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Thread: Cooperative attacks in clan wars - let those low level members shine!

  1. #1
    Fresh Spawn
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    Jan 2015
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    Cooperative attacks in clan wars - let those low level members shine!

    Sorry if this suggestions has been already posted, I went through the sticky and searched it but found nothing.

    Goal: Give a chance to lowest member of clans to have a significant impact on clan war results. In my clan, our lowest members feel that they can do very little, which is frustrating for them. Many reasons of why this happens: low level of ennemy clan are higher level than they are, their own clan members already attacked the lowest ennemies and made three stars, they have fewer options on whom to attack, etc. At the opposite, high level members are expected to do 6 stars and have more flexibility on whom they attack, which means it is usually more rewarding to be a high level player.

    Suggestion: Give the opportunity to the lowest rank members, like the five lowest members, do to a combo attack against one of the top 5 best players of the ennemy clan. A few ideas on how this could work (for instance in a 20-20 clan war)
    1) A20 (Player 20 of team A) has additional option when viewing B1 (Player 1 of team B) on the war map, he has a button (or it could even replace the default ATTACK button) called "COOPERATIVE ATTACK". A20 does his attack as usual, and his army gets probably decimated after doing at best 10% of damage.
    2) After the attack ends, B1 war base is in a "cooperative attack" mode that last for 12 hours. During this time, only players that can do cooperative attacks (5 lowest members of team A) can launch a second attack.
    3) During this mode, B1 damaged buildings from the first attacked are not rebuilt, disarmed traps do not get rearmed and spent clan castle troops do not get respawned, etc. The second attack, as such, resumes where the first attack ended
    4) A19 goes for the second attack. He'll probably do 50-60% damage, doing maybe 1 or 2 stars.
    5) The number of stars awarded is, as usual, a maximum of three.
    6) Stars gathered at the end of the second attack are splitted between the two attackers. In case of three stars won, first attacked gets two stars as he is the one who had lesser opportunity to make any real damage.
    7) After the second attack, B1 war base stays in cooperative attack mode for the remaining of the 12 hours, but no other players can attack him. He is thus "immuned" for a large part of the war. This part might seem weird, but I think it's an important aspect. Cooperative attacks are kind of a "double or nothing" situation, and without this cooperative attacks could be exploited.
    8) Aftermath: A20 and A19 both did 1 of their two attacks, they gained 2 stars on a member that nobody else would've attacked and as such contributed in a unique way to their clan's war.
    Good side-effects:
    -Being a low-level member is more fun
    -High and mid-level member see low level as very important
    -Low-level have more flexibility on whom they attacks
    -High-level members have now a new challenge and must prepare their village to sustend long attacks with low levels army
    -High level ennemy villages are now more likely to be attacked
    -Not being able to attack the ennemy for a 12 hours period represent some sort of bonus for the defending where players. If he managed to resist during the attacks, he might not be attacked for the rest of the war.

    Bad side-effects/limitation:
    -A late cooperative attack on B5 could prevent A1 to get an easy 3 stars from him. Team planning would be thus crucial.
    -Since everyone has two attacks and in my exemple the 5 lowest players can do coop attacks, this means that in a war 10 coop attacks could occur, which is probably too much. You could limit this to one attack per player, either in iniating a coop or following on a coop attack, but this adds complexity to coding.
    -Balance issue: I'm unsure of how big is the gap between low-level armies and high-level defense. Maybe two attacks wouldn't be enough to close that gap. On the other hand, if it's too easy, the low level will exclusively attack high level players.
    -Exploitation issues: I'm currently not seeing any way this could be exploited, but I'm pretty sure someone could find a way
    -Technical implementation: I don't know how flexible is the coding of the game. Maybe putting a war base in hiatus mode where only certain players can attack it is too complex. That's for the dev to tell us.


    So there it is. I Hope it's a fun solution and that it's not too much flawed. Constructives input highly appreciated!

  2. #2
    Banned
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    No. If the top players attack the bottom players it's their fault. The low level members should have the bottom saved for them, and that's it. I think everyone would have 150 stars in 50v50 if they can attack everyone more than once and resume attacks.

  3. #3
    Fresh Spawn
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    Quote Originally Posted by Crystalis View Post
    No. If the top players attack the bottom players it's their fault. The low level members should have the bottom saved for them, and that's it. I think everyone would have 150 stars in 50v50 if they can attack everyone more than once and resume attacks.
    I fully agree with you. But sometimes, in a hard war, mid players will attack low-ennemy players. Sometimes, low level players find it hard to make even a single star on the lowest members. My suggestion is geared towards empowering low level members rather than to prevent a single frustrating situation.

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