Considering how many spring traps we get, this definitely is OP. Perhaps if the number of spring traps was scaled back a bit, then this could work. But I think it's fine the way it is. If something is working good the way it is, don't change it.
Considering how many spring traps we get, this definitely is OP. Perhaps if the number of spring traps was scaled back a bit, then this could work. But I think it's fine the way it is. If something is working good the way it is, don't change it.
IGN: Gregor
Town Hall: 7
Level: 58
Clan: Anti-War
Clan Tag: #9009L2YP
Townhall Level 7 (Near Maxed)
Level 60
IGN: DragoonXV (Main Account)
Clan: BLUE NATION
Barbarian King Level 4
I agree, I like this idea very much. It's sad to see 25 giants walk over a spring trap and not notice, then proceed to completely demolish your base. There's nothing other than the inferno tower that can do enough damage per second to take down a very large amount of giants combined with two or more healers.
Really dislike the cost to re-arm. It costs far too much as it is to re-arm traps.
Townhall Level 7 (Near Maxed)
Level 60
IGN: DragoonXV (Main Account)
Clan: BLUE NATION
Barbarian King Level 4
Last edited by DragoonXV; January 5th, 2015 at 03:01 AM.
Townhall Level 7 (Near Maxed)
Level 60
IGN: DragoonXV (Main Account)
Clan: BLUE NATION
Barbarian King Level 4
Townhall Level 7 (Near Maxed)
Level 60
IGN: DragoonXV (Main Account)
Clan: BLUE NATION
Barbarian King Level 4