------------------------

    Here are some other of my ideas that are pretty good! If you have time to check them out, please do so!

    http://forum.supercell.net/showthrea...r-New-DE-Troop
    http://forum.supercell.net/showthrea...pring-Traps%21
    Last edited by DragoonXV; January 6th, 2015 at 02:40 AM.
    Townhall Level 7 (Near Maxed)
    Level 60

    IGN: DragoonXV
    (Main Account)
    Clan: BLUE NATION

    Barbarian King Level 4


  2. #2
    Pro Member
    Join Date
    Dec 2014
    Posts
    541

    Thumbs Up

    Great idea. Would this do extra damage to a pekka like the Tesla since it is electric?

  3. #3
    Senior Member DragoonXV's Avatar
    Join Date
    Dec 2014
    Location
    Earth
    Posts
    429

    Thumbs Up Yes!

    Quote Originally Posted by Spurs978 View Post
    Great idea. Would this do extra damage to a pekka like the Tesla since it is electric?
    Good idea! I almost for got about this! And also for some reason I don't know about the visual transition for the bulb from level 3-4 to 5. I think they needa be switch but I am waiting for others to voice in there opinions!
    Townhall Level 7 (Near Maxed)
    Level 60

    IGN: DragoonXV
    (Main Account)
    Clan: BLUE NATION

    Barbarian King Level 4


  4. #4
    Fresh Spawn
    Join Date
    Jan 2015
    Posts
    8

    Cool!

    Quote Originally Posted by DragoonXV View Post
    Good idea! I almost for got about this! And also for some reason I don't know about the visual transition for the bulb from level 3-4 to 5. I think they needa be switch but I am waiting for others to voice in there opinions!
    I like this idea and I kind of agreed with you on the visuals!

  5. #5
    Senior Member TheHolyWeav's Avatar
    Join Date
    Dec 2014
    Location
    Good Question
    Posts
    305
    My only concern is that it deals electrical damage and when you look at the teslas and realize how powerful they are. I wonder where you would have to nerf this down to make it a balanced factor within the gameplay settings. I agree with everything. I love it. I just wonder how powerful it would be considering how the teslas deal damage. Wonderful idea. Keep building upon it!

    ( Lvl 200& Counting... Max TH 10 Defense )
    ( GG: 988M - HH: 4.67M - EE: 893M - FIN: 632K )

    ( Invictus [Kings]
    [Beasts] [Lords] [Titans] )
    Visit Our Page Here

  6. #6
    Trainee
    Join Date
    Jul 2014
    Posts
    15

    Lightbulb its similarto bomb with high radius.

    i would like to introduce a small idea inspired from your trap that it should slow down the troop instead of making damage because the idea u discussed above is similar to bomb and my idea is totally unique,,,,,your glass contain must contain gas which slow down units , i hope u will like it

  7. #7
    Senior Member DragoonXV's Avatar
    Join Date
    Dec 2014
    Location
    Earth
    Posts
    429

    Thumbs Up Thanks!

    Quote Originally Posted by Maitray View Post
    i would like to introduce a small idea inspired from your trap that it should slow down the troop instead of making damage because the idea u discussed above is similar to bomb and my idea is totally unique,,,,,your glass contain must contain gas which slow down units , i hope u will like it
    Well, thats a good idea however that ideas is quite new. Since I just wanted to make a trap that deals damage (so i don't introduce to much into the game!), I just made a lighting trap!

    Quote Originally Posted by TheHolyWeav View Post
    My only concern is that it deals electrical damage and when you look at the teslas and realize how powerful they are. I wonder where you would have to nerf this down to make it a balanced factor within the gameplay settings. I agree with everything. I love it. I just wonder how powerful it would be considering how the teslas deal damage. Wonderful idea. Keep building upon it!

    Of course! But I don't see how a one time impact of 100 DPS is OP. Its not like this spell remains the whole game. I guess I'll nurf it a bit but since I adjust things when I started the post so that this traps still can't kill a barbarian (assuming the level of the barbarian was maxed at whatever TH). Thanks tho! I'll update!
    Townhall Level 7 (Near Maxed)
    Level 60

    IGN: DragoonXV
    (Main Account)
    Clan: BLUE NATION

    Barbarian King Level 4


  8. #8
    Senior Member DragoonXV's Avatar
    Join Date
    Dec 2014
    Location
    Earth
    Posts
    429

    Cool Also

    Quote Originally Posted by Maitray View Post
    i would like to introduce a small idea inspired from your trap that it should slow down the troop instead of making damage because the idea u discussed above is similar to bomb and my idea is totally unique,,,,,your glass contain must contain gas which slow down units , i hope u will like it
    Also, freeze bombs have been suggested already so I decided not to make repost about freezing troops traps! Thanks again!
    Townhall Level 7 (Near Maxed)
    Level 60

    IGN: DragoonXV
    (Main Account)
    Clan: BLUE NATION

    Barbarian King Level 4


  9. #9
    Millennial Club
    Join Date
    Sep 2014
    Posts
    1,160
    Get this man a box of Girl Scout cookies

  10. #10
    Pro Member Maxwell6299's Avatar
    Join Date
    Jun 2014
    Location
    Jun 2014
    Posts
    611
    Great idea, but what would be the cost to build it? 20000?
    Quote Originally Posted by KMEO View Post
    It's like Jesus with a crossbow!
    Quote Originally Posted by shi♥♥♥♥ View Post
    Global is like gotham city without batman


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •